I think a refactor of the saves and what variables are saved to local storage needs to be done at some stage. A save from the previous version was almost 400kb, quite large for a twine game. Loaded that and added two weeks of play in this version and were now at 700kb. I don't think I've seen a single save larger that that for a Twine game. Add in an autosave slot and the previous versions save, and now almost 20% of the total local storage allowed for local html files of a chromium based browser is taken up with just three saves. There is a 10mb limit on local storage. I had to delete some saves for other games to save a new save for this version and keep my previous version save, which is my save tactic.
I know I can use Firefox for folder based separate local storage to give individual 10mb buckets, but I've had issues with Firefox and twine games, so switched to Vivaldi.
The engine changes do seem to have sped things up considerably, so kudos for that. That was one of my main issues previously.
HiEv, the author of local storage manager, has a reddit post on how to reduce the size of local storage in SugarCube based games. Not sure how much is transferrable to Harlowe but worth a look. With more content getting added over time, save sizes are inevitably going to increase, so a change in tactic seems warranted at some stage. With 16 save slots available, at 700kb a save you wouldn't be able to use every slot before it hits the cap and breaks. Any other twine game saves and you would reach it much faster.
I know I can use Firefox for folder based separate local storage to give individual 10mb buckets, but I've had issues with Firefox and twine games, so switched to Vivaldi.
The engine changes do seem to have sped things up considerably, so kudos for that. That was one of my main issues previously.
HiEv, the author of local storage manager, has a reddit post on how to reduce the size of local storage in SugarCube based games. Not sure how much is transferrable to Harlowe but worth a look. With more content getting added over time, save sizes are inevitably going to increase, so a change in tactic seems warranted at some stage. With 16 save slots available, at 700kb a save you wouldn't be able to use every slot before it hits the cap and breaks. Any other twine game saves and you would reach it much faster.
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