RegAdd

Member
Jan 25, 2022
150
421
Lmao the full game up to this point is like 9000 renders. How many renders can you make in a day? Hint: It takes more than pressing the PrintScreen button. He has to craft locations, position everything correctly and that's just stills. Animations take even more work to get them smooth. Just appreciate he's making it and that you can enjoy it for free.
His own workflow spreadsheet claims his daily render goal is 17, although it used to be at 20 a couple of years ago. He also supposedly had some already done that didn't go into the last update. The last update was 90 days ago. With his current daily target, that's 1,530 + whatever he was holding onto. With his old target, that's 1,800+. Those numbers are doable by BD's own words.
 

The D0n

Member
Feb 7, 2020
180
458
His own workflow spreadsheet claims his daily render goal is 17, although it used to be at 20 a couple of years ago. He also supposedly had some already done that didn't go into the last update. The last update was 90 days ago. With his current daily target, that's 1,530 + whatever he was holding onto. With his old target, that's 1,800+. Those numbers are doable by BD's own words.
I thought he was doing a "rework" to help hide that pile of bull droppings ..... with the amount of schizophrenic postings from them it's hard to tell what is going on.
 

Grif1001

Well-Known Member
Game Developer
Aug 30, 2017
1,323
3,074
Lmao the full game up to this point is like 9000 renders. How many renders can you make in a day? Hint: It takes more than pressing the PrintScreen button. He has to craft locations, position everything correctly and that's just stills. Animations take even more work to get them smooth. Just appreciate he's making it and that you can enjoy it for free.
Have I ever complained about something?I simply responded that large updates are around 2000 renders,the update is neither short nor long, but normal apparently 751 renders.
His own workflow spreadsheet claims his daily render goal is 17, although it used to be at 20 a couple of years ago. He also supposedly had some already done that didn't go into the last update. The last update was 90 days ago. With his current daily target, that's 1,530 + whatever he was holding onto. With his old target, that's 1,800+. Those numbers are doable by BD's own words.
**** This is not in defense of BD. It's just for clarification****​

Ok, so... some things to consider when discussing renders, total renders per update, daily render counts and such...

First you can not look at a daily goal of 17 or 20 renders (which isn't really that bad) and say it's been 100 days so the update should have 2000 renders. It just doesn't equate that way.

Sometimes a render is flawed in a way that only shows up after the image is rendered and then it must be corrected and rendered again. this happens on roughly about 15 to 20% of renders, so that detracts from that 100 day = 2000 render count.

Next, it also depends if the AV has animations in it. If it does, then 1 second of animation equates to roughly 30 renders. Most Devs count animations and render totals separately, ie. 400 renders and 12 animations(which would be around another 360+ renders)

Also, as stated before there is scene building(which is extremely time consuming), and coding, and a host of other things.

So just be aware that not everything can be easily quantified by someone looking from the outside.
 

RegAdd

Member
Jan 25, 2022
150
421
First you can not look at a daily goal of 17 or 20 renders (which isn't really that bad) and say it's been 100 days so the update should have 2000 renders. It just doesn't equate that way.

Sometimes a render is flawed in a way that only shows up after the image is rendered and then it must be corrected and rendered again. this happens on roughly about 15 to 20% of renders, so that detracts from that 100 day = 2000 render count.
While I agree with you, I'm just saying what Braindrop has publicly stated, and he has emphasized at times that he has exceeded his daily target. He wants us to think he's hitting those high numbers (when it was 20, he said that was his average daily output), but then those completed render counts mysteriously shrink by the hundreds when he actually publishes the updates.
 

shamtiiomi

Active Member
May 1, 2021
547
457
**** This is not in defense of BD. It's just for clarification****​

Ok, so... some things to consider when discussing renders, total renders per update, daily render counts and such...

First you can not look at a daily goal of 17 or 20 renders (which isn't really that bad) and say it's been 100 days so the update should have 2000 renders. It just doesn't equate that way.

Sometimes a render is flawed in a way that only shows up after the image is rendered and then it must be corrected and rendered again. this happens on roughly about 15 to 20% of renders, so that detracts from that 100 day = 2000 render count.

Next, it also depends if the AV has animations in it. If it does, then 1 second of animation equates to roughly 30 renders. Most Devs count animations and render totals separately, ie. 400 renders and 12 animations(which would be around another 360+ renders)

Also, as stated before there is scene building(which is extremely time consuming), and coding, and a host of other things.

So just be aware that not everything can be easily quantified by someone looking from the outside.
can i ask you some question ?
how is possible for many devs to totally have an update of 1200 renders in only 30 to 40 days,bcs im tryng the best to understand the work in those ,and i can see many devs here that the count doestn mathc up the update or viceversa,like i dont wann say any names,but i play a honeyselect game in particular and the dev do like 1200 to 1500 renders each update and you can see that in the update,and doing that in only 30 to 40 days,so you understand more the job and will be good to know how is the development goes in this case or in any other ,like yours
 

Goopgoop

Newbie
Sep 10, 2022
45
46
Have I ever complained about something?I simply responded that large updates are around 2000 renders,the update is neither short nor long, but normal apparently 751 renders.
And my point was about time and effort. The full game has been in the making for about 4,5 years. In that time he made ~9000 renders, coming to about 2000 renders per year. In that context, you're basically saying the dev can't "release a big update" unless he switches to a yearly update schedule. Which would have EVERYONE flipping their lids even harder than the haters are flipping now.

What are you basing this 2000 lower limit on anyway? Which devs release updates that big, and at the quality of WVM?
 

aaachris

Member
Oct 26, 2019
177
684
can i ask you some question ?
how is possible for many devs to totally have an update of 1200 renders in only 30 to 40 days,bcs im tryng the best to understand the work in those ,and i can see many devs here that the count doestn mathc up the update or viceversa,like i dont wann say any names,but i play a honeyselect game in particular and the dev do like 1200 to 1500 renders each update and you can see that in the update,and doing that in only 30 to 40 days,so you understand more the job and will be good to know how is the development goes in this case or in any other ,like yours
the quality and effort for renders of each developer for various scenes is different so it's always apples to oranges, there can be 10 renders of the same image with slight changes for one or more dialogue, same with backgrounds, one sex scene can eat up 200 renders for one dev, another might finish it with 10
 

Goopgoop

Newbie
Sep 10, 2022
45
46
His own workflow spreadsheet claims his daily render goal is 17, although it used to be at 20 a couple of years ago. He also supposedly had some already done that didn't go into the last update. The last update was 90 days ago. With his current daily target, that's 1,530 + whatever he was holding onto. With his old target, that's 1,800+. Those numbers are doable by BD's own words.
Simply put. A goal is not a quota. A goal is something you strive for, and if you only strive to achieve your current capacity, is the same as discarding the desire to improve. So what the reduction should tell you, is that he retrospectively feels like he overestimated his current ability and scaled it back by 15% as a result. He set a goal for himself which he often didn't reach, so he lowered it to something he could reach (even if not on all days).
 

hic86

Newbie
Jul 24, 2022
98
243
Simply put. A goal is not a quota. A goal is something you strive for, and if you only strive to achieve your current capacity, is the same as discarding the desire to improve. So what the reduction should tell you, is that he retrospectively feels like he overestimated his current ability and scaled it back by 15% as a result. He set a goal for himself which he often didn't reach, so he lowered it to something he could reach (even if not on all days).
Wait, would that imply he is actually starting to set realistic goals for himself? o_O
Is he finally starting to learn his lesson?!

Edit: Since it was apparently unclear, I'm not being literal and serious about this..... I know he isn't learning shit. And I gave up a long time ago waiting for an update and being let down by missed dates.
 
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Goopgoop

Newbie
Sep 10, 2022
45
46
If it's not good enough for ya, why are you playing it? If you're not playing it, why are you here wasting your time on something you don't enjoy anyway?

I love the story and attention to detail. If you don't that's perfectly fine, but beauty is in the eye of the beholder and you're not the supreme arbiter. Laughing at what other people like just makes you look petty.
 
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Goopgoop

Newbie
Sep 10, 2022
45
46
Wait, would that imply he is actually starting to set realistic goals for himself? o_O
Is he finally starting to learn his lesson?!
Would it matter to you if he did? Either way it's not fast enough for your liking so you're gonna whine about it like a bored puppy with ADHD.
 
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Wolfeszorn

Active Member
Jul 24, 2021
527
1,714
yeah. the amount of copium some ppl are huffing is ridiculous. They still believe, after 3 years of the same excuses, that braindead is finally starting to work like a real dev. Can´t wait to see their next defense even if they realize that he´s never going to change as long as he can keep milking ppl.
 
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Kaka86161

Member
May 23, 2023
267
478
And my point was about time and effort. The full game has been in the making for about 4,5 years. In that time he made ~9000 renders, coming to about 2000 renders per year. In that context, you're basically saying the dev can't "release a big update" unless he switches to a yearly update schedule. Which would have EVERYONE flipping their lids even harder than the haters are flipping now.

What are you basing this 2000 lower limit on anyway? Which devs release updates that big, and at the quality of WVM?
There are several game developers on this site, who have fewer computers and earn less than him and yet make more Renders than him.
I also forgot about the story, which is superior to his, the game was good but ended up losing over time, I have nothing against it, but this excess of characters ended up ruining the game.
 

Mist.

Member
Mar 15, 2021
220
319
Would it matter to you if he did? Either way it's not fast enough for your liking so you're gonna whine about it like a bored puppy with ADHD.
Maybe I'm wrong (a translated text isn't always perceived as the author intended), but I think it's just a phrase of sarcastic humor. Nothing bad.

That said, BD isn't known for stick his long-term objectives ;). The problem is not the time between updates, but the significant difference between the advertised target and reality. (e.g.: If he says the update is in 2 weeks, I don't want to wait 3 months. If he says the update is in 3 months, no problemo, I'll wait 3 months.)

I love this game and that's why I've supported the dev for so long. But as I said on Patreon, BD needs to set goals that are achievable over the long term. While working at his own pace, he has to decide what his next update will contain, how long it will take him, how much time he will lose in case of unforeseen events, etc. Then, he adds a safety margin before announcing a release date. Since the update won't be delayed, nobody will be angry about this. If he does more work than the scheduled update, he saves it for the next one.
 
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Goopgoop

Newbie
Sep 10, 2022
45
46
Oh you thought I was being serious? My bad, I forgot to add [Sarcasm] [/Sarcasm]
I also read your edit. I guess you like wasting your time on making yourself angry over things you've "given up on".
Personally, when I give up on something I move on to different things.
 
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Goopgoop

Newbie
Sep 10, 2022
45
46
There are several game developers on this site, who have fewer computers and earn less than him and yet make more Renders than him.
I also forgot about the story, which is superior to his, the game was good but ended up losing over time, I have nothing against it, but this excess of characters ended up ruining the game.
Okay. So go play those games and don't waste your time getting angry? Not disparaging any other creators, but I think WVM's writing is top tier, and image quality too. It's just a well-crafted fictional world that draws you in. I don't mind waiting for it. And I don't mind there being so many characters, but that might just be my ADHD enjoying the many different stories intwining.

It's not about how many computers he has or how much money he makes. More computers means rendering time is shorter. But rendering is just a small part of the process. Ultimately it's still a human being having to do all the actual work. And idk how much money he's made from this, but again, he's a human being. He has to eat. Food costs money. I'm sure he'll keep making WVM as long as he has a livable income from it.

Just checked his Patreon he's got 3,412 paying members and it costs them between 1 and 97 Euros a month. So that's an absolute range of 3,412 to 330,964 Euros a month. Rationally, most paying members will be on the lower tiers, maybe paying 1-15 Euros. Which would put his likely income around 3,412 and 51,180. Still a good amount of money, but it's not your money so why do you care? Musicians and actors make lots of money too when lots of people like their work. If anything it proves people like what he's making.
 
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Grif1001

Well-Known Member
Game Developer
Aug 30, 2017
1,323
3,074
can i ask you some question ?
how is possible for many devs to totally have an update of 1200 renders in only 30 to 40 days,bcs im tryng the best to understand the work in those ,and i can see many devs here that the count doestn mathc up the update or viceversa,like i dont wann say any names,but i play a honeyselect game in particular and the dev do like 1200 to 1500 renders each update and you can see that in the update,and doing that in only 30 to 40 days,so you understand more the job and will be good to know how is the development goes in this case or in any other ,like yours
Honey select is not Daz Studio, I can't answer questions about that program as I don't use it.
 
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