K.T.L.

Keeping Families Together
Donor
Mar 5, 2019
908
1,856
Nice eyes!
But an incredibly shy and timid cheerleader? That's... Um... Unusual...
 

RegAdd

Member
Jan 25, 2022
304
881
Nice eyes!
But an incredibly shy and timid cheerleader? That's... Um... Unusual...
She's not the only shy one on the team, either. Natalie joins the team for the MC, but then struggles with the performance bit at first. That said, they're both the type to fight people (although I don't know if Emiko's dust up will still be in the S1 rework).
 
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Goopgoop

Member
Sep 10, 2022
116
130
I don't think it's a big update, a big update would be,

something around 2000 renders
Lmao the full game up to this point is like 9000 renders. How many renders can you make in a day? Hint: It takes more than pressing the PrintScreen button. He has to craft locations, position everything correctly and that's just stills. Animations take even more work to get them smooth. Just appreciate he's making it and that you can enjoy it for free.
 

Kakasan

Active Member
May 23, 2023
573
955
Lmao the full game up to this point is like 9000 renders. How many renders can you make in a day? Hint: It takes more than pressing the PrintScreen button. He has to craft locations, position everything correctly and that's just stills. Animations take even more work to get them smooth. Just appreciate he's making it and that you can enjoy it for free.
Have I ever complained about something?I simply responded that large updates are around 2000 renders,the update is neither short nor long, but normal apparently 751 renders.
 
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RegAdd

Member
Jan 25, 2022
304
881
Lmao the full game up to this point is like 9000 renders. How many renders can you make in a day? Hint: It takes more than pressing the PrintScreen button. He has to craft locations, position everything correctly and that's just stills. Animations take even more work to get them smooth. Just appreciate he's making it and that you can enjoy it for free.
His own workflow spreadsheet claims his daily render goal is 17, although it used to be at 20 a couple of years ago. He also supposedly had some already done that didn't go into the last update. The last update was 90 days ago. With his current daily target, that's 1,530 + whatever he was holding onto. With his old target, that's 1,800+. Those numbers are doable by BD's own words.
 

The D0n

Member
Feb 7, 2020
265
680
His own workflow spreadsheet claims his daily render goal is 17, although it used to be at 20 a couple of years ago. He also supposedly had some already done that didn't go into the last update. The last update was 90 days ago. With his current daily target, that's 1,530 + whatever he was holding onto. With his old target, that's 1,800+. Those numbers are doable by BD's own words.
I thought he was doing a "rework" to help hide that pile of bull droppings ..... with the amount of schizophrenic postings from them it's hard to tell what is going on.
 

Grif1001

Well-Known Member
Game Developer
Aug 30, 2017
1,586
4,287
Lmao the full game up to this point is like 9000 renders. How many renders can you make in a day? Hint: It takes more than pressing the PrintScreen button. He has to craft locations, position everything correctly and that's just stills. Animations take even more work to get them smooth. Just appreciate he's making it and that you can enjoy it for free.
Have I ever complained about something?I simply responded that large updates are around 2000 renders,the update is neither short nor long, but normal apparently 751 renders.
His own workflow spreadsheet claims his daily render goal is 17, although it used to be at 20 a couple of years ago. He also supposedly had some already done that didn't go into the last update. The last update was 90 days ago. With his current daily target, that's 1,530 + whatever he was holding onto. With his old target, that's 1,800+. Those numbers are doable by BD's own words.
**** This is not in defense of BD. It's just for clarification****​

Ok, so... some things to consider when discussing renders, total renders per update, daily render counts and such...

First you can not look at a daily goal of 17 or 20 renders (which isn't really that bad) and say it's been 100 days so the update should have 2000 renders. It just doesn't equate that way.

Sometimes a render is flawed in a way that only shows up after the image is rendered and then it must be corrected and rendered again. this happens on roughly about 15 to 20% of renders, so that detracts from that 100 day = 2000 render count.

Next, it also depends if the AV has animations in it. If it does, then 1 second of animation equates to roughly 30 renders. Most Devs count animations and render totals separately, ie. 400 renders and 12 animations(which would be around another 360+ renders)

Also, as stated before there is scene building(which is extremely time consuming), and coding, and a host of other things.

So just be aware that not everything can be easily quantified by someone looking from the outside.
 

RegAdd

Member
Jan 25, 2022
304
881
First you can not look at a daily goal of 17 or 20 renders (which isn't really that bad) and say it's been 100 days so the update should have 2000 renders. It just doesn't equate that way.

Sometimes a render is flawed in a way that only shows up after the image is rendered and then it must be corrected and rendered again. this happens on roughly about 15 to 20% of renders, so that detracts from that 100 day = 2000 render count.
While I agree with you, I'm just saying what Braindrop has publicly stated, and he has emphasized at times that he has exceeded his daily target. He wants us to think he's hitting those high numbers (when it was 20, he said that was his average daily output), but then those completed render counts mysteriously shrink by the hundreds when he actually publishes the updates.
 
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