- Sep 22, 2017
- 657
- 514
Finally got around to the most recent update. There seems to be a bug when clicking on this icon...
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/quest files/S2E2/S2E2.rpy", line 694, in script call
call worldmap from _call_worldmap
File "game/affection_map_screen.rpy", line 146, in script
$ renpy.pause()
File "game/affection_map_screen.rpy", line 146, in <module>
$ renpy.pause()
File "game/character_book.rpy", line 27, in execute
screen character_book():
File "game/character_book.rpy", line 27, in execute
screen character_book():
File "game/character_book.rpy", line 57, in execute
vbox:
File "game/character_book.rpy", line 67, in execute
hbox:
File "game/character_book.rpy", line 152, in execute
if lydia_met == 3:
File "game/character_book.rpy", line 152, in <module>
if lydia_met == 3:
NameError: name 'lydia_met' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/quest files/S2E2/S2E2.rpy", line 694, in script call
call worldmap from _call_worldmap
File "game/affection_map_screen.rpy", line 146, in script
$ renpy.pause()
File "renpy/ast.py", line 823, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1178, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/affection_map_screen.rpy", line 146, in <module>
$ renpy.pause()
File "renpy/exports.py", line 1662, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay, pause_modal=modal)
File "renpy/ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 2166, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 2688, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 480, in visit_all
callback(self)
File "renpy/display/core.py", line 2688, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "renpy/display/screen.py", line 491, in per_interact
self.update()
File "renpy/display/screen.py", line 697, in update
self.screen.function(**self.scope)
File "game/character_book.rpy", line 27, in execute
screen character_book():
File "game/character_book.rpy", line 27, in execute
screen character_book():
File "game/character_book.rpy", line 57, in execute
vbox:
File "game/character_book.rpy", line 67, in execute
hbox:
File "game/character_book.rpy", line 152, in execute
if lydia_met == 3:
File "game/character_book.rpy", line 152, in <module>
if lydia_met == 3:
NameError: name 'lydia_met' is not defined
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/quest files/S2E2/S2E2.rpy", line 694, in script call
call worldmap from _call_worldmap
File "game/affection_map_screen.rpy", line 146, in script
$ renpy.pause()
File "game/affection_map_screen.rpy", line 146, in <module>
$ renpy.pause()
File "game/character_book.rpy", line 27, in execute
screen character_book():
File "game/character_book.rpy", line 27, in execute
screen character_book():
File "game/character_book.rpy", line 57, in execute
vbox:
File "game/character_book.rpy", line 67, in execute
hbox:
File "game/character_book.rpy", line 152, in execute
if lydia_met == 3:
File "game/character_book.rpy", line 152, in <module>
if lydia_met == 3:
NameError: name 'lydia_met' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/quest files/S2E2/S2E2.rpy", line 694, in script call
call worldmap from _call_worldmap
File "game/affection_map_screen.rpy", line 146, in script
$ renpy.pause()
File "renpy/ast.py", line 823, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1178, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/affection_map_screen.rpy", line 146, in <module>
$ renpy.pause()
File "renpy/exports.py", line 1662, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay, pause_modal=modal)
File "renpy/ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 2166, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 2688, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 480, in visit_all
callback(self)
File "renpy/display/core.py", line 2688, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "renpy/display/screen.py", line 491, in per_interact
self.update()
File "renpy/display/screen.py", line 697, in update
self.screen.function(**self.scope)
File "game/character_book.rpy", line 27, in execute
screen character_book():
File "game/character_book.rpy", line 27, in execute
screen character_book():
File "game/character_book.rpy", line 57, in execute
vbox:
File "game/character_book.rpy", line 67, in execute
hbox:
File "game/character_book.rpy", line 152, in execute
if lydia_met == 3:
File "game/character_book.rpy", line 152, in <module>
if lydia_met == 3:
NameError: name 'lydia_met' is not defined