I mentioned in the post above that the navigation isn't ENTIRELY where I want it to be yet, and that the map might see another small update + corridors are going to get more individuality so it's easier to remember where you are. I might have been unclear in terms of using "handholding", but I wasn't using it about features or lack of them in terms of this game, but new releases in general. Like look at the new God of War for example and how much it holds your hand. I don't think you can deny that games increasingly have become "intuitive", or handholdy, or straight up just telling you where to go with laser focus. So it's entirely possible that you're right and the feeling of getting lost at Hogwarts isn't really what most people play porn games for, and that I could have doubled my Patreon count without it, but it's just something I personally like and I am not sure how much I want to compromise on it. One thing I do realise is that people who are somewhat familiar with Hogwarts have a pretty big advantage in terms of navigating the game, which might explain the discrepancy in some people's experiences, and like also mentioned, I'll try and remedy it with some top-down maps that are going to be posted here on the forums for the people that really want them, but which will probably not feature in the game itself
Thanks for the words about the game itself, when looking past all the navigation stuff! It's appreciated
Oh I wasn't commenting about when you mentioned "hand holding",
I meant the other guy, the great godofgames who's livid that porn games aren't
more difficult
Not that I understand what a map has anything to do with "game difficulty".
I have no problem with getting lost
a bit, that's gameplay. The issue is getting lost again, again and again, simply cause the map throws you off.
The quests are mostly go from point a to point b, which is fine.... until there is 20 points where its simply memorization.
And with the updates, eventually you might even add more, right?
There's no functionality to many of the rooms aside from quests, which makes it simply memorization and nothing else.
You aren't incentivized to remember where a room is at all until it's brought up again from another quest.
So chances are, many won't bother to memorize it -> which leads to the current conundrum here for many players.
So if you forgot where a room is for whatever reason, you would try to reference the map.
But if you reference the map, your movement from room to room is just janky due to how big the map is and how weird the map movement is.
Everything becomes a slog and you'll find yourself constantly checking the map instead of purely traveling or enjoying the sights of the game.
The effort required to do a simple point a to point b is multiplied many times, repeat that constantly and many will just get frustrated.
It's taking away a lot from the gameplay.
Long story short for the average player -> when you're better off memorizing your movements instead of referencing the map.
It says a lot about the map..
I personally like the witty dialogue, AI art and the whole concept of trying something new.
My only qualms is a map that does jack all, calling it a map is all but in name.
I would have no problems if it imitated a real world map or even outright used the hogwarts map, cause those are ACTUAL maps.. they do what MAPS do.