Yup, most of those are related to a bug with the item system that I HOPE is fixed now, and for the american, you simply have to sit in your chair in your room at "night time", meaning when you have Day's End in your questlog. I'm going to make that a lot more clear and have a full-fledged "day system" asap tho. The final build for most things engine-related was sent out to testers about a month ago and it came back mostly clean and without the item bug appearing, so once I got the new art in and I don't have to worry as much about it potentially leaking, I'll do a bit wider beta test and then we'll see if it's all good to go. Then on the new build you should (hopefully!) be able to complete those quests!
Cheers man, really! There's a better map now that'll show quest locations (when enabled) at least. Will also be working with a guy to create a wiki with walkthroughs for all quests! A "compass" sort of system would require quite a bit of implementation because of the way the layout actually is - rooms are technically next to each other rather than stacked on top or it'd be painful/impossible to avoid weird overlaps when creating occlusion culling maps etc, but it'd be an interesting challenge and I've got some ideas already