jhb360

Newbie
Feb 27, 2023
49
57
86
sorry... the game takes so long to update that at this point I went into the automatic "only the crazy people who have already played everything or who have already given up" mode. Thanks for reminding me. I've already changed it.

PS: Yes! I have two simple rules for these games:
1) Is there an option? Fuck her.
2) Cum inside.

:BootyTime:
You forgot rule #3: Go to Rule #1

Infinite loop FTW lol
 

shamtiiomi

Engaged Member
May 1, 2021
2,056
1,969
277
The impression I get is that he likes the project but doesn't do much work, either because he's lazy, a total mess at organizing, or he's busy doing something else.

Instead of making excuses, he should be upfront , make it clear that it'll just be slow and that people shouldn't expect major progress.
oh sweet child boy.....if was only that.....i do think some of u new members should take a tour of the last at least 500 pages....and read it....it seems alot but some of the dialogies and discussions are pretty funny ,and more interteonment than the actuial game...
 

Embercat

Newbie
Aug 8, 2024
81
190
52
Every now and then, I check in on WVM to see if the needle has moved. It is pretty incredible to me how loyal the fans are in keeping WVM's finances as high as they are. I first came across WVM maybe 2 to 3 years ago. In that time, I have released a novel series, written a successful Literotica series, and landed a writing role with an AVN studio. All this, while struggling with ADHD, anxiety, and depression.

My thoughts regarding the steadfastness of paid followers for WVM fluctuate often. On some level, I even admire that kind of dedication and hope that one day I can write something that commands that much ardent support and fervor from a community (not for the monetary sake, but more for the knowledge of knowing I've created something that means that much to so many).

However, since coming to work in the AVN space, I will admit I often feel a sense of envy for the situation the DEV has here. Even achieving what I would consider a moderate level of success in my creative ambitions and dreams, I do not think I have earned in a year what WVM makes in a month. Money is always tight, and completing scripts, updates, etc, is an actual necessity just to live month to month.

Through my dips in and out of the threads and updates (or lack thereof) of content for WVM, I often see calls for players to drop support as a means to incentivize the game's development. But, in recent times, I kind of wish the supporters of this game would send even a portion of their WVM sub to lesser known devs and creatives (NOT ME IN CASE IT SOUNDS LIKE I'M ANGLING FOR A HANDOUT).

Still, I see so many promising solo devs and games stuck in situations where they genuinely want to get their story out, to be able to quit a day job to devote more time to projects, or to invest in better hardware and assets so their game doesn't look like it was birthed on the PS1. There are so many creators out there with great promise and a genuine drive to deliver, but whose situations mean they simply don't have the monetary support to do so, especially in the economy we are enduring today. Great concept games are abandoned because newer developers simply have to choose their 'day job' work and paying the bills over making games, worlds, and characters they are passionate about and wish to share with the world.

It makes me wish that, for even a month, the community around WVM would just consider diverting some of that money they pour into WVM elsewhere, to other worthy projects and causes in the AVN sphere.

If Graphtreon is to be believed, WVM earns between $7-18k a month. Imagine what that would mean for a smaller developer starting out and needing just a little goodwill and public support to get over the initial hurdle of setting up their game and devoting the time needed to get it off the ground. That $11k WVM receives a month could probably help a solo developer keep going, buying assets, working full time on their passion, realizing their dreams, and keep the lights on for possibly a whole year. Even spread across a swathe of different projects and developers, that kind of money would go a long way.

I do not know what kind of overheads WVM and the developer has. But I find it hard to conceive them NEEDING $7-18k a month to survive.

Of course, I say none of this expecting anyone who supports WVM to change their attitudes or support. To be fair, I don't even want to discourage anyone from supporting the game. I know it has meant a lot to a lot of people, myself included. I still pop by now and then in the hope that something has moved. Still, to actually see the figures WVM is making a month compared to their yearly output, and contrasting this to the developer updates I have to read now and then where a struggling creative has to tell their community they are pausing their project because they need to focus on their day job and simple survival... it's disheartening to think about.

This is all an excercise in futility making these grand thoughts or arguments. I know it won't change anything. Still, it was on my mind as I made my yearly pilgrimage to check on progress here, and I felt I needed to pen it down for my own sake if nothing else.
 
Last edited:

Nadira

Well-Known Member
Jun 29, 2024
1,579
4,449
349
Every now and then, I check in on WVM to see if the needle has moved. It is pretty incredible to me how loyal the fans are in keeping WVM's finances as high as they are. I first came across WVM maybe 2 to 3 years ago. In that time, I have released a novel series, written a successful Literotica series, and landed a writing role with an AVN studio. All this, while struggling with ADHD, anxiety, and depression.

My thoughts regarding the steadfastness of paid followers for WVM fluctuate often. On some level, I even admire that kind of dedication and hope that one day I can write something that commands that much ardent support and fervor from a community (not for the monetary sake, but more for the knowledge of knowing I've created something that means that much to so many).

However, since coming to work in the AVN space, I will admit I often feel a sense of envy for the situation the DEV has here. Even achieving what I would consider a moderate level of success in my creative ambitions and dreams, I do not think I have earned in a year what WVM makes in a month. Money is always tight, and completing scripts, updates, etc, is an actual necessity just to live month to month.

Through my dips in and out of the threads and updates (or lack thereof) of content for WVM, I often see calls for players to drop support as a means to incentivize the game's development. But, in recent times, I kind of wish the supporters of this game would send even a portion of their WVM sub to lesser known devs and creatives (NOT ME IN CASE IT SOUNDS LIKE I'M ANGLING FOR A HANDOUT).

Still, I see so many promising solo devs and games stuck in situations where they genuinely want to get their story out, to be able to quit a day job to devote more time to projects, or to invest in better hardware and assets so their game doesn't look like it was birthed on the PS1. There are so many creators out there with great promise and a genuine drive to deliver, but whose situations mean they simply don't have the monetary support to do so, especially in the economy we are enduring today. Great concept games are abandoned because newer developers simply have to choose their 'day job' work and paying the bills over making games, worlds, and characters they are passionate about and wish to share with the world.

It makes me wish that, for even a month, the community around WVM would just consider diverting some of that money they pour into WVM elsewhere, to other worthy projects and causes in the AVN sphere.

If Graphtreon is to be believed, WVM earns between $7-18k a month. Imagine what that would mean for a smaller developer starting out and needing just a little goodwill and public support to get over the initial hurdle of setting up their game and devoting the time needed to get it off the ground. That $11k WVM receives a month could probably help a solo developer keep going, buying assets, working full time on their passion, realizing their dreams, and keep the lights on for possibly a whole year. Even spread across a swathe of different projects and developers, that kind of money would go a long way.

I do not know what kind of overheads WVM and the developer has. But I find it hard to conceive them NEEDING $7-18k a month to survive.

Of course, I say none of this expecting anyone who supports WVM to change their attitudes or support. To be fair, I don't even want to discourage anyone from supporting the game. I know it has meant a lot to a lot of people and many, myself included. I still pop by now and then in the hope that something has moved. Still, to actually see the figures WVM is making a month compared to their yearly output, and contrasting this to the developer updates I have to read now and then where a struggling creative has to tell their community they are pausing their project because they need to focus on their day job and simple survival... it's disheartening to think about.

This is all an excercise in futility making these grand thoughts or arguments. I know it won't change anything. Still, it was on my mind as I made my yearly pilgrimage to check on progress here, and I felt I needed to pen it down for my own sake if nothing else.
Congratulations on discovering what a cult is... :KEK:
 

Blue Pasture

Member
Jul 18, 2023
119
269
196
Every now and then, I check in on WVM to see if the needle has moved. It is pretty incredible to me how loyal the fans are in keeping WVM's finances as high as they are. I first came across WVM maybe 2 to 3 years ago. In that time, I have released a novel series, written a successful Literotica series, and landed a writing role with an AVN studio. All this, while struggling with ADHD, anxiety, and depression.

My thoughts regarding the steadfastness of paid followers for WVM fluctuate often. On some level, I even admire that kind of dedication and hope that one day I can write something that commands that much ardent support and fervor from a community (not for the monetary sake, but more for the knowledge of knowing I've created something that means that much to so many).

However, since coming to work in the AVN space, I will admit I often feel a sense of envy for the situation the DEV has here. Even achieving what I would consider a moderate level of success in my creative ambitions and dreams, I do not think I have earned in a year what WVM makes in a month. Money is always tight, and completing scripts, updates, etc, is an actual necessity just to live month to month.

Through my dips in and out of the threads and updates (or lack thereof) of content for WVM, I often see calls for players to drop support as a means to incentivize the game's development. But, in recent times, I kind of wish the supporters of this game would send even a portion of their WVM sub to lesser known devs and creatives (NOT ME IN CASE IT SOUNDS LIKE I'M ANGLING FOR A HANDOUT).

Still, I see so many promising solo devs and games stuck in situations where they genuinely want to get their story out, to be able to quit a day job to devote more time to projects, or to invest in better hardware and assets so their game doesn't look like it was birthed on the PS1. There are so many creators out there with great promise and a genuine drive to deliver, but whose situations mean they simply don't have the monetary support to do so, especially in the economy we are enduring today. Great concept games are abandoned because newer developers simply have to choose their 'day job' work and paying the bills over making games, worlds, and characters they are passionate about and wish to share with the world.

It makes me wish that, for even a month, the community around WVM would just consider diverting some of that money they pour into WVM elsewhere, to other worthy projects and causes in the AVN sphere.

If Graphtreon is to be believed, WVM earns between $7-18k a month. Imagine what that would mean for a smaller developer starting out and needing just a little goodwill and public support to get over the initial hurdle of setting up their game and devoting the time needed to get it off the ground. That $11k WVM receives a month could probably help a solo developer keep going, buying assets, working full time on their passion, realizing their dreams, and keep the lights on for possibly a whole year. Even spread across a swathe of different projects and developers, that kind of money would go a long way.

I do not know what kind of overheads WVM and the developer has. But I find it hard to conceive them NEEDING $7-18k a month to survive.

Of course, I say none of this expecting anyone who supports WVM to change their attitudes or support. To be fair, I don't even want to discourage anyone from supporting the game. I know it has meant a lot to a lot of people, myself included. I still pop by now and then in the hope that something has moved. Still, to actually see the figures WVM is making a month compared to their yearly output, and contrasting this to the developer updates I have to read now and then where a struggling creative has to tell their community they are pausing their project because they need to focus on their day job and simple survival... it's disheartening to think about.

This is all an excercise in futility making these grand thoughts or arguments. I know it won't change anything. Still, it was on my mind as I made my yearly pilgrimage to check on progress here, and I felt I needed to pen it down for my own sake if nothing else.
I've never supported BD financially, and honestly would like to know what kind of funny math Graphtreon does to come up with it's figures. Their $7-18k would assume the average patron is between the second and third tier of support ($5-10 a month). Maybe it's just me, because I support a few devs, but I'm a cheap bastard supporting most of them at their lowest option. Is their really an army of cultists supporting BD at the $20-40/month level to offset all the bums on the $1 tier. 2,600 paid patrons is 2,600 too many for the lack of content, but the Graphtreon math aint mathing either unless I am the outlier and everyone else on this site has Scrooge McDuck levels of gold coins in the basement they don't know what to do with.

I like your suggestion, and wish others would send some of those funds to smaller devs. I just checked, and I support one dev that has all of 33 paid patrons at the moment.
 

KATOLINE

Newbie
Sep 30, 2020
91
355
177
The impression I get is that he likes the project but doesn't do much work, either because he's lazy, a total mess at organizing, or he's busy doing something else.

Instead of making excuses, he should be upfront , make it clear that it'll just be slow and that people shouldn't expect major progress.
I have spent some time thinking about him and this situation. (Arguably far more time that I should of) and I am beginning to believe that his perfectionist bs all stems from some form of delusion where he has mentally placed himself in the game and is living vicariously through his characters. I've always assumed he was probably a massive loser in life, probably doesn't have much luck with females. (I say that because I vaguely remember him trying way to hard to convince his patreons that he had a super hot wife). It was pathetic. So I am not sure if laziness is the problem. I wouldn't be surprised if the delays are all because he really wants the game to match his sad little fantasies so he can further fuel his delusion.
 

Wolfeszorn

Active Member
Jul 24, 2021
983
3,454
367
I have spent some time thinking about him and this situation. (Arguably far more time that I should of) and I am beginning to believe that his perfectionist bs all stems from some form of delusion where he has mentally placed himself in the game and is living vicariously through his characters. I've always assumed he was probably a massive loser in life, probably doesn't have much luck with females. (I say that because I vaguely remember him trying way to hard to convince his patreons that he had a super hot wife). It was pathetic. So I am not sure if laziness is the problem. I wouldn't be surprised if the delays are all because he really wants the game to match his sad little fantasies so he can further fuel his delusion.
That would support my theory that he made the MC look like himself and thats the whole reason why he´s using a black bar as MC´s head :ROFLMAO:

Not argue about a potential family. As far as i´m concerned, they are as made up as McKenzie and Dionyx :whistle::coffee:
 

Akabakka

Active Member
Jul 12, 2023
578
1,452
267
The impression I get is that he likes the project but doesn't do much work, either because he's lazy, a total mess at organizing, or he's busy doing something else.

Instead of making excuses, he should be upfront , make it clear that it'll just be slow and that people shouldn't expect major progress.
That's because you're still getting "scammed" by that impression. He is constantly outright lying for all sorts of irrelevant reasons. It's not just the story of someone having a slow process and output—but of someone that will do his best to get away with it at his convenience.
 
3.60 star(s) 710 Votes