Playing mini game in botanic garden brings me to question I often ask myself in these kind of situations...
Do devs even test things they make, or think "this is fine" without ever testing it?
It's just terrible, I know you want to test your programming and stuff, but it controls like shit, ball slides by itself too, and worst thing, I'm not even sure where I'm supposed to go, I've got to the nails, which is terrible design for something that controls so bad, and I'm not even sure if I'm supposed to go up or not, because I can't see anything. I've just quit the game after 5 minutes, time I spend playing games, I want to spend having fun, and...
If you're really stuck on ball type thingy, maybe something more akin to Kula World from PSX, tho that would be a lot harder to pull off. lol
It's poor design even if you include skipping option. People don't like tedious tasks, they don't like missing out on content, they don't like to be penalized for skipping such tedious and time wasting tasks either. I'd seriously suggest to drop these kind of mini games, or design them in better way. And test the shit out of them, until you yourself can comfortably get through them within a minute or two.
What was additionally annoying was that I couldn't save game for some time, due to being stopped by event. So I've lost some progress too.
Other than that, I've enjoyed the game so far, writing has been a lot better than I've expected.
Found a few weird tags, in PE class, there's "hana test" on one of dummies.
Doors to one of the classrooms in Courtyard has "Door to Commons (1)" or something like that, but when you enter, you still enter the normal classroom, from different angle that same door has proper tag.
One of the braziers in front of Great Hall has "ball_something_something" tag, not sure what exactly it says... but it has "ball" in it. lol
I hope you keep up the good work, and don't get burnt out quick due to pace you're doing updates at.