The first one with The 2nd sub missive is just a morph it opens at the bottom and you can adjust it however u want to open it and make it look more real it can go all the way up to the clit etc i was just too lazy to do the full open and the pussy opens at the bottom and expands from there so i was just to lazy to fix it more.About time to give you some feedback again...
The male and female genitalia:
Your postYou must be registered to see the links- well, either the testicles of the male are too small or the penis is too big. But I like it the this is not a 'look muh huge dick' render. Seems more realistic compared to some other cgs out there. Little more size for ball sack pls!
The girls, what should I say? The first render looks a little odd, especially 'Pussy shot open.png' - looks like she had surgery / the labia of the vagina cut, but they are somehow sewed together? Also in this pic: I think the opening looks like a hole punched in. Might need to really make the upper pussy lips widen more before the opening. Compare the area where the lips are close to where the 'opening' for an inserted object actually starts. It looks unnatural to me like that. The vulva of the second girl '1st sub Pussy shot 2.png' looks good to me however.
About the tattooed girl:
In the pic in postYou must be registered to see the links, 'Sara fixed 3.png' - the thighs to the left upper leg / vulva area needs a little rework, but I like her pose and facial expression. She looks a little bothered, like nah, man - leave me alone... Like it. Overall the body looks too much muscular - less raw mass maybe, get the feeling she is a body builder. Or is it intended? In postYou must be registered to see the linksshe looks more healthy and natural. Not a big fan of body tattooes, but they rea not too distracting. I would take care of the left should area though, seems there is a little flaw (unnatural height)?
The three girls:
Another riddle in postYou must be registered to see the links, hm. Different height of body, boob size, difficult poses, you are mean - did I tell you? Guess they are all different topologies again as you had mentioned, first could be a v4 model, the second a gen3, for the third must be a gen 2 - and I really tried to oggle some differences this time. Yep, it gets harder, they all look quite alright to me. Maybe the feet of the first one are too impressive, those of the second are looking better with these poses...
yes all lighting uses the same setting ignore chelsea's face and look at her neck and below to see how the lighting reacts her is loaded with makeup which why it reacts deifferent then the others do her whole face is dolled up not just her lips and eye shadow.Like them, especially the 'warm-lighting' renders. Nice highlights around lips and nose...
Did you use the same settings for all those renders? It seems Chelsea (last one) shows the 'lighting-warm-neon' is looking better in general, compared to the two side chars, and even the Stephanie render 'lighting-neon-stuff'? Maybe I'm just mistaken...
They look so 'unhealty' with neon lights. Hope they won't get a bad hangover whatever they're up to.
Well, I've recognised this. But Sara above is also 'dolled up' (outside-ally-lighting-at-night), it still looks different to me. This is why I mentioned 'lighting-warm-neon' for Chelsea - maybe you used a warmer setting I thought. Did not know that a another kind of makeup gives such a clearly visible difference with the renders. Drastic but Interesting.yes all lighting uses the same setting, ignore chelsea's face and look at her neck and below to see how the lighting reacts. her is loaded with makeup which why it reacts deifferent then the others do. her whole face is dolled up not just her lips and eye shadow.
i explained it before no she isn't dolled up sara has lip sick and eye shadow on and no blush no face makeup no powder etc etc Chelsea does have all that on face powder blush lipstick eye shadow etc light reacts differently to different surfaces depending on fresnel equations you can google it or look at the video i linked for how that works and what pbr textures are etc.Well, I've recognised this. But Sara above is also 'dolled up' (outside-ally-lighting-at-night), it still looks different to me. This is why I mentioned 'lighting-warm-neon' for Chelsea - maybe you used a warmer setting I thought. Did not know that a another kind of makeup gives such a clearly visible difference with the renders. Drastic but Interesting.
Yeah, the highlights and especially the overlapping shadows are looking quite fine and pretty cool with the 'warm' settings. Your guys look more like thugs to me - are those supposed to be the opponents?
Wonder how such renders would look like on a real HDR monitor...