- Mar 18, 2023
- 310
- 434
Thanks a lot for the words, seriously man. Definitely a lot of nice-to-have features like that missing. Will be there be in next release in ~2 weeks, along with some UI updates and access to map and quest log from a menu on the screen. Navigation clearly needs to be looked at as well and I'm still exploring my options there. Going to start with the addition of a top-down map probably. I touched briefly on it in an earlier post, but I'm going to have to do some pretty clunky work-arounds navigation wise because of the way in which the rooms are actually laid out, but I got some ideas! Hopefully in the next release as well, if I can fit it in in timeThe game is buggy, very buggy. Clipping through walls, floors, doors. No warps when you fall too far OOB. Using emergency warp puts you in another character. Pressing esc whilst in the map gets rid of the map, leaves the menu up but still allows the player to run around
I can tell a lot of effort has gone into it, but I'd recommend giving it out to patrons/community to QA test it before releasing new versions.
Other than the bugs, its a great idea. I'd like to see easier access to map and quest logs (perhaps map access could be mapped to letter M, and quest log to another button like letter L). I know there's a first-person view at least being thought about, and if a mini map was possible further down the line, it'd be extremely useful, as it's extremely hard to navigate as every interior looks exactly the same. Maybe even subtle signs that lead you to the right places?
Also, some of the text is incredibly difficult to read, so putting a opaque box behind the text would allow that text to be read.
Again, great idea and will eventually be a great game.
Yo thanks for the words man!Loving the art and atmosphere of this Hogwarts like game can't wait to see what happens next in the future.
There is a 2.5D / top down controller, but it doesn't solve much navigation wise, as well as a map. Tho as mentioned, definitely some improvements need to be made to the navigation still, and it's coming. Thanks for giving the game a try at leastIndeed, I prefer 2d topdown pixel art (and a map for the love of god) and what not with the CG art, much easier and quicker to navigate. This game is too much of a headache for me to get anywhere.