ImperialD

Devoted Member
Oct 24, 2019
11,472
11,628
You know what I would have liked Liz a lot better if she wasn't a whiny bitch in the first few days of the game including all the stories we hear about her. I like her much better now but she has a lot to make up for after the shit she pulled. Sometimes you have to work for what you want and you fail, when that happens make the best out of the situation don't make it worse because you didn't get what you wanted. Sure in the long run she got her wish but she hurt people along the way and made things worse for the MC and her sister. Sure she is a pretty girl, but so it just about everyone in this game.
i tend to agree with you alot ,, but about Liz being whiny i thought she was just jealous to start .. and i thought she showed alot of that whiny shit in the closet ..
 

The Krypt Angel

Engaged Member
Feb 17, 2019
3,365
9,479
You know what I would have liked Liz a lot better if she wasn't a whiny bitch in the first few days of the game including all the stories we hear about her. I like her much better now but she has a lot to make up for after the shit she pulled. Sometimes you have to work for what you want and you fail, when that happens make the best out of the situation don't make it worse because you didn't get what you wanted. Sure in the long run she got her wish but she hurt people along the way and made things worse for the MC and her sister. Sure she is a pretty girl, but so it just about everyone in this game.
yea in the beginning her only redeeming quality for me was she was a redhead and then BD went and fucked that up pretty much immediately :ROFLMAO: Tho there's a level of irony that the same time I lost interest in Liz cuz she went blonde I fell for another blonde and never looked back...
 

Call190Now

Member
Feb 4, 2019
186
263
now that the results are in: i think loco hates me

already voted but damn that was even worse than the first one LOL // here's to hoping the twins doesn't kidnap me (even though I'm pretty sure their mama gonna win)
 
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AceOfNiagara

Well-Known Member
May 1, 2020
1,738
2,665
Ok all I am starting this a day earlier than planned but I want to make sure everything is working and there are no issues. Here is round 1 of WVM March Madness. You can only vote once so make sure you choose wisely. There are 4 brackets with 4 matches per bracket. No I am not changing the order I don't care how hard some of the first round match-ups are each group has been broken up into groups that make sense. House Rules is the group that lives with the MC, WVM Staff/Reports is actual staff and reporters, WVM Students, Team MC these are characters that make up the MC personal team/clients/others.

Round 1: Feb 21st - Feb 28th
Voting is closed

You don't have permission to view the spoiler content. Log in or register now.

Round 2: Open March 1st through March 7th


Round 3: Not open yet

Round 4: Not open yet

Round 5: Not open yet


Champion: Not decided yet

Voting is opened now until until February 28th for the first round. Round 2 will start on March 1st and end on March 7. Round 3 will start on March 8th and end on March 14th. Round 4 will start on March 15th and end on March 21st. Round 5 the final match will begin on March 22nd and end on March 28th. The over all winner will be announced on March 29th.

Good luck and let the Madness begin.

View attachment 1060356
Well, my votes are in for round 2. Curious how close this round will be on some of those the match ups?
 
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Uncle Loco

Engaged Member
Game Developer
Apr 28, 2020
3,654
11,495
now that the results are in: i think loco hates me

already voted but damn that was even worse than the first one LOL // here's to hoping the twins doesn't kidnap me (even though I'm pretty sure their mama gonna win)
I don't hate anyone. We are all entitled to our own opinions while you may think girl A is perfect in every way there is always someone that will disagree with you.
 

PrimeGuy

Active Member
Dec 16, 2019
584
1,132
Elizabeth vs Jaime...

Elizabeth has the better body, better sex scenes, less annoying personality (Jaime is as interesting as a wet cardboard box), gave her body to her love without hesitation (unlike inferior sister who held out for months), offers the better orgy opportunities (Bailey and Zoe vs Shaunna? Cmon now, put your bias away - we all know where your gonna have the most fun there), has been in love with MC since minute one and has far more character growth despite spending most of the first week ostracised from the story to accommodate blander sister.
Cannot disagree with you more. Not only is Jamie more emotionally attractive, I find her significantly more physically attractive, and sexually engaging than Elizabeth.

Edit: Decided to add the following:
I do agree with you about the character growth, however, consider that Liz's character flaws are a lot more obvious in that timeframe, giving her more opportunity for growth. Jamie does also grow. She starts out incredibly shy, and turns into someone much more forward.
 
Last edited:

lonelyk

Member
Feb 12, 2019
232
1,031
Shocking that Stacy got eliminated, but I guess if Willow was leading the whole time I have to accept losing that one :(
I'm worried for one of my top2 favorites, Liz had a lot of trouble eliminating Azel who is not even a LI (like Willow actually) and now she's matched up with Jaime who seems to have a lot of fans here. I get that Jaime is the original babe (and I did not cheat on her) but she's clearly not in the same league as her sister in looks and I honestly find her kind of boring. Respect for the queen of the harem, but it's time to make way for her sister.
I really thought Penny had a lot of fans here but Natalie just crushed her. She seems to deserve her second seed and that makes me worry for my other top2, Zoe, who comes up against her now apparently as the underdog. Come on now, Zoe is the best girl: super hot, the head cheerleader no less (which is the dream match for the star of the basketball team), and the seduction dance is still ongoing! Natalie is pretty bland compared to her...
I cast my vote for Mabel as well but pretty sure she'll lose to Harper. She's very cute but has not had anywhere as much screen time as Harper yet.
For the rest I voted for the higher seed :)
 

Uncle Loco

Engaged Member
Game Developer
Apr 28, 2020
3,654
11,495
I do have to say while the tier lists were a lot of fun the comments and trying to sell one character over the other in the bracket challenge has been a lot of fun. I know some of the match-ups have been unbalanced upfront, but I am learning from this for next time. This has been a fun experiment and I am glad everyone seems to be enjoying it. Not sure how I can top this one though or what I should do next. Thank you all for making this an enjoyable event for me. I really do love this game and the great fans we get here, which makes it worth all the time I invest here trying to bring some extra joy to the fans of WVM.
 

Skummy Ecchi

Member
Apr 18, 2019
496
1,352
Just gonna say this now, if ya'll be sleepin on Skye, got another thing comin. So glad our boy made it through

I WANNA SEE OUR HOMIE VS OUR PIMP GOD DAMMIT!

Battle for the ages my peeps, fuck all those other match ups, I'm looking forward to Racheal vs Skye and seeing if our bro can beat our fixer.

Oh and Jamie all the way over her sister, and Bailey will probably destroy Zoe once she gets to that stage.

What is an Empress to a Goddess?

But if he can get out of his bracket, I'd love to see our built homie going up against said goddess, because I wanna know where the Skye lovers be at.
 

The Krypt Angel

Engaged Member
Feb 17, 2019
3,365
9,479

Mind Drop #13 (02/23/2021) Another long, ranty post about an important topic called releases




Hey guys, first three renders are from the upcoming update and the fourth is part of the day 1 rework.
Got some big boy stuff to talk about so let's not waste any time

Game related stuff:
- Update near the 13th
- Main topic of the rant below so look down there :)

Dev related stuff:
- Not much to comment on since my week was spent moving and the only things I accomplished dev wise was making the character sheet. (But man, that character sheet took a lot of time. Waaay longer than I thought it would)

- Well actually another thing I've been working on is the organization of my files. But, for your sake I won't really go into detail about that

Personal related stuff:
- We're moved in completely now. Still a ton of work to do with unpacking things and setting everything up but we're over the biggest hurdle

- If I can give a piece of life advice. Always keep a friend who can lift heavy things.
Most of my irl friends are pretty small women and while I'm sure they would've helped out as much as they possibly could've I would've felt bad if they had gotten hurt or anything.
Same goes for the fiancee
I moved as much of the heavy stuff as I could on my own which was all but a few things and fuckkkkkkkkkkkkkkkkk I'm so sore and tired


Mind drop:
Okay, big boy topic and it's also a topic that could anger a lot of people especially because of how turbulent I've been with them.
Update schedules.

And before I really dive into it I want to say that I'm bringing this up now because I want feedback on it. Nothing is set in stone and it's merely just me talking about where my head has been at for a bit now.

So, why do I want to talk about update schedules?
Because even after all the changes I'm still having issues.
It's not a work issue, it's not a life issue, it's something with me.

I'm not sure what changed, I'm not sure when it changed but I do not feel right with the current update schedule of bi-weekly releases.

(Pre-emptive apology if my rant gets confusing or jumps around a bit. None of this is planned out and my goal is to be unapologetically truthful and that pretty much means I'm just gonna write down wherever my head goes)



So what's wrong?

A few things. All of them need some elaboration but to put it plainly. I do not feel efficient, I don't feel very satisfied, and I feel like things could be better.

Inefficient:
The reason why I feel inefficient is mainly because of the render cap. I think it fucks with my expectations of myself and while it's great for consistency and my personal life it's just not great for my work ethic. I think I'm teaching myself bad habits.
It's honestly hard to explain as it's really just a mental block and I'm really not sure why it's happening. Like I said the new schedule has been great for everything except my workaholic brain and I could always just remove the render cap but at that point why not just return to weekly releases? Well, I'd just be returning to the old problem of any issues = delay.
And it's not an effort issue. I work just as hard but there's a mental block where I spend more time second guessing things and going over already done stuff and for some reason I just hate holding back on my releases. It's the most flat feeling to have an update that's only 200 renders when you have 600 more renders you could show already.

Not satisfied:
I started this game with weekly releases. It was always how I envisioned working on it and there were always people complaining about "small updates". It's always been a complaint that bugged me because of how much time and effort I put in but I never let it effect me to a point of trying to make changes because I liked having weekly releases. I loved the instant feedback and gratification that came with it. I looked forward to release days and even when there were issues they didn't bum me out too much... until delays and stuff at least.
But lately I have not felt very excited or much satisfaction from releases. I think it comes back to the render cap and knowing what I have to show and not putting it all out.

While unique I think there are some major downsides to bite sized updates.
The biggest one being that they can be well... unsatisfying.

No matter how great a piece of entertainment is, it can be infuriating when you only receive it in small chunks.
Imagine if the finale of your favorite show was broken into 4 parts? It'd be much less smooth and way less satisfying.
But you're a fan and you're going to watch even if you know it'll be a lesser experience overall.

That's basically where I think I find myself now. I think a lot of people including myself have sort of gotten fed up of small updates. I at least have.
The more thought I put into it the less I can justify continuing on with them.

Things could be better:
There's an answer to my problems but it'd be a tough choice to make.
Update when it's done. When a day / week is finished I upload it.

It would fix my inefficiency issue because I could work my ass off with no repercussions if there was an issue in my life as there would be no deadlines.
It'd fix the satisfaction issue for me and a lot of players because you'd be getting the full thing, both the set up and the payoff as it's intended to be experienced without annoying pauses.

I've weighed the pros and cons so many times in my head. And it really boils down to the fact that "Update when its ready" has all of the pros of what would make for the best game and experience. And the pros of the "bi-weekly" release is mainly me fulfilling expectations.

Drawbacks:
Now there is one big issue that would arise if I took that route and it's pretty much what's holding me back from pulling the trigger on changing the schedule.
My patreon and tiers are all set up for bi-weekly releases. You guys pledged with those in mind. I feel like it'd be fucked up to just change them completely without at the very least getting feedback from you guys first.

My ideas are pretty basic to try and accommodate the tiers a bit. I would love suggestions or ideas on more.

-The first being early access. Higher tiers play sooner. Prob by 3-4 days each tier.
-Weekly polls for all patrons and some tier exclusive polls (Mainly Rachael client polls)
-Monthly render sets that would function the same as releases with rolling out to other tiers later on.
-Polls for those monthly sets
-Random individual renders (Not sets. But more singular pin-up style renders)(also polls for them)

Yeah, mainly images and polls. I don't want anything too crazy as I do want 95%+ of my focus to be on the game itself. But like I said I'm very open to suggestions.



Fuck... where do I go from here?
I guess I could address any potential worries.

You won't use this as an opportunity to work less right?


There's always been a feeling of "less work" around larger release windows. But you guys know how fast I work and what my goals are for a week. Usually it's 1 week = 100-120 renders. So if an update took 8 weeks then you'd expect it to be 800-960 renders long. And that will still be the case.

I thought the new work system was going well?
It was and I'm not happy that I feel the way I do about it because it honestly made a ton of sense and worked in every way except one that is very important to me. But there's a part of me that knows deep down that this is the right move to make.

How will we know when the release will come out?

I would still talk about the update and progress in mind drops. And I'd give heads up to when it's close to dropping.


This post is so weird. It's so fucking hard to write. I feel nervous and my stomach is in knots. I ordered food and it's been here for 15 minutes and I haven't touched it yet because I'm just writing this.

I hate making changes... especially large ones like this. It feels like I'm going back on my word and I don't like it. But I know it's the best thing for the game. I know it's the best thing for me. I especially hate having to fuck with the tiers but it's what would have to happen.

Sometimes I hate that I care so much. It'd be easier if I was the kind of person that could be like "Yo, I'm changing this because it's better. lolokbye"
Instead I'm the kind to write up a thesis on my thoughts.

But I'm not here to take your money, I'm here to give you a good game. And I think this is the best way to do so and that's all that should matter right? Everything else will work itself out and we'll figure it out.

Once again none of this is concrete. I'm definitely leaning towards this change but I'm not all the way there yet.
Nonetheless you can still expect that 400 render release on / near the 13th. (I say near just because the move is taking a bit longer than I thought it would, but it'll be close to that date)
The 300 render one planned for after that is in limbo with this change though.

Also just to quickly clarify. A lot of people always express concern for me whenever I express myself and my own concerns this way. I'm fine, I'm happy and life is going the best it ever has. I just really care about being honest with you guys. You guys mean the world to me and I don't take changes like this lightly. I know in the grand scheme it's not a big deal, it's the way most games are developed for good reason. But it never feels good to change and shift expectations.
I know the majority of you will be fine with this but I also know it's a big change that is coming soon after another big change. But I also feel those changes were always leading to this point. I also talked about how we'd try a few different things.
I considered going to monthly's but it'd just be the same issue over a longer period of time.

Maybe I should've structured this out more. I feel like I have a lot left to say. Maybe I'll elaborate further later on.

I know if I go this route I'll need to have more concrete plans for it. I'll probably pause for March as well just in anticipation for changes.

On a complete side note just because I was thinking about old me from the comments above but I feel like a different person than when I first started WVM. I was broke af, living in a broken home, not much going on.

Now I make more than I ever could have dreamed even with the pauses. Living in a home I never dreamed of living in, I have a beautiful healthy family and if things work out the way they should then I just might be a father soon. Life moves fucking fast.
And I'd never be where I am now without you guys. I'll never let you forget it.

I know some people are going to be really bummed out by this and that sucks. But the more I think and write down the more clear it becomes that it's where WVM needs to go.


I'm going to call it here. I don't need to information overload you guys. There'll probably be another post about this topic this week.

As always thank you all so much for the support.
Love you guys <3

(Would poll about the changes but with the post being public it feels a bit odd. Plus a different lighter topic is always welcomed.)

POLL: In your main playthrough, are you pursuing a relationship with Zoe?
 

OfficiallyGames

Active Member
Game Developer
May 23, 2020
934
2,969

Mind Drop #13 (02/23/2021) Another long, ranty post about an important topic called releases




Hey guys, first three renders are from the upcoming update and the fourth is part of the day 1 rework.
Got some big boy stuff to talk about so let's not waste any time

Game related stuff:
- Update near the 13th
- Main topic of the rant below so look down there :)

Dev related stuff:
- Not much to comment on since my week was spent moving and the only things I accomplished dev wise was making the character sheet. (But man, that character sheet took a lot of time. Waaay longer than I thought it would)

- Well actually another thing I've been working on is the organization of my files. But, for your sake I won't really go into detail about that

Personal related stuff:
- We're moved in completely now. Still a ton of work to do with unpacking things and setting everything up but we're over the biggest hurdle

- If I can give a piece of life advice. Always keep a friend who can lift heavy things.
Most of my irl friends are pretty small women and while I'm sure they would've helped out as much as they possibly could've I would've felt bad if they had gotten hurt or anything.
Same goes for the fiancee
I moved as much of the heavy stuff as I could on my own which was all but a few things and fuckkkkkkkkkkkkkkkkk I'm so sore and tired


Mind drop:
Okay, big boy topic and it's also a topic that could anger a lot of people especially because of how turbulent I've been with them.
Update schedules.

And before I really dive into it I want to say that I'm bringing this up now because I want feedback on it. Nothing is set in stone and it's merely just me talking about where my head has been at for a bit now.

So, why do I want to talk about update schedules?
Because even after all the changes I'm still having issues.
It's not a work issue, it's not a life issue, it's something with me.

I'm not sure what changed, I'm not sure when it changed but I do not feel right with the current update schedule of bi-weekly releases.

(Pre-emptive apology if my rant gets confusing or jumps around a bit. None of this is planned out and my goal is to be unapologetically truthful and that pretty much means I'm just gonna write down wherever my head goes)



So what's wrong?
A few things. All of them need some elaboration but to put it plainly. I do not feel efficient, I don't feel very satisfied, and I feel like things could be better.

Inefficient:
The reason why I feel inefficient is mainly because of the render cap. I think it fucks with my expectations of myself and while it's great for consistency and my personal life it's just not great for my work ethic. I think I'm teaching myself bad habits.
It's honestly hard to explain as it's really just a mental block and I'm really not sure why it's happening. Like I said the new schedule has been great for everything except my workaholic brain and I could always just remove the render cap but at that point why not just return to weekly releases? Well, I'd just be returning to the old problem of any issues = delay.
And it's not an effort issue. I work just as hard but there's a mental block where I spend more time second guessing things and going over already done stuff and for some reason I just hate holding back on my releases. It's the most flat feeling to have an update that's only 200 renders when you have 600 more renders you could show already.

Not satisfied:
I started this game with weekly releases. It was always how I envisioned working on it and there were always people complaining about "small updates". It's always been a complaint that bugged me because of how much time and effort I put in but I never let it effect me to a point of trying to make changes because I liked having weekly releases. I loved the instant feedback and gratification that came with it. I looked forward to release days and even when there were issues they didn't bum me out too much... until delays and stuff at least.
But lately I have not felt very excited or much satisfaction from releases. I think it comes back to the render cap and knowing what I have to show and not putting it all out.

While unique I think there are some major downsides to bite sized updates.
The biggest one being that they can be well... unsatisfying.

No matter how great a piece of entertainment is, it can be infuriating when you only receive it in small chunks.
Imagine if the finale of your favorite show was broken into 4 parts? It'd be much less smooth and way less satisfying.
But you're a fan and you're going to watch even if you know it'll be a lesser experience overall.

That's basically where I think I find myself now. I think a lot of people including myself have sort of gotten fed up of small updates. I at least have.
The more thought I put into it the less I can justify continuing on with them.

Things could be better:
There's an answer to my problems but it'd be a tough choice to make.
Update when it's done. When a day / week is finished I upload it.

It would fix my inefficiency issue because I could work my ass off with no repercussions if there was an issue in my life as there would be no deadlines.
It'd fix the satisfaction issue for me and a lot of players because you'd be getting the full thing, both the set up and the payoff as it's intended to be experienced without annoying pauses.

I've weighed the pros and cons so many times in my head. And it really boils down to the fact that "Update when its ready" has all of the pros of what would make for the best game and experience. And the pros of the "bi-weekly" release is mainly me fulfilling expectations.

Drawbacks:
Now there is one big issue that would arise if I took that route and it's pretty much what's holding me back from pulling the trigger on changing the schedule.
My patreon and tiers are all set up for bi-weekly releases. You guys pledged with those in mind. I feel like it'd be fucked up to just change them completely without at the very least getting feedback from you guys first.

My ideas are pretty basic to try and accommodate the tiers a bit. I would love suggestions or ideas on more.

-The first being early access. Higher tiers play sooner. Prob by 3-4 days each tier.
-Weekly polls for all patrons and some tier exclusive polls (Mainly Rachael client polls)
-Monthly render sets that would function the same as releases with rolling out to other tiers later on.
-Polls for those monthly sets
-Random individual renders (Not sets. But more singular pin-up style renders)(also polls for them)

Yeah, mainly images and polls. I don't want anything too crazy as I do want 95%+ of my focus to be on the game itself. But like I said I'm very open to suggestions.



Fuck... where do I go from here?
I guess I could address any potential worries.

You won't use this as an opportunity to work less right?


There's always been a feeling of "less work" around larger release windows. But you guys know how fast I work and what my goals are for a week. Usually it's 1 week = 100-120 renders. So if an update took 8 weeks then you'd expect it to be 800-960 renders long. And that will still be the case.

I thought the new work system was going well?
It was and I'm not happy that I feel the way I do about it because it honestly made a ton of sense and worked in every way except one that is very important to me. But there's a part of me that knows deep down that this is the right move to make.

How will we know when the release will come out?

I would still talk about the update and progress in mind drops. And I'd give heads up to when it's close to dropping.


This post is so weird. It's so fucking hard to write. I feel nervous and my stomach is in knots. I ordered food and it's been here for 15 minutes and I haven't touched it yet because I'm just writing this.

I hate making changes... especially large ones like this. It feels like I'm going back on my word and I don't like it. But I know it's the best thing for the game. I know it's the best thing for me. I especially hate having to fuck with the tiers but it's what would have to happen.

Sometimes I hate that I care so much. It'd be easier if I was the kind of person that could be like "Yo, I'm changing this because it's better. lolokbye"
Instead I'm the kind to write up a thesis on my thoughts.

But I'm not here to take your money, I'm here to give you a good game. And I think this is the best way to do so and that's all that should matter right? Everything else will work itself out and we'll figure it out.

Once again none of this is concrete. I'm definitely leaning towards this change but I'm not all the way there yet.
Nonetheless you can still expect that 400 render release on / near the 13th. (I say near just because the move is taking a bit longer than I thought it would, but it'll be close to that date)
The 300 render one planned for after that is in limbo with this change though.

Also just to quickly clarify. A lot of people always express concern for me whenever I express myself and my own concerns this way. I'm fine, I'm happy and life is going the best it ever has. I just really care about being honest with you guys. You guys mean the world to me and I don't take changes like this lightly. I know in the grand scheme it's not a big deal, it's the way most games are developed for good reason. But it never feels good to change and shift expectations.
I know the majority of you will be fine with this but I also know it's a big change that is coming soon after another big change. But I also feel those changes were always leading to this point. I also talked about how we'd try a few different things.
I considered going to monthly's but it'd just be the same issue over a longer period of time.

Maybe I should've structured this out more. I feel like I have a lot left to say. Maybe I'll elaborate further later on.

I know if I go this route I'll need to have more concrete plans for it. I'll probably pause for March as well just in anticipation for changes.

On a complete side note just because I was thinking about old me from the comments above but I feel like a different person than when I first started WVM. I was broke af, living in a broken home, not much going on.

Now I make more than I ever could have dreamed even with the pauses. Living in a home I never dreamed of living in, I have a beautiful healthy family and if things work out the way they should then I just might be a father soon. Life moves fucking fast.
And I'd never be where I am now without you guys. I'll never let you forget it.

I know some people are going to be really bummed out by this and that sucks. But the more I think and write down the more clear it becomes that it's where WVM needs to go.


I'm going to call it here. I don't need to information overload you guys. There'll probably be another post about this topic this week.

As always thank you all so much for the support.
Love you guys <3

(Would poll about the changes but with the post being public it feels a bit odd. Plus a different lighter topic is always welcomed.)

POLL: In your main playthrough, are you pursuing a relationship with Zoe?
In my personal opinion, I believe that a day per update would probably be the best approach, but also not setting a deadline (so its ready when its ready) this way BD doesn't have to feel as pressured to get out an update and also we would get more content per update but will still leave us with satisfaction and also anticipation to play on when the next updates drop.

However I believe that a week per update would possibly be too much (for the player and BD himself) as we would have to wait longer but also I think this could cause BD to feel like he needs to work harder and faster (due to people complaining about how long updates take... and so on)

This is all in my personal opinion, whatever Braindrop chooses to do going forward I will 100% stand by and support his decision.
 

HornyyPussy

Board Buff
Apr 26, 2020
16,006
37,415

Mind Drop #13 (02/23/2021) Another long, ranty post about an important topic called releases




Hey guys, first three renders are from the upcoming update and the fourth is part of the day 1 rework.
Got some big boy stuff to talk about so let's not waste any time

Game related stuff:
- Update near the 13th
- Main topic of the rant below so look down there :)

Dev related stuff:
- Not much to comment on since my week was spent moving and the only things I accomplished dev wise was making the character sheet. (But man, that character sheet took a lot of time. Waaay longer than I thought it would)

- Well actually another thing I've been working on is the organization of my files. But, for your sake I won't really go into detail about that

Personal related stuff:
- We're moved in completely now. Still a ton of work to do with unpacking things and setting everything up but we're over the biggest hurdle

- If I can give a piece of life advice. Always keep a friend who can lift heavy things.
Most of my irl friends are pretty small women and while I'm sure they would've helped out as much as they possibly could've I would've felt bad if they had gotten hurt or anything.
Same goes for the fiancee
I moved as much of the heavy stuff as I could on my own which was all but a few things and fuckkkkkkkkkkkkkkkkk I'm so sore and tired


Mind drop:
Okay, big boy topic and it's also a topic that could anger a lot of people especially because of how turbulent I've been with them.
Update schedules.

And before I really dive into it I want to say that I'm bringing this up now because I want feedback on it. Nothing is set in stone and it's merely just me talking about where my head has been at for a bit now.

So, why do I want to talk about update schedules?
Because even after all the changes I'm still having issues.
It's not a work issue, it's not a life issue, it's something with me.

I'm not sure what changed, I'm not sure when it changed but I do not feel right with the current update schedule of bi-weekly releases.

(Pre-emptive apology if my rant gets confusing or jumps around a bit. None of this is planned out and my goal is to be unapologetically truthful and that pretty much means I'm just gonna write down wherever my head goes)



So what's wrong?
A few things. All of them need some elaboration but to put it plainly. I do not feel efficient, I don't feel very satisfied, and I feel like things could be better.

Inefficient:
The reason why I feel inefficient is mainly because of the render cap. I think it fucks with my expectations of myself and while it's great for consistency and my personal life it's just not great for my work ethic. I think I'm teaching myself bad habits.
It's honestly hard to explain as it's really just a mental block and I'm really not sure why it's happening. Like I said the new schedule has been great for everything except my workaholic brain and I could always just remove the render cap but at that point why not just return to weekly releases? Well, I'd just be returning to the old problem of any issues = delay.
And it's not an effort issue. I work just as hard but there's a mental block where I spend more time second guessing things and going over already done stuff and for some reason I just hate holding back on my releases. It's the most flat feeling to have an update that's only 200 renders when you have 600 more renders you could show already.

Not satisfied:
I started this game with weekly releases. It was always how I envisioned working on it and there were always people complaining about "small updates". It's always been a complaint that bugged me because of how much time and effort I put in but I never let it effect me to a point of trying to make changes because I liked having weekly releases. I loved the instant feedback and gratification that came with it. I looked forward to release days and even when there were issues they didn't bum me out too much... until delays and stuff at least.
But lately I have not felt very excited or much satisfaction from releases. I think it comes back to the render cap and knowing what I have to show and not putting it all out.

While unique I think there are some major downsides to bite sized updates.
The biggest one being that they can be well... unsatisfying.

No matter how great a piece of entertainment is, it can be infuriating when you only receive it in small chunks.
Imagine if the finale of your favorite show was broken into 4 parts? It'd be much less smooth and way less satisfying.
But you're a fan and you're going to watch even if you know it'll be a lesser experience overall.

That's basically where I think I find myself now. I think a lot of people including myself have sort of gotten fed up of small updates. I at least have.
The more thought I put into it the less I can justify continuing on with them.

Things could be better:
There's an answer to my problems but it'd be a tough choice to make.
Update when it's done. When a day / week is finished I upload it.

It would fix my inefficiency issue because I could work my ass off with no repercussions if there was an issue in my life as there would be no deadlines.
It'd fix the satisfaction issue for me and a lot of players because you'd be getting the full thing, both the set up and the payoff as it's intended to be experienced without annoying pauses.

I've weighed the pros and cons so many times in my head. And it really boils down to the fact that "Update when its ready" has all of the pros of what would make for the best game and experience. And the pros of the "bi-weekly" release is mainly me fulfilling expectations.

Drawbacks:
Now there is one big issue that would arise if I took that route and it's pretty much what's holding me back from pulling the trigger on changing the schedule.
My patreon and tiers are all set up for bi-weekly releases. You guys pledged with those in mind. I feel like it'd be fucked up to just change them completely without at the very least getting feedback from you guys first.

My ideas are pretty basic to try and accommodate the tiers a bit. I would love suggestions or ideas on more.

-The first being early access. Higher tiers play sooner. Prob by 3-4 days each tier.
-Weekly polls for all patrons and some tier exclusive polls (Mainly Rachael client polls)
-Monthly render sets that would function the same as releases with rolling out to other tiers later on.
-Polls for those monthly sets
-Random individual renders (Not sets. But more singular pin-up style renders)(also polls for them)

Yeah, mainly images and polls. I don't want anything too crazy as I do want 95%+ of my focus to be on the game itself. But like I said I'm very open to suggestions.



Fuck... where do I go from here?
I guess I could address any potential worries.

You won't use this as an opportunity to work less right?


There's always been a feeling of "less work" around larger release windows. But you guys know how fast I work and what my goals are for a week. Usually it's 1 week = 100-120 renders. So if an update took 8 weeks then you'd expect it to be 800-960 renders long. And that will still be the case.

I thought the new work system was going well?
It was and I'm not happy that I feel the way I do about it because it honestly made a ton of sense and worked in every way except one that is very important to me. But there's a part of me that knows deep down that this is the right move to make.

How will we know when the release will come out?

I would still talk about the update and progress in mind drops. And I'd give heads up to when it's close to dropping.


This post is so weird. It's so fucking hard to write. I feel nervous and my stomach is in knots. I ordered food and it's been here for 15 minutes and I haven't touched it yet because I'm just writing this.

I hate making changes... especially large ones like this. It feels like I'm going back on my word and I don't like it. But I know it's the best thing for the game. I know it's the best thing for me. I especially hate having to fuck with the tiers but it's what would have to happen.

Sometimes I hate that I care so much. It'd be easier if I was the kind of person that could be like "Yo, I'm changing this because it's better. lolokbye"
Instead I'm the kind to write up a thesis on my thoughts.

But I'm not here to take your money, I'm here to give you a good game. And I think this is the best way to do so and that's all that should matter right? Everything else will work itself out and we'll figure it out.

Once again none of this is concrete. I'm definitely leaning towards this change but I'm not all the way there yet.
Nonetheless you can still expect that 400 render release on / near the 13th. (I say near just because the move is taking a bit longer than I thought it would, but it'll be close to that date)
The 300 render one planned for after that is in limbo with this change though.

Also just to quickly clarify. A lot of people always express concern for me whenever I express myself and my own concerns this way. I'm fine, I'm happy and life is going the best it ever has. I just really care about being honest with you guys. You guys mean the world to me and I don't take changes like this lightly. I know in the grand scheme it's not a big deal, it's the way most games are developed for good reason. But it never feels good to change and shift expectations.
I know the majority of you will be fine with this but I also know it's a big change that is coming soon after another big change. But I also feel those changes were always leading to this point. I also talked about how we'd try a few different things.
I considered going to monthly's but it'd just be the same issue over a longer period of time.

Maybe I should've structured this out more. I feel like I have a lot left to say. Maybe I'll elaborate further later on.

I know if I go this route I'll need to have more concrete plans for it. I'll probably pause for March as well just in anticipation for changes.

On a complete side note just because I was thinking about old me from the comments above but I feel like a different person than when I first started WVM. I was broke af, living in a broken home, not much going on.

Now I make more than I ever could have dreamed even with the pauses. Living in a home I never dreamed of living in, I have a beautiful healthy family and if things work out the way they should then I just might be a father soon. Life moves fucking fast.
And I'd never be where I am now without you guys. I'll never let you forget it.

I know some people are going to be really bummed out by this and that sucks. But the more I think and write down the more clear it becomes that it's where WVM needs to go.


I'm going to call it here. I don't need to information overload you guys. There'll probably be another post about this topic this week.

As always thank you all so much for the support.
Love you guys <3

(Would poll about the changes but with the post being public it feels a bit odd. Plus a different lighter topic is always welcomed.)

POLL: In your main playthrough, are you pursuing a relationship with Zoe?
Braindrop (in case you see this) :)

For me personally it's very simple, do what feels best for you. I'm convinced that in the end that is what will bring out the best game you want.

The poll isn't here but i'll answer anyway: YES!
 

lonelyk

Member
Feb 12, 2019
232
1,031
I am employed as a developer. The problem with not setting any deadline tends to be that things tend to take even longer: it's always very tempting to change what you've just done because you think you can do better, oh and that new idea you've just had and feel very excited about is great but wasn't planned. It's just all very human and there's no avoiding it. Not having deadlines is absolutely terrible for perfectionists (and not only them), and WVM seems to be a product of love for Braindrop so I'm afraid he would fall in that category. So it's not a matter of achieving 800 renders per week if they won't all be used in the end or you could have been more efficient (and relaxed) instead. I don't think the problem is the deadlines, although Braindrop may not be too comfortable with the bi-weekly deadline just yet. If meeting the deadlines seem hard, I rather suggest lowering your target and delivering less on that release rather than delaying it, and if it is a recurring issue then lower your usual target: 500-600 renders a week is good too! It's quite standard software development to plan some time for unforeseen issues - and if there are none, then at the end of your work cycle feel free to add content to what was originally planned in this allocated time.
 
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