Bloker997
Active Member
- Aug 20, 2022
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"YO
BRAINDEAD HERE WITH ANOTHER EXCUSE" 52/52 updates every week/month/year.
BRAINDEAD HERE WITH ANOTHER EXCUSE" 52/52 updates every week/month/year.
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Dev Report #25 (October 14th, 2023)
The update will not be today
So, I bit off more than I could chew.
So, as I have no interest in falling back into the headspace I was in half a year ago.
I'm splitting this update into two parts to help make it easier for me to finalize mentally.
I do deeply apologize for taking this much time and failing my goal.
I take full responsibility for the lack of updates recently as it has been a result of poor planning and execution on my end.
I do plan on achieving the remainder of the goals I set for October.
Well, the issue with that has been the releasing whatever I've made.
I've really struggled with releasing something just to release it.
So... something has to change but I don't want anything drastic. I know I struggle with larger releases so I'm really not interested in going back to that.
Aww shit, here we go again, more bullshit dates that he just keep pulling out of his ass. We all know nothing is gonna show up on those dates so why he even bothers anymore is beyond me.View attachment 3005043
Dev Report #25 (October 14th, 2023)
Yo!
So, not going to waste any time.
The update will not be today and as a result, I will be pausing pledges for November.
Let's talk about when it will be released.
So, I bit off more than I could chew. This update has expanded to a point where I've fallen into some old issues and I'm struggling with finalizing it. Namely with making the scenes flow into each other.
So, as I have no interest in falling back into the headspace I was in half a year ago... I'm going to do the same thing I did to get out of my situation back then before I'm actually there.
I'm splitting this update into two parts to help make it easier for me to finalize mentally. One 400 render update to be released on the 19th. And one 300 render update to be released on the 24th. And then episode 13 will be released on the 31st. Each of these releases will be tiered by an hour. (So it unlocks for a lower tier every hour instead of the usual 24 hours)
I do deeply apologize for taking this much time and failing my goal. I take full responsibility for the lack of updates recently as it has been a result of poor planning and execution on my end.
I do plan on achieving the remainder of the goals I set for October.
With that said... it brings me to something I've wanted to speak on for a few weeks now. It doesn't take a mathematician to realize that the 52/52 isn't going to plan. So I want to talk about it.
The 52/52 started as a way to help relieve me of my release anxiety and to get content out in a consistent way. I set the goal of 100 renders a week and I had the mindset of pretty much just releasing whatever I was able to make in a week.
Well, the issue with that has been the releasing whatever I've made. I've really struggled with releasing something just to release it. I feel shitty putting something out that I don't feel is worth downloading and playing yet. I tried to solve one issue by drastically going in the opposite direction.
Which is why I took extra time on almost all of the releases so far. I wanted the scene with Bailey and Rainn to be played all at once, I was having fun with the Skye scene and wanted to expand it, I wanted to have all of the traveling to Florida at once.
Essentially I just want to put out a fun experience and I know most of you guys would have fun even if those were all segmented throughout weeks but there's just something about it that has irked me that I thought wouldn't.
It's just time for me to accept that this isn't the answer to my issue.
So... something has to change but I don't want anything drastic. I know I struggle with larger releases so I'm really not interested in going back to that. I feel like the easiest compromise is just to release scenes as they are completed. I categorize scenes essentially as events. So for instance the events listed in the image would all count as a scene.
Sometimes scenes will be shorter though I don't think I'd bother releasing anything under 100 renders, sometimes they'll be in the 250-ish range.
I feel this is the easiest way to fix my current issue. The main goal is still 100 renders a week and to release the equivalent of that in whatever time allotment I have to finish a scene.
But yeah, that's all I have to share for the moment. If you have any questions, feel free to ask.
As always, thank you all so much for everything and please take care.
Spread some love and have a wonderful week everyone!
❤
Actually, your premise is not correct. "Season 2 - Chapter 1, Episode 11 - Beta 1" does not necessarily mean that it needed a "Beta 2". So, it could be that Chapter 11 is complete and Chapter 12 would be next. Jus' Sayin'Wait, let me see if I got this straight:
" I'm splitting this update into two parts to help make it easier for me to finalize mentally. One 400 render update to be released on the 19th. And one 300 render update to be released on the 24th. And then episode 13 will be released on the 31st. Each of these releases will be tiered by an hour. "
The last update was "Season 2 - Chapter 1, Episode 11 - Beta 1" which means episode 11 is not complete.
So he is goint to publish the remainder of episode 11 divided in two parts and then is going to publish episode 13????
I love it. I called this shit yesterday when I said that he would come out with some lame ass excuse as to why he wouldn't release the update. Dude has been a joke since he started his bogus plan of 52/52 wasn't going to work. He should have gone with an update every month or every other month.View attachment 3005043
Dev Report #25 (October 14th, 2023)
Yo!
So, not going to waste any time.
The update will not be today and as a result, I will be pausing pledges for November.
Let's talk about when it will be released.
So, I bit off more than I could chew. This update has expanded to a point where I've fallen into some old issues and I'm struggling with finalizing it. Namely with making the scenes flow into each other.
So, as I have no interest in falling back into the headspace I was in half a year ago... I'm going to do the same thing I did to get out of my situation back then before I'm actually there.
I'm splitting this update into two parts to help make it easier for me to finalize mentally. One 400 render update to be released on the 19th. And one 300 render update to be released on the 24th. And then episode 13 will be released on the 31st. Each of these releases will be tiered by an hour. (So it unlocks for a lower tier every hour instead of the usual 24 hours)
I do deeply apologize for taking this much time and failing my goal. I take full responsibility for the lack of updates recently as it has been a result of poor planning and execution on my end.
I do plan on achieving the remainder of the goals I set for October.
With that said... it brings me to something I've wanted to speak on for a few weeks now. It doesn't take a mathematician to realize that the 52/52 isn't going to plan. So I want to talk about it.
The 52/52 started as a way to help relieve me of my release anxiety and to get content out in a consistent way. I set the goal of 100 renders a week and I had the mindset of pretty much just releasing whatever I was able to make in a week.
Well, the issue with that has been the releasing whatever I've made. I've really struggled with releasing something just to release it. I feel shitty putting something out that I don't feel is worth downloading and playing yet. I tried to solve one issue by drastically going in the opposite direction.
Which is why I took extra time on almost all of the releases so far. I wanted the scene with Bailey and Rainn to be played all at once, I was having fun with the Skye scene and wanted to expand it, I wanted to have all of the traveling to Florida at once.
Essentially I just want to put out a fun experience and I know most of you guys would have fun even if those were all segmented throughout weeks but there's just something about it that has irked me that I thought wouldn't.
It's just time for me to accept that this isn't the answer to my issue.
So... something has to change but I don't want anything drastic. I know I struggle with larger releases so I'm really not interested in going back to that. I feel like the easiest compromise is just to release scenes as they are completed. I categorize scenes essentially as events. So for instance the events listed in the image would all count as a scene.
Sometimes scenes will be shorter though I don't think I'd bother releasing anything under 100 renders, sometimes they'll be in the 250-ish range.
I feel this is the easiest way to fix my current issue. The main goal is still 100 renders a week and to release the equivalent of that in whatever time allotment I have to finish a scene.
But yeah, that's all I have to share for the moment. If you have any questions, feel free to ask.
As always, thank you all so much for everything and please take care.
Spread some love and have a wonderful week everyone!
❤
He has been a joke for years, not just for the few months since his last 52/52-bullshit....I love it. I called this shit yesterday when I said that he would come out with some lame ass excuse as to why he wouldn't release the update. Dude has been a joke since he started his bogus plan of 52/52 wasn't going to work. He should have gone with an update every month or every other month.
My premise is based on how the Dev as done up too the updates: partial updates that were concluded with a final version of the episode complete.Actually, your premise is not correct. "Season 2 - Chapter 1, Episode 11 - Beta 1" does not necessarily mean that it needed a "Beta 2". So, it could be that Chapter 11 is complete and Chapter 12 would be next. Jus' Sayin'
Willabelle. Based on hair length and color. Ok so I got a thing for MILFs and stare at them way too much. I still want an Azel and Rachel threesome no matter what BD says. I'm still holding out hope for the Evil Modder.Anyone have a guess who the third picture will be in the preview?
The thing about "Evil Modders", and why it won't happen unless BD himself does it, is that unlike other games, changing the relationship from "landlady" to whatever you want only takes a little bit of work to change the code. In WVM's case however, it involves creating a whole lot of renders from scratch. Realistically, there isn't anyone out there with the skillset to do that that would waste valuable time doing that for what is frankly a small, niche game, where they would see no financial benefit from it in either short or long term.Willabelle. Based on hair length and color. Ok so I got a thing for MILFs and stare at them way too much. I still want an Azel and Rachel threesome no matter what BD says. I'm still holding out hope for the Evil Modder.
My first attempt as the "Evil Modder", was easier than expected....The thing about "Evil Modders", and why it won't happen unless BD himself does it, is that unlike other games, changing the relationship from "landlady" to whatever you want only takes a little bit of work to change the code. In WVM's case however, it involves creating a whole lot of renders from scratch. Realistically, there isn't anyone out there with the skillset to do that that would waste valuable time doing that for what is frankly a small, niche game, where they would see no financial benefit from it in either short or long term.
So no, it probably won't happen unless BD has been doing those renders in parallel the entire time, and then decides to release a "Director's cut" after the game is completed...
I thought as much. As a fellow MILF enjoyer I hope she will have a proper sex scene. She tease us for the last 2 updates so I believe it is her time now. Then I will patiently wait for both Harper and MillieWillabelle. Based on hair length and color. Ok so I got a thing for MILFs and stare at them way too much. I still want an Azel and Rachel threesome no matter what BD says. I'm still holding out hope for the Evil Modder.
Dude, I was drinking coffee when I saw this. I damn near decorated my keyboard and monitor...My first attempt as the "Evil Modder", was easier than expected....
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You are my new hero. Keep up the good work!My first attempt as the "Evil Modder", was easier than expected....
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Looks just like the original, good job, man!My first attempt as the "Evil Modder", was easier than expected....
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TBH, it has less duckface, a visible improvement!Looks just like the original, good job, man!![]()
My memory is trash, but who is that acutally in that pic?My first attempt as the "Evil Modder", was easier than expected....
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Rachel if I'm not mistaken.My memory is trash, but who is that acutally in that pic?