VN Ren'Py With Hermione [v0.3.1 Fix Alpha] [Kirill Repin Art]

4.50 star(s) 8 Votes

Ratnedalu

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Jan 11, 2018
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So, I guess, my point being is that AI and DAZ are tools with their inherent capabilities and limitations. One can blame 'bad' results on a tool, but I prefer to think about it as a lack of skill.
In the first case you are 'doomed' to having shitty results just because the tool sucks, while in the second case you can always learn and improve your work.
That, is more or less what I was going for; I wasn't referring to your DAZ work, but just the bulk of the content on this site. Again, it's an opinion. I don't suggest that DAZ itself is a bad tool, but I've seldom seen good work with it due to the skill it takes to learn. I think it has a higher learning curve than the other 3DCG systems on this site; I can find a few HS and Koi games that I find above par, but I haven't really found much DAZ except this one. I have seen a lot of good DAZ off-site though.

It's the same with AI. I'm seeing you put in the work, so it's not a jab at you specifically, just that I've not had any experience with an AI game as only one or two have caught my eye-- but the images I've seen on this site tend to point to an issue with scene-to-scene consistency over a long term. I think it is possible to overcome that. It's just that, again, like DAZ, no one does.

All four of the CG systems I've name-dropped have that; the site is flooded with low-effort models (though a game is a lot more than just its graphics, admittedly, so I'm not entirely dismissing even those). Koi calls them Chikaface, because Haruno Chika is the name of the default character in Koi. Honey Select has a quality to the skin in response to lighting that sticks out when not corrected. DAZ does, too. AI... well, with all the controversy around it I think we all know the tell-tale signs of low-effort AI by now.

I am not attacking the tool, moreso lamenting its proper use. Although I admit DAZ in particular does bother me regardless of what you do to it. It just kinda strikes me, personally, as botox incarnate.
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Ratnedalu

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Jan 11, 2018
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Yeah, and calling a pixie hair-cut "lesbian haircut" is pretty ignorant as well. A lot of very beautiful and decidedly not-lesbian women have worn their hair like this, including Emma Watson. I find it can be very attractive with the right kind of face and body "attached" to it.
Not that lesbian should be used derogatory like this in the first place, but sadly that is still a common occurrence on this board.
I wasn't gonna go there. It prompted my response, though :p
 

Ratnedalu

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Jan 11, 2018
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sure why not.

Lol just imagine you want to fap for some porn picture and it starts talking to you while you are at it. That sounds fun. The paintings are also kinda always watching, they are kinda stalkers if you think about it. Whatever if a whore with big boobs want to watch me fap i would not mind. Would be much better if i could fuck her. Whatever. Maybe the paintings do some lewd show for the horny students to help with daily stress relief.
See Innocent Witches, where there a couple nymphomaniac witches who have been painted, and are always flirting with the MC.
 
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Ratnedalu

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Jan 11, 2018
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Also, not gonna quote anyone specific because it's been a broad discussion over the past several pages, but never forget about the Room of Requirement. It is literally... what you want or need at a given moment. So if there wasn't a sex dungeon before? There is now. It's also specifically shown to be outside the normal rules of Hogwarts; i.e, Draco uses it to penetrate the protective spells around the campus, and Dumbledore's Army uses it to hide from Dolores Umbridge-- both kinda give the impression that the room does whatever it (or rather the person who wishes for it) wants, regardless of institutional rules or morality.
 
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Barkin 10

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Dec 27, 2016
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In my opinion, (for what ever it's worth,) I can count the number of AI art work that looks good on my left hand and it's missing a finger. AI creates a softness to the features and shapes of the face that if not for the rest of the pic leaves me wondering who in the picture is suppose to be of.

I'm not saying it should never be used. It just still needs a lot of improvement till it's right.
 
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Kirill Repin Art

Member
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Feb 19, 2019
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That, is more or less what I was going for; I wasn't referring to your DAZ work, but just the bulk of the content on this site. Again, it's an opinion. I don't suggest that DAZ itself is a bad tool, but I've seldom seen good work with it due to the skill it takes to learn. I think it has a higher learning curve than the other 3DCG systems on this site; I can find a few HS and Koi games that I find above par, but I haven't really found much DAZ except this one. I have seen a lot of good DAZ off-site though.

It's the same with AI. I'm seeing you put in the work, so it's not a jab at you specifically, just that I've not had any experience with an AI game as only one or two have caught my eye-- but the images I've seen on this site tend to point to an issue with scene-to-scene consistency over a long term. I think it is possible to overcome that. It's just that, again, like DAZ, no one does.

All four of the CG systems I've name-dropped have that; the site is flooded with low-effort models (though a game is a lot more than just its graphics, admittedly, so I'm not entirely dismissing even those). Koi calls them Chikaface, because Haruno Chika is the name of the default character in Koi. Honey Select has a quality to the skin in response to lighting that sticks out when not corrected. DAZ does, too. AI... well, with all the controversy around it I think we all know the tell-tale signs of low-effort AI by now.

I am not attacking the tool, moreso lamenting its proper use. Although I admit DAZ in particular does bother me regardless of what you do to it. It just kinda strikes me, personally, as botox incarnate.
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Well, overall I agree, I personally find it quite jarring to even look at most of the stuff produced with DAZ. The same goes to AI content, although to a lesser extent.

I guess, that's what you get when you lower the barrier of entry so much, but I'm glad that so many people have the opportunity to express themselves now, although I would rather not not see the stuff they came up with as a result lol.

Back in a day when I was experimenting with photobash, the biggest issue was finding the right photos, that's why I gradually moved towards 3d.
AI changed it for me, now it can generate photorealistic images based on my inputs, and it is blowing my mind. I mean, I know how it works (to a reasonable extent), but still, the fact that it works is incredible.

This is just a test, not a finished piece:
Hermione_bed_WIP.jpg
I wish more artists were using AI in their workflows, it would help with the developments of new and better professional tools, but I wouldn't hold my breath. The backlash against AI was insane (still is), it felt like we are back in Middle Ages, with witch hunts and public executions. Oh well, their loss.
 

Weird forest Witcher

Active Member
Feb 18, 2020
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I like the idea of virtual whore girlfriend, like having a tamagotchi, a girl that you can touch, fuck and talk with, she would need an Ai and a chat feature. Like an adult doll. A virtual sexbot. After you finished this game maybe consider making something like that. So i kinda like Ai. The pictures of hermione are fucking great, the boobs look so real.
 

Ratnedalu

Active Member
Jan 11, 2018
653
635
I like the idea of virtual whore girlfriend, like having a tamagotchi, a girl that you can touch, fuck and talk with, she would need an Ai and a chat feature. Like an adult doll. A virtual sexbot. After you finished this game maybe consider making something like that. So i kinda like Ai. The pictures of hermione are fucking great, the boobs look so real.
... Wait, for a second I thought you were asking for an AI sexdoll. If there is one rule I have for AI-- and of course this has already been broken most likely-- it's that you DON'T GIVE IT A BODY!
 

Jimwalrus

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Sep 15, 2021
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... Wait, for a second I thought you were asking for an AI sexdoll. If there is one rule I have for AI-- and of course this has already been broken most likely-- it's that you DON'T GIVE IT A BODY!
And given how bad AI can be with fingers, I'd certainly turn down a handjob...
 
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test7777

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Jun 6, 2017
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Well, overall I agree, I personally find it quite jarring to even look at most of the stuff produced with DAZ. The same goes to AI content, although to a lesser extent.

I guess, that's what you get when you lower the barrier of entry so much, but I'm glad that so many people have the opportunity to express themselves now, although I would rather not not see the stuff they came up with as a result lol.

Back in a day when I was experimenting with photobash, the biggest issue was finding the right photos, that's why I gradually moved towards 3d.
AI changed it for me, now it can generate photorealistic images based on my inputs, and it is blowing my mind. I mean, I know how it works (to a reasonable extent), but still, the fact that it works is incredible.

This is just a test, not a finished piece:
View attachment 3345066
I wish more artists were using AI in their workflows, it would help with the developments of new and better professional tools, but I wouldn't hold my breath. The backlash against AI was insane (still is), it felt like we are back in Middle Ages, with witch hunts and public executions. Oh well, their loss.
I feel like the issue with AI image generation is that people think they will be able to create photorealistic images, when 99% of the time they just look weird, compared to DAZ where you always know its a render and thats fine (besides obviously most of the games where people just render trash on their potato PCs).

I really like your artwork and hope you'll continue this awesome game, but the image in your post is a prime example of this. Looking at it, while it looks great and way better than what most people are able to generate, you just feel that something is off but you just cannot figure out what it is (the uncanny valley).

What bothers me the most and I think is where a lot of the backlash is coming from is that everyone feels the need to use AI. I work in IT and every single tool now has to have some kind of use of LLMs, with 99% of them just being trash. Things like code generation, describing things or helping with error messages and the results are almost never helpful (unless you are doing very very basic stuff)
 

Rezol

Newbie
Jul 21, 2017
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Some new stuff.
View attachment 3340688
View attachment 3340689
Just as usual there's more on Telegram and Boosty, you know how it goes.
I'd say Hermione on the bottom looks rather different from the base design. Different proportions, different hair color... and too photo-like instead of a CG-model. Not saying it's bad or anything, but I feel like consistency is important. If it wasn't - AI-generated games would be much more popular than they are )
 

Kirill Repin Art

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Feb 19, 2019
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It upsets me a bit, that I've spent so much time working on the consistency of the character, but the moment I post some unpolished stuff, it seems to be forgotten.

I feel that some people maybe have missed me saying that those new scenes are just sketches. If you want consistency and polished look — I've been posting updates for quite some time now, and in one of my previous posts I've showed the difference between WIP and finished work (it was in relation to facial expressions).
I'd say Hermione on the bottom looks rather different from the base design. Different proportions, different hair color... and too photo-like instead of a CG-model. Not saying it's bad or anything, but I feel like consistency is important. If it wasn't - AI-generated games would be much more popular than they are )
Well, yes, it's based on a different DAZ model entirely, I just repurposed an old client work, I liked the pose there and didn't want to do it from scratch. Not to mention that it was done in 10-20 min.
I feel like the issue with AI image generation is that people think they will be able to create photorealistic images, when 99% of the time they just look weird, compared to DAZ where you always know its a render and thats fine (besides obviously most of the games where people just render trash on their potato PCs).

I really like your artwork and hope you'll continue this awesome game, but the image in your post is a prime example of this. Looking at it, while it looks great and way better than what most people are able to generate, you just feel that something is off but you just cannot figure out what it is (the uncanny valley).

What bothers me the most and I think is where a lot of the backlash is coming from is that everyone feels the need to use AI. I work in IT and every single tool now has to have some kind of use of LLMs, with 99% of them just being trash. Things like code generation, describing things or helping with error messages and the results are almost never helpful (unless you are doing very very basic stuff)
Again, image in the post was intended to show a workflow, and not to present a finished piece.
The facial expressions are the thing that is currently finished (well, I'm integrating them into the main character file, but the expressions are done), and in my personal view they are as consistent as it gets (granted there's always room for improvement, but still).

As for LLMs, I think our experiences might be different here. I remember running GPT-2 locally a year or so ago. While I was fascinated, it was more of a curiosity than a tool. Now I'm genuinely using both local models and ChatGPT-3.5 to help me with the code, scripts and dialogue.

Granted, I'm an artist who had to learn how to code, and not a coder who writes code for clients, so I can't talk to that.

However, Chat-GPT was very helpful for me learning Python and a bit of CSS, while the code isn't perfect (technology is still very new), but I find it to be so much faster than googling all of the errors or trying to find a solution on stack overflow.

These are the examples of the CSS style I did for TextGenUI.
TextGen_wip_19.jpg
TextGen_wip_20.jpg
TextGen_wip_21.jpg
And this is an example of the same UI with the default style:
TextGen_wip_17.jpg
I was so exited to be able to do that on my own!

Would somebody who've been using CSS for let's say 5 years be able to do the same thing better and faster? I sure hope so, but I definitely couldn't do that, and with AI I was able to write something that I needed and now use regularly.
I've also used AI to help me writing some web-crawler + resize app to create datasets for LoRA training. While I ended up not using it eventually (there are so many LoRAs available now already) I thoroughly enjoyed developing it and again, it is highly unlikely that I would've even attempted doing that without AI.

I feel that the same approach I use for image generation could be useful for writing code (or any other text based activity really).

AI isn't too good at complex tasks or sequencing them, so I break the process down into smaller stages (just work on the eyes, just work on the mouth, etc.), the same could be said about writing code, while it would struggle with the whole app, it can handle separate functions.

I realize that this is the subject that people are having strong opinions about, but I can't help but to be exited, and AI is definitely an interesting topic to discuss.

Anyway, I appreciate everybody who shows interest in my game and takes time to voice their opinions.
 
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Nulldev

Well-Known Member
Nov 28, 2017
1,553
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... AI ...
Main problem with AI that very confidently can write total bullshit to basic questions :D and you need some basic knowledge to catch that because it _sounds_ good.

You: How can I calculate...( basic physics)?
Ai: Using this function1 and these data.... result is 1000.
You: I only know this function2....
Ai: Yes you can use that too... result is 1.
You: WTF? Which one is the good result?
Ai: result is 1.
 

parakep

Newbie
Apr 29, 2020
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Main problem with AI that very confidently can write total bullshit to basic questions :D and you need some basic knowledge to catch that because it _sounds_ good.

You: How can I calculate...( basic physics)?
Ai: Using this function1 and these data.... result is 1000.
You: I only know this function2....
Ai: Yes you can use that too... result is 1.
You: WTF? Which one is the good result?
Ai: result is 1.
I was having the same problem with my 30 years old calculator the other day, I wanted the result of 2+3 but I kept typing 3+3 so it only gave me the wrong answer. Who knew I have to pay attention when using it. Thanks for the insight.
 
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Nulldev

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Nov 28, 2017
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I was having the same problem with my 30 years old calculator the other day, I wanted the result of 2+3 but I kept typing 3+3 so it only gave me the wrong answer. Who knew I have to pay attention when using it. Thanks for the insight.
Reading comprehension, I did not enter any bad info. I had an idea how to solve the problem, but I was lazy, so asked AI to do it. I noticed the error because the result was 50 times bigger than I guessed.
Example:
- Calculate the area of a rectangle, sides are 2 and 3
- Using the a=2 b=3 and area = a^3 * sqrt(sin((b)) the result is trillion.
- I think the area is equal to a*b
- Correct, the result is 6.
 
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parakep

Newbie
Apr 29, 2020
75
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Reading comprehension, I did not enter any bad info. I had an idea how to solve the problem, but I was lazy, so asked AI to do it. I noticed the error because the result was 50 times bigger than I guessed.
Example:
- Calculate the area of a rectangle, sides are 2 and 3
- Using the a=2 b=3 and area = a^3 * sqrt(sin((b)) the result is trillion.
- I think the area is equal to a*b
- Correct, the result is 6.
Sure and I totally believe the ai can't do third grade math.
 
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Nulldev

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Nov 28, 2017
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Reading comprehension 2. That was an example, as I wrote previously the error was in a basic physics question.
But now as I recheck this, it really made error in basic math, and not in the physic part :D

1707747007808.png

Look at 2-3 rows, multiplication with 2. If calculated correctly the result would be good.
 
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Kirill Repin Art

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Feb 19, 2019
236
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Well, I can see how somebody may arrive at conclusion that AI (bubble?) is overhyped. I regularly see videos with 'This changes everything!' (and it never does) titles. So, I suppose, it can create very high expectations, and disappointment, when those aren't met.

However, I find even current available AI models very useful for me personally, even with every imperfection and flaw they have at the moment.
Image generation 1 year ago was pretty bad, compared to the things that are possible today. The same goes for open source LLMs, there's no comparison.

There's a lot of work being done to improve on what we have at the moment. LLMs aren't too good at math — give them access to API calculators, to minimize hallucinations - there's retrieval augmented generation (RAG). If you are interested in math and physics, you can try Wolfram Alfa (I hear it's the best resource for that sort of thing), not to mention several open source models designed and finetuned for math or coding.

There are also simpler ways to get better results — chain of though prompting, for example.

And I haven't touched on the fact that not all AI models are equal, some are much better then the others.

I'm very exited to see what we'll have a year from now.
 
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Kirill Repin Art

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Feb 19, 2019
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is there a new version coming soon? withe new content
It is coming, but probably not too soon. Can't give you a timeline as of now.
I need to update the whole character (it has already hundreds of layers) and then to rewrite code, to accommodate new features regarding facial animations and wardrobe.
And I haven't touched on new scenes yet, but I'm considering on how to approach it.
 
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