shitass1001

Active Member
Jun 8, 2021
901
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That's a fantastic idea to be used in Side Story endings, definitely. It would be super easy to implement as it would only really require one or two extra renders and could be a player option when it comes to the epilogue of several stories. Thanks for the idea!
I feel you Victor, but try to just look at peoples post history, sometimes they aren't even worth engaging with. Vast majority of that guys posts are just complaints and needless negativity.
 
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VictorSeven

Active Member
Game Developer
Oct 14, 2019
634
2,611
I feel you Victor, but try to just look at peoples post history, sometimes they aren't even worth engaging with. Vast majority of that guys posts are just complaints and needless negativity.
Yeah I didn't know until now that I could look at post history. Might just report for a ban in that case if they come at me crazy again.
 
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shitass1001

Active Member
Jun 8, 2021
901
2,945
Yeah I didn't know until now that I could look at post history. Might just report for a ban in that case if they come at me crazy again.
maybe just popping an ignore would be fine, I dont know how easy it is to get someone thread banned. A great way I see if someone is arguing in bad faith is to look at their posts in the specific thread.
1736034133080.png
(my name is there as a placeholder, my idiot status is in review) it certainly helps to weed out the "this game bad" folks.
 

Soulpuppet

Active Member
Sep 10, 2020
684
2,136
It's a valid question, don't get me wrong I'm a supporter on Subscribe Star, I would like to have more storyline progression would be nice
What question did they ask? All I seen was bitching and being a jackass and obviously didn't read any of the update notes because there was a good amount of new stuff added. Here's what they wrote. Where is the question?

"so basically nothing new added.....and again with the reworking shit?? really?? after forcing usd to restart again and again and told us was the last time we needed to do that...now i read reworking for season 1 ep 1 to 3??? what's wrng with you dev??"
 
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Evuhl669

Newbie
May 2, 2022
40
46
i get this error almost everytime when MC have some Freetime to do other stuff then main story...
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/quest files/S2E2/S2E2.rpy", line 694, in script call
    call worldmap from _call_worldmap
  File "game/affection_map_screen.rpy", line 147, in script
    $ renpy.pause()
  File "game/affection_map_screen.rpy", line 147, in <module>
    $ renpy.pause()
  File "game/character_book.rpy", line 27, in execute
    screen character_book():
  File "game/character_book.rpy", line 27, in execute
    screen character_book():
  File "game/character_book.rpy", line 57, in execute
    vbox:
  File "game/character_book.rpy", line 67, in execute
    hbox:
  File "game/character_book.rpy", line 152, in execute
    if lydia_met == 3:
  File "game/character_book.rpy", line 152, in <module>
    if lydia_met == 3:
NameError: name 'lydia_met' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/quest files/S2E2/S2E2.rpy", line 694, in script call
    call worldmap from _call_worldmap
  File "game/affection_map_screen.rpy", line 147, in script
    $ renpy.pause()
  File "renpy/ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/affection_map_screen.rpy", line 147, in <module>
    $ renpy.pause()
  File "renpy/exports.py", line 1662, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay, pause_modal=modal)
  File "renpy/ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 2166, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 2688, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "renpy/display/displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 480, in visit_all
    callback(self)
  File "renpy/display/core.py", line 2688, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "renpy/display/screen.py", line 491, in per_interact
    self.update()
  File "renpy/display/screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/character_book.rpy", line 27, in execute
    screen character_book():
  File "game/character_book.rpy", line 27, in execute
    screen character_book():
  File "game/character_book.rpy", line 57, in execute
    vbox:
  File "game/character_book.rpy", line 67, in execute
    hbox:
  File "game/character_book.rpy", line 152, in execute
    if lydia_met == 3:
  File "game/character_book.rpy", line 152, in <module>
    if lydia_met == 3:
NameError: name 'lydia_met' is not defined

Windows-10-10.0.26100 AMD64
Ren'Py 7.7.2.24061201
Worlds Crossing Academy 1.3.5.4
Sun Jan  5 10:00:39 2025
 

VictorSeven

Active Member
Game Developer
Oct 14, 2019
634
2,611
i get this error almost everytime when MC have some Freetime to do other stuff then main story...
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/quest files/S2E2/S2E2.rpy", line 694, in script call
    call worldmap from _call_worldmap
  File "game/affection_map_screen.rpy", line 147, in script
    $ renpy.pause()
  File "game/affection_map_screen.rpy", line 147, in <module>
    $ renpy.pause()
  File "game/character_book.rpy", line 27, in execute
    screen character_book():
  File "game/character_book.rpy", line 27, in execute
    screen character_book():
  File "game/character_book.rpy", line 57, in execute
    vbox:
  File "game/character_book.rpy", line 67, in execute
    hbox:
  File "game/character_book.rpy", line 152, in execute
    if lydia_met == 3:
  File "game/character_book.rpy", line 152, in <module>
    if lydia_met == 3:
NameError: name 'lydia_met' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/quest files/S2E2/S2E2.rpy", line 694, in script call
    call worldmap from _call_worldmap
  File "game/affection_map_screen.rpy", line 147, in script
    $ renpy.pause()
  File "renpy/ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/affection_map_screen.rpy", line 147, in <module>
    $ renpy.pause()
  File "renpy/exports.py", line 1662, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay, pause_modal=modal)
  File "renpy/ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 2166, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 2688, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "renpy/display/displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 480, in visit_all
    callback(self)
  File "renpy/display/core.py", line 2688, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "renpy/display/screen.py", line 491, in per_interact
    self.update()
  File "renpy/display/screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/character_book.rpy", line 27, in execute
    screen character_book():
  File "game/character_book.rpy", line 27, in execute
    screen character_book():
  File "game/character_book.rpy", line 57, in execute
    vbox:
  File "game/character_book.rpy", line 67, in execute
    hbox:
  File "game/character_book.rpy", line 152, in execute
    if lydia_met == 3:
  File "game/character_book.rpy", line 152, in <module>
    if lydia_met == 3:
NameError: name 'lydia_met' is not defined

Windows-10-10.0.26100 AMD64
Ren'Py 7.7.2.24061201
Worlds Crossing Academy 1.3.5.4
Sun Jan  5 10:00:39 2025
Your save is from the beta versions, before 1.0. This was a testing version in which the backend systems were still being built, and the saves aren't compatible with the full version.
1736072595243.png
 
Last edited:

VictorSeven

Active Member
Game Developer
Oct 14, 2019
634
2,611
[RELEASE] 1.4.0.0 brings Season 2 Episode 4 and a Look into Aurum's Past

I can't believe we got this done so quickly. I just final playtested this full episode, and it took me over an hour. Was not expecting that much playtime out of one little episode. PC and MAC versions released, and Android on its way as soon as Estrada finishes the port.

But you're here for the release schedule, so here goes (click the linked words to be taken to the downloads):

  • T5 + T4 Access: Current (found at , , and now for $25 if you want instant access)
  • T3 Access: 1/12/25 ($10)
  • T2 Access: 1/19/25 ($5)
  • T1 Access: 1/23/25 ($2)
  • PUBLIC ACCESS: 1/26/25 (FREE)
There were a lot of weird, different things we did in this episode. You're gonna get a look into Aurum's past as well as some time with a certain ghost girl everyone's been asking about.

image_2025-01-05_040154203.png

There's a LOT more I could talk about, but I feel it's best to keep nearly everything in this episode a surprise. I dunno if we'll get another build done quite this fast; I did a lot of unhealthy things during the process and I shouldn't repeat them. I honestly don't know what else to say about this without spoiling, so I'mma just let you play it. Enjoy!

- Vic
 
Mar 30, 2018
69
108
NGL while the artstyle isnt my taste obviously cant cater to everyone so im fine with that, alot of the characters are super fucking adorable and to be honest the writing makes them really endearing and easy to want to see more off.
Cant wait to see what comes next
 

DemgelPhoenix

New Member
Game Developer
Nov 27, 2024
10
16
I haven't played in a long while and searching this thread would take forever.
So is the game just one file for both seasons now?
Yep! We found a way to compile it all into one, so you can have a smoother playing experience! We also have someone who helps with Android versions as well who helped make this possible.
 
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