- Oct 14, 2019
- 611
- 2,556
Thank you!Nice game, definitely going to bookmark this game
Thank you!Nice game, definitely going to bookmark this game
Well if life would quit shitting on me, you'd have consistent updates lol. I've had no less than 4 family members die during the development of this game, one of which being a suicide. And since the last post, my roommate just broke his tenancy agreement and dipped, meaning I have to work more and spend less time on the game. I promise y'all I'm not ignoring the game on purpose. I would love nothing more than to be able to work on it full time and churn out monthly updates like some of the other devs are able to do. But it seems like every time I open the damn program I just... stare at the code. I go to write and nothing comes out.While I do like more goblin girls, I have to wonder at shoving more and more new characters into such an already content-lite game.
Each individual has very little to them so far. Few scenes, little story, etc. At the rate this is going, we're only going to have one or two scenes per girl for the forseeable future.
And that's only if the game ever gets finished. The updates are already getting longer and longer in between.
i agree, he's literally Hitler.[...] you literally can't get any worse than that
I disagree there. I have played games where sandboxing has actually added to the game. I will say most games with sandboxing are garbage because they over use the sandbox mechanic. I am confident that wont happen in this case.i had really high hopes for this game, since so far it was quite good, but all those talks about some sandbox bullshit, separated side stories, dlcs and unrelated branches... yeah no, good luck and all that, but fuck this, you literally can't get any worse than that
Because the dev dedicated time to it. Just saying, the more LIs are unavoidable the better the harem game is to me, worst thing a dev can do imo is dedicate too much time to allowing players to avoid characters. Cuts them off at the knees. Makes it harder to do multi girl events and stories. Instead of a harem of say 8 girls you end up with 8 individual romances that don't intersect as much as a harem should. Can't do a full harem family bonding event when you're letting people pick and choose who's in the harem. All of a sudden the dev needs to either drop the event, render 50 different versions of it, or include girls that the player is trying to avoid to account for the player's LI choices.I mean why be forced into a character story if that character doesn't appeal to you.
Well, I guess if you want to always have every girl then I guess maybe branching paths isn't for you. I like to have a choice. As an example I'm not into older women so if they are possible LI's in a VN I like to have the option to avoid them or in another case say your playing a VN with at trap character and you are not into that wouldn't you want to avoid it? There is also the reverse. Maybe that trap character is your kink so you want that as an option, but not the "normal" characters. Setting up branching character stories gives the player the ability to customize the game to their liking. Also at any time the creator can put in events that tie multiple characters together in an event. Ultimately all this does is make more work for the creator while allowing his VN to appeal to a larger audience. If you want every girl then go get every girl.Because the dev dedicated time to it. Just saying, the more LIs are unavoidable the better the harem game is to me, worst thing a dev can do imo is dedicate too much time to allowing players to avoid characters. Cuts them off at the knees. Makes it harder to do multi girl events and stories. Instead of a harem of say 8 girls you end up with 8 individual romances that don't intersect as much as a harem should. Can't do a full harem family bonding event when you're letting people pick and choose who's in the harem. All of a sudden the dev needs to either drop the event, render 50 different versions of it, or include girls that the player is trying to avoid to account for the player's LI choices.
Obviously this is already going ahead so no point in really debating it but I don't think making girls avoidable makes the game better in any way. The most terminally online of the harem fans just need to quit being so picky all the time coming up with 101 reasons why they're too good for every other girl. Heck, I'd bet most of these chronic avoiders wouldn't even dislike their avoided LIs if they went on their path and actually gave them a chance for development.
I've already explained it's not sandbox. You literally have two buttons: Main Story and Open the Book. No day and night cycles, no energy meter, no stats, no repeatable grind events, no inventory, no map screens with locations... no sandbox. 2 buttons.i had really high hopes for this game, since so far it was quite good, but all those talks about some sandbox bullshit, separated side stories, dlcs and unrelated branches... yeah no, good luck and all that, but fuck this, you literally can't get any worse than that
I absolutely understand your sentiment, and I much prefer to write in a linear fashion. But I shit you not, the majority of the feedback that I get is quite literally about the ability to have choices and "if I have to interact with this girl, I'm not playing the game." I echo your sentiment that people should at least TRY the storyline and see if they really detest it that much. But we live in an age with fairly narrow comfort zones. Cecilia and the Harpy Girl are the two most polarizing examples, and Ms. Clements is by far the least popular and least attractive character by miles, according to my data. And I have a LOT of data. I wanted to lean toward letting people craft the experience they want, as I've gotten a lot of negative feedback regarding being forced to interact with characters they don't like. And unfortunately, a full group harem situation ends up being the sacrifice. I don't know if I could do that type of story justice, though, so perhaps it's for the better. I'd prefer not to write something over writing it badly.Because the dev dedicated time to it. Just saying, the more LIs are unavoidable the better the harem game is to me, worst thing a dev can do imo is dedicate too much time to allowing players to avoid characters. Cuts them off at the knees. Makes it harder to do multi girl events and stories. Instead of a harem of say 8 girls you end up with 8 individual romances that don't intersect as much as a harem should. Can't do a full harem family bonding event when you're letting people pick and choose who's in the harem. All of a sudden the dev needs to either drop the event, render 50 different versions of it, or include girls that the player is trying to avoid to account for the player's LI choices.
Obviously this is already going ahead so no point in really debating it but I don't think making girls avoidable makes the game better in any way. The most terminally online of the harem fans just need to quit being so picky all the time coming up with 101 reasons why they're too good for every other girl. Heck, I'd bet most of these chronic avoiders wouldn't even dislike their avoided LIs if they went on their path and actually gave them a chance for development.
New Wither scene? LET'S GOOOOOO[PROGRESS REPORT] The Developer's New GrooveSeason 2 Episode 1
Lemme just say it. I have 5 more scenes to shoot before Season 2 Episode 1 is done, content-wise.
"Whoa, where the hell did that come from? I thought this series was dead! There hasn't been an update since November! I want Nook back!"
Relax, relax. I admit, I got stuck. And I didn't realize what was happening. SEVERE burnout from piling way too many projects on myself. I ended up taking 2 weeks off of one of my work sites, which meant I only had to work my job on Fridays and Saturdays. And it was WONDERFUL. I realized that I was just going and going and going and... I dunno how many of you engage in self-pleasure, but you know how you gotta let yourself recharge in between sessions? Yeah, I wasn't letting my brain do that. I was not resting. So my creativity balls were just completely drained. And I was just a-beatin' and a-beatin' hoping something more would come out.
That's a really fucked up analogy and I hope you're laughing as hard as I am that I actually typed that shit.
But anyways, I had to teach myself how to rest. And it made a huge difference. Another big thing was dealing with my cousin's suicide over this past year, the one who I was spending all that time with and trying to help get back on his feet. My idol. My role model. Shook me to the core to find out how much he had been hiding, how this man I wanted to be like all my life had been deceiving me. He was there when my mom died, when I was 6, choosing to help my dad care for my sister and me instead of going to school. So him going out the same way as his dad did, my uncle, rocked me, and it rocked me HARD. It's taken this long just to come to terms with it. But I'm definitely on the upswing. Seeing a therapist, learning self care, etc. And with all of that, I find my passion for WCA coming back. I appreciate everyone's patience. I must seem like the world's unluckiest dev by now, huh? lol. But I'm not here for the sympathy or the pity. I want to make a game, dammit.
One of the biggest hurdles I had to face as far as the game itself was how to ORGANIZE everything for this new format. And I finally decided each girl would get her own separate folder. In the release notes, I'll detail which girls get new scenes every time I update the game like this:
New Main Story Episode PLUS New Galka scene New Wither scene New Harpy scene New Rukah scene New Mouse scene 5 New Characters introduced 1 Unlockable Secret Character New text conversationsTHE PLAN is to have Season 2 Episodes 1 and 2 done by June, and WCA Season 2's Demo to be released on or before WCA's second birthday. That's right, this series is almost 2 years old! And it seems I now have a little bit of help with the brainstorming and writing, so I'm hoping burnout and writer's block don't hit me so hard this time around. I may have to take some rest breaks for a couple of weeks here and there, but I'm thinking that's gonna make for more consistent content over all. I think pushing myself too hard was actually LESS productive, so I'mma try this new, more relaxed approach to the game.
Oh, right. Previews. You probably want those.
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Oh, and of course, what you've all been asking for...
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Okay, alright, that's it. That's all you get for now. See you in the next update post!
-Vic