3.00 star(s) 32 Votes

bluewitchgames

Member
Game Developer
Mar 18, 2023
302
420
Not gonna like, he looks like a girl-nobody-knows-its-a-girl-until-later-on.
Also, loading the game from menu is funky, the character is stuck in the-thinking-position, and moving the camera creates wierd effect. Going for menu > Quest log > exiting quest log fixes it.
I mean, it's not a half-bad idea. Maybe I'll steal it
And yup, just fixed that one and should be up on itch along with some other things later tonight. Ty for pointer!
 

bluewitchgames

Member
Game Developer
Mar 18, 2023
302
420
Perfectly balanced, as all things should be.


Why not making a Discord? In these early stages of development there will be a ton of feedback, and no need to spam this poor thread even more.
There is one! Again, still have to look at the thread here properly and fix its downloads too. Discord is here, if you want to check it out:
 
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italianStalion

New Member
Oct 28, 2020
11
7
bluewitchgames you should apply for the gamedev tag. I don't know how it's done, just that most game devs do it so we know it's not a pirate, etc and the community will prolly help more with bugs. Will prolly DL later.
 

italianStalion

New Member
Oct 28, 2020
11
7
So I have to say that not being able to move the camera is infuriating. some sort of indication of a map or where you are is also a necessity. The overall look of the game is great, but I must say that the game just made me mad, especially after the force ball thing, and I never found the great hall. Keep up the work, but try on fixing those issues before moving on. I wont look, DL, or do anything with this game until I have better ways of looking, navigating, etc. Great art. Good concept, but the camera and movement really needs quite a bit of work. GL with game. watching thread.
 

bluewitchgames

Member
Game Developer
Mar 18, 2023
302
420
So I have to say that not being able to move the camera is infuriating. some sort of indication of a map or where you are is also a necessity. The overall look of the game is great, but I must say that the game just made me mad, especially after the force ball thing, and I never found the great hall. Keep up the work, but try on fixing those issues before moving on. I wont look, DL, or do anything with this game until I have better ways of looking, navigating, etc. Great art. Good concept, but the camera and movement really needs quite a bit of work. GL with game. watching thread.
Movement and map are fixed on the itch build. Again, I can't push updates here until I've gotten control of the thread lol, but I've contacted staff. Thanks for playing at least
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,509
1,746
Was looking at this kinda skeptically, but then I saw the 3D.

AI art has a low skill floor, with all the benefits and drawbacks that brings, but the modelling is actually good, so I have high hopes for this when there's much worth playing actually included.
 
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zNV3uQv

New Member
Oct 28, 2021
3
2
I'm very pro AI-art, but the girls look outrageously close to a certain artist who I won't mention because I don't want them stumbling here. Is there any thought to maybe mixing in another model? or using a face LORA to give the expressions/face structure a bit of a kick away from the particular artist
 
May 8, 2017
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I'm very pro AI-art, but the girls look outrageously close to a certain artist who I won't mention because I don't want them stumbling here. Is there any thought to maybe mixing in another model? or using a face LORA to give the expressions/face structure a bit of a kick away from the particular artist
Tons of people have already named the artist FYI.
 

bluewitchgames

Member
Game Developer
Mar 18, 2023
302
420
I'm very pro AI-art, but the girls look outrageously close to a certain artist who I won't mention because I don't want them stumbling here. Is there any thought to maybe mixing in another model? or using a face LORA to give the expressions/face structure a bit of a kick away from the particular artist
Already have been mixing in other models and will be doing so even more moving ahead. Characters like Hermione, May etc should hopefully not look too close to any particular artist now, but there's definitely a lot of side characters I need to clean up. It's one thing to know that your art is one point out of thousands in a training set, but entirely another to see something that appears as your work, and would be identified by others as your work, being used for something that (likely) makes you uncomfortable, in this case porn. Pic related is an updated version of May, and while the influence might be there somewhat, you wouldn't immediately identify it as a work by that author (hopefully!), and that's the balance I'll try and maintain going forward
 
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Aloryn

Member
Aug 13, 2019
178
74
Playing mini game in botanic garden brings me to question I often ask myself in these kind of situations...
Do devs even test things they make, or think "this is fine" without ever testing it?

It's just terrible, I know you want to test your programming and stuff, but it controls like shit, ball slides by itself too, and worst thing, I'm not even sure where I'm supposed to go, I've got to the nails, which is terrible design for something that controls so bad, and I'm not even sure if I'm supposed to go up or not, because I can't see anything. I've just quit the game after 5 minutes, time I spend playing games, I want to spend having fun, and...
If you're really stuck on ball type thingy, maybe something more akin to Kula World from PSX, tho that would be a lot harder to pull off. lol

It's poor design even if you include skipping option. People don't like tedious tasks, they don't like missing out on content, they don't like to be penalized for skipping such tedious and time wasting tasks either. I'd seriously suggest to drop these kind of mini games, or design them in better way. And test the shit out of them, until you yourself can comfortably get through them within a minute or two.

What was additionally annoying was that I couldn't save game for some time, due to being stopped by event. So I've lost some progress too.

Other than that, I've enjoyed the game so far, writing has been a lot better than I've expected.

Found a few weird tags, in PE class, there's "hana test" on one of dummies.
Doors to one of the classrooms in Courtyard has "Door to Commons (1)" or something like that, but when you enter, you still enter the normal classroom, from different angle that same door has proper tag.
One of the braziers in front of Great Hall has "ball_something_something" tag, not sure what exactly it says... but it has "ball" in it. lol

I hope you keep up the good work, and don't get burnt out quick due to pace you're doing updates at.
 
Last edited:

bluewitchgames

Member
Game Developer
Mar 18, 2023
302
420
Playing mini game in botanic garden brings me to question I often ask myself in these kind of situations...
Do devs even test things they make, or think "this is fine" without ever testing it?

It's just terrible, I know you want to test your programming and stuff, but it controls like shit, ball slides by itself too, and worst thing, I'm not even sure where I'm supposed to go, I've got to the nails, which is terrible design for something that controls so bad, and I'm not even sure if I'm supposed to go up or not, because I can't see anything. I've just quit the game after 5 minutes, time I spend playing games, I want to spend having fun, and...

It's poor design even if you include skipping option. People don't like tedious tasks, they don't like missing out on content, they don't like to be penalized for skipping such tedious and time wasting tasks either. I'd seriously suggest to drop these kind of mini games, or design them in better way. And test the shit out of them, until you yourself can comfortably get through them within a minute or two.

What was additionally annoying was that I couldn't save game for some time, due to being stopped by event. So I've lost some progress too.

Other than that, I've enjoyed the game so far, writing has been a lot better than I've expected.

Found a few weird tags, in PE class, there's "hana test" on one of dummies.
Doors to one of the classrooms in Courtyard has "Door to Commons (1)" or something like that, but when you enter, you still enter the normal classroom, from different angle that same door has proper tag.
One of the braziers in front of Great Hall has "ball_something_something" tag, not sure what exactly it says... but it has "ball" in it. lol

I hope you keep up the good work, and don't get burnt out quick due to pace you're doing updates at.
Had a vote in the discord too and will definitely look at the minigames before the next release, yeah. I realise the first one is hard but the second is unfair. In case you play again before that, while I know it doesn't tell you, the penalty is so small that you can open a chest somewhere and you should be caught up again. Even after I've had a look at them, I still want them to be hard though, just not clunky and unfair. If it were just an endless slideshow of "free" porn, I think it'd miss a significant reason why people play porn games in the first place, that our animal brains actually like the chase for a reward as much as it does the reward itself. Obviously for that to apply, it needs to be actually completeable lol. Will post an update here when they have been fixed!

And thanks a lot for the words, seriously! And lol good catches jesus. I'll get around to cleaning them up
 

OldmanRed

Member
Mar 13, 2018
130
101
Okay, the premise is good and the art is awesome, but... the game is buggy as hell, I spent ages getting past that damn ball minigame only to "fall into limbo" while going to another mission, plus the controls are tricky and buggy, but i liked the game

what progam you use to do the art?
 

bluewitchgames

Member
Game Developer
Mar 18, 2023
302
420
Grats on getting control of the thread and your game dev tag.
Thank you! Some updates to the page should be up here in a bit

Okay, the premise is good and the art is awesome, but... the game is buggy as hell, I spent ages getting past that damn ball minigame only to "fall into limbo" while going to another mission, plus the controls are tricky and buggy, but i liked the game

what progam you use to do the art?
Which build and where exactly did you fall through the floor? If you're on the latest build, just press P to return to the courtyard
And stable diffusion
 

bluewitchgames

Member
Game Developer
Mar 18, 2023
302
420
FLuffyman most of your qualms should be fixed in the version that is on itch and will be coming up on this page later tonight, except the 2d part, which will not be happening. The "demo" version definitely was rough, yes
 
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3.00 star(s) 32 Votes