3.00 star(s) 32 Votes

JayBee

Newbie
Sep 13, 2017
48
20
Was on holiday for 2 weeks so didn't get too much of a chance to check in here. Apologies!

Next update is going up sometime today. New 2.5D/top-down controller, map, better directions etc coming, along with some new actual content
Awesome! can't wait!
 

Argrond

Member
Mar 21, 2019
216
295
The concept itself is pretty decent, but there are various things I really do not like.
- Navigation is badly done, difficult to turn, rotate etc.
- Castle is a maze, map is not very useful.
- Very little of H content for now, there are scenes and they are even not that bad, but the percentage of them in the total game progress is veeery low. From the quantity of pages in gallery you may think there are a lot, but divide those by 3 or even 4 due to 4 origins of MC's shlong, and you may change your opinion.
- No idea why do 3d game to show pictures instead of 3d animations. Like, those AI-generated pics are not bad, but you expect much more from the game which has a 3D-wandering type of gameplay.
No, not really for me atm. I'll look at it in a year maybe, to see how much more content an of what quality dev might add.
 

Warawau

Newbie
Feb 17, 2019
20
121
going around the castle is a pain in the ass, just to be unable to save and somehow get stuck in a wall and lose all progress...
 

Soulyman

New Member
Apr 16, 2018
9
1
It's incredibly difficult to find your way around. Either needs a simpler area to traverse or an easy to read map with your current location.
 

J0hns0n123

Member
Dec 28, 2017
161
63
Wow. Art looks great!
Can AI art be consistent enough to use the same models again and again throughout a game?
Late reply, but yes. This is totally possible, you just need to train a very good LORA model to reference the character. If your lora is good and used appropriately, you are golden.

The problem is it takes alot of trial/error and reading up on other's work to get good at this stuff. Most people won't put in the time, and their output will be subpar.
 
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Peltalunata

Newbie
Jul 7, 2020
16
2
There is a bug in the 0.46 version. When i find the 50 galleon treasure on the beach the quest completes without giving me the money.

I reloaded the save and tried different actions, but no matter what i do i dont get any money.

A second bug is in Merulas quest. When i enter the dormroom to get the diary i fall through the world until i reload a save.

Which brings forth a 3rd bug. when i load a save my progress is far, far behind where the save was made, meaning i lose 20-40-60 minutes of preogress that i now have to redo
 

jmad99

New Member
Apr 27, 2019
5
1
Super confused about why you can't save mid quest. I think saving anywhere unless inside dialogue/a scene should be allowed. There are just strings of quests that do not allow you to save for 30 minutes+ and console commands don't work for me so not sure how to force save with the save command.
 

HauntedHare

New Member
May 25, 2022
5
17
The only big downside to AI art so far I find, is the arcane methods you have to use to actually get it to do exactly what you want. I spent 15 minutes minimum trying to get Stable Diffusion to correctly depict a single amulet and get the right shape, material, and composition, with a sketch for how I wanted it to look like provided.
If a language model ever gets integrated with it to function as an efficient translator, then we're cooking!
I'm a traditional (Non AI) artist, and although I loathe AI art... for a lot of reasons, I do concur that in order to get anything decent out of something like stable-diffusion, you have to utilize img2img, photoshop-collaging, and most importantly, ControlNet.

I think that the best way to utilize AI programs like Stable Diffusion, is to have an actual artist use it as a tool. For instance... someone like myself could design a character down to the paint on their fingernails and a quarter millimeter mole on left calf. i could ten engineer prompts/utilize img2img and a shit-ton of other plugins to rough-out a hundred other poses, outfits, etc.

Anyways... there's a balance to be struck when utilizing AI as a tool in an artists arsenal. The results will never be good no matter how much time someone puts into it if they had no skill/talent to begin with though... which is why I think that game devs who use it should do so while also honing their artistic ability at the same time.
 
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3.00 star(s) 32 Votes