if not mistaken, you have to manage it at the beginning, you have to adjust it (and putting production on if not) so you can product water (need energy) and food (need energy and water). replicator need trash that you collect outside. Advise: don't do gaz refiner & cie. you have to adjust to have enough water and energy to create food and have enough food to feed everyone. Also if people are outside, they don't work and don't rest (so they lose happiness), be careful. if you give food and water for 0 or -1 happy but let them rest enough, you can manage happiness so you don't get a game over.Hmm. I have food in storage, it reduces the amount every day, but I get morale penalties because "there is no food". Don't know what to do about this, seems like a bug or some poorly explained game mechanic. Started a fresh playthrough, can't get past day 3.
Ok, thanks. So the game starts you with settings that WILL kill you early. Are there any surprises that kill you later?if not mistaken, you have to manage it at the beginning, you have to adjust it (and putting production on if not) so you can product water (need energy) and food (need energy and water). replicator need trash that you collect outside. Advise: don't do gaz refiner & cie. you have to adjust to have enough water and energy to create food and have enough food to feed everyone. Also if people are outside, they don't work and don't rest (so they lose happiness), be careful. if you give food and water for 0 or -1 happy but let them rest enough, you can manage happiness so you don't get a game over.
better to constuct energy plant / water plant / food plant / energy capacity / water capacity / food capacity in that order and keep it unless you need more water or food and them upgrade what you need to keep a high level or moral. last tips, hawk are you're best friend! create one once you can, it save time and make farming more efficiency.
I am having the same problem my bet with my very limited experience with programing my guess is that the script is backwards it might be like this food given =2 then activate morale penalty script for no food this is my guess
Same here.Hmm. I have food in storage, it reduces the amount every day, but I get morale penalties because "there is no food". Don't know what to do about this, seems like a bug or some poorly explained game mechanic. Started a fresh playthrough, can't get past day 3.
I GUESS you DID NOT understand.if not mistaken, you have to manage it at the beginning, you have to adjust it (and putting production on if not) so you can product water (need energy) and food (need energy and water). replicator need trash that you collect outside. Advise: don't do gaz refiner & cie. you have to adjust to have enough water and energy to create food and have enough food to feed everyone. Also if people are outside, they don't work and don't rest (so they lose happiness), be careful. if you give food and water for 0 or -1 happy but let them rest enough, you can manage happiness so you don't get a game over.
better to constuct energy plant / water plant / food plant / energy capacity / water capacity / food capacity in that order and keep it unless you need more water or food and them upgrade what you need to keep a high level or moral. last tips, hawk are you're best friend! create one once you can, it save time and make farming more efficiency.
yeah, if you have allergy to some type of content (like ntr, every content is avoidable thougth). AI threat to cut off your dick if you go fuck other woman or marie when you ask her for a handjob.Ok, thanks. So the game starts you with settings that WILL kill you early. Are there any surprises that kill you later?
i started on day 1 the problem occurred when i woke up on day 2 said the same thing "their is no food" something is wrong with the code was this build tested by the dev if not it definitely shows with these early glitchesSame here.
I GUESS you DID NOT understand.
I restarted a new gameplay from day 3. You start with 50 food units. I give MC and Ai 4 food units each. Next day it tells me I gave no food and I lose morale.
You immediately see that THERE MUST BE A PROBLEM because even though you give food, you don't raise "food" morale points for the next day - you know that you can see how much food/water/morale points/energy you're going to have tomorrow, don't you?
Hopefully we won't have problems by starting from day 1.
Did anybody started a gameplay from day 1 and run into this "food problem" as well?
They can't have the same rest times, they have to be separate. If you have 2 survivors at 11:00, you can't interact with those 2 but if you have those 2 at different times, then you can interact with themHow do you do the gym and bio research quests? i set both girls to rest the entire schedule and i don't see either of them at the gym or bio center
Same. I am not sure if this is the cause of the other issue I seem to be having where I have things set so that the summary says morale should improve the next day and then when the next day comes it drops. Also happiness for some reason as well?i started on day 1 the problem occurred when i woke up on day 2 said the same thing "their is no food" something is wrong with the code was this build tested by the dev if not it definitely shows with these early glitches
Yes, it works the same with a start from day 1 as far as I can tell.Same here.
I GUESS you DID NOT understand.
I restarted a new gameplay from day 3. You start with 50 food units. I give MC and Ai 4 food units each. Next day it tells me I gave no food and I lose morale.
You immediately see that THERE MUST BE A PROBLEM because even though you give food, you don't raise "food" morale points for the next day - you know that you can see how much food/water/morale points/energy you're going to have tomorrow, don't you?
Hopefully we won't have problems by starting from day 1.
Did anybody started a gameplay from day 1 and run into this "food problem" as well?
Oh yeah, I forget I already created 1 black hawk and vulture but when I goes out I still added the step van so thus it moved according to the slowest and also the arts the graphic cg arts, it still shows that I am still using the step van even though I used the hawk.. I imagine it was a blackhawk helicopter ?You need helicopter (Hawk) to reach Nevada in time![]()
Nope.Did someone found solution for no food penalty ? I have 3400 food and I give +8 and +40 food and water , still tells me I gave no food !!!!
Bro I playing at work, 12h shift, at home only sleepOh yeah, I forget I already created 1 black hawk and vulture but when I goes out I still added the step van so thus it moved according to the slowest and also the arts the graphic cg arts, it still shows that I am still using the step van even though I used the hawk.. I imagine it was a blackhawk helicopter ?
How do I access the netorare content ?
Also, during the storyline I encounter another male survivor and there is an option to take care of him or just let him die,
added to that there is that tough guy that stated that he is mutated or something in prison ?
Err.. starts to see rivals in my attempt to build my harem post apocalpytic paradise.. XD
Final Solution - edit the save file(.xml) with any text editor(notepad ++ preferable).So, since the changelog tells that they fixed the food consumption problem I REDOWNLOADED the game (mega link).
STILL THERE IS A HUGE PROBLEM WITH MORALE. It keeps lowering no matter what you do.
View attachment 4443519
First of all, even though I've never made anyone clean, the base is still 200/200 clean. It shouldn't.
Secondly, morale should raise, but it doesn't. 2+2-3+4 = +3. So, why is moral today 0 and moral tomorrow 0?
View attachment 4443522
View attachment 4443528
I was able to build a replicator, therefore food will raise. Moral is 31.
View attachment 4443535
Next day, food stock raised. I gave everybody food in day 7 (as you could see, moral food was +2), BUT in day 8 Moral lowered to 22.
Well, FUCK.
Can you post your save file? For some reason, certain quests are bugged for meFinal Solution - edit the save file(.xml) with any text editor(notepad ++ preferable).