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Tutorial Tool Unity XUnity Machine Translation

AH133

New Member
Aug 19, 2024
7
2
Hello friends, does anyone know how to solve this language translation problem?
My language is Farsi, I use the English to Farsi translation, and after the translation, the loss came like this
 

kR1pt0n1t3

Active Member
Dec 31, 2017
872
1,027
Hello friends, does anyone know how to solve this language translation problem?
My language is Farsi, I use the English to Farsi translation, and after the translation, the loss came like this
It's most likely a font problem. Basically, the game uses a font that can't display Farsi alphabet. You would need to change the default font the game uses but how you could change that, I don't know. It might not even be doable.
 
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AH133

New Member
Aug 19, 2024
7
2
It's most likely a font problem. Basically, the game uses a font that can't display Farsi alphabet. You would need to change the default font the game uses but how you could change that, I don't know. It might not even be doable.
There is a tutorial here, but I couldn't do it
 

famoult

Member
Dec 25, 2019
153
109
Help!
RJ01208817 ( game had il2cpp)
Text cut when 1st time launched, but by 2nd launched onward the text is finished, it's annoying because i need to play the game twice.

example:
1st time
Screenshot (354).png

2nd time onward
Screenshot (355).png

Tried some config didn't help, and alt+R didn't help too, any advice?
 

huwala

New Member
Feb 5, 2023
8
2
Help!
RJ01208817 ( game had il2cpp)
Text cut when 1st time launched, but by 2nd launched onward the text is finished, it's annoying because i need to play the game twice.

example:
1st time
View attachment 4175920

2nd time onward
View attachment 4175925

Tried some config didn't help, and alt+R didn't help too, any advice?
can you share how you do this? I tried to translate it using this tool but it doesnt work
 

famoult

Member
Dec 25, 2019
153
109
can you share how you do this? I tried to translate it using this tool but it doesnt work
Sure, first download this choose bapinex il2cpp with your os (windows or linux and 64 or 86 version)

Extract to your game folder then run the game to load bapinex, wait a bit than close.

After that download choose bapinex-il2cpp version, extract to your game folder then overwrite if there's a prompt to do so.

If you're done with the game maybe you can share your output? it located in Bapinex>translation>en>text>_AutoGeneratedTranslations.txt post this _AutoGeneratedTranslations.txt
 

Testingmods69

Member
Jul 7, 2024
121
101
Help!
RJ01208817 ( game had il2cpp)
Text cut when 1st time launched, but by 2nd launched onward the text is finished, it's annoying because i need to play the game twice.

example:
1st time
View attachment 4175920

2nd time onward
View attachment 4175925

Tried some config didn't help, and alt+R didn't help too, any advice?
I think it is due to incompatibility with the unity version the game was made, I had the same issue with this and another IL2PP game, the uncensor plugins doesn't work on them either.
 

huwala

New Member
Feb 5, 2023
8
2
Sure, first download this choose bapinex il2cpp with your os (windows or linux and 64 or 86 version)

Extract to your game folder then run the game to load bapinex, wait a bit than close.

After that download choose bapinex-il2cpp version, extract to your game folder then overwrite if there's a prompt to do so.

If you're done with the game maybe you can share your output? it located in Bapinex>translation>en>text>_AutoGeneratedTranslations.txt post this _AutoGeneratedTranslations.txt
thanks it finally worked, looks like i missed second step. Also i encountered the same issue, on first launch the text is cut meanwhile on second launch its not cut.
Here's the translation output:
 

Testingmods69

Member
Jul 7, 2024
121
101
Anyone knows how to translate a game that uses ''<alpha\=#FF>'' for every single character?
I'm trying to play but the way it was made somehow fucks up the translation process when using XUnity.AutoTranslator and every single character is translated individually, resulting in an nonsensical mess.

When checking the _AutoGeneratedTranslations.txt file you can see how it has <alpha\=#FF> before every single character, but adding it to _Preprocessors.txt doesn't seem to resolve the issue.

Is there any other method to fix the issue or games like this one needs a manual translation?
 

famoult

Member
Dec 25, 2019
153
109
Anyone knows how to translate a game that uses ''<alpha\=#FF>'' for every single character?
I'm trying to play but the way it was made somehow fucks up the translation process when using XUnity.AutoTranslator and every single character is translated individually, resulting in an nonsensical mess.

When checking the _AutoGeneratedTranslations.txt file you can see how it has <alpha\=#FF> before every single character, but adding it to _Preprocessors.txt doesn't seem to resolve the issue.

Is there any other method to fix the issue or games like this one needs a manual translation?
Go to here https://f95zone.to/threads/imokone-todoketai-koigokoro-rj01189784.231911/post-15320611
post 52 by kumarin

Edit: nvm you already see that.

BTW anyone know how to translate ? this game had il2cpp, tried unity translator didn't work, it maybe work with 32 bit bapinex version but it just doesn't translate anything.
 
Last edited:

Testingmods69

Member
Jul 7, 2024
121
101
Go to here https://f95zone.to/threads/imokone-todoketai-koigokoro-rj01189784.231911/post-15320611
post 52 by kumarin

Edit: nvm you already see that.

BTW anyone know how to translate ? this game had il2cpp, tried unity translator didn't work, it maybe work with 32 bit bapinex version but it just doesn't translate anything.
Considering it was released somedays ago, it probably has the same issue as and other new IL2CPP games that doesn't work correctly with the current plugins.
 

storycoolbro

Newbie
Feb 15, 2020
37
19
How to change the size of translated text?

Nevermind, I figured it out
could you share what setting it was you changed in the config for this, I've been trying to do but all the font size options in the config.ini don't seem to do anything to the font cause a lot of the dialog gets cut off once it's translated. only work around I've found is adjusting the UIlinespacing but even still a few words get cut off on occasion.
 

storycoolbro

Newbie
Feb 15, 2020
37
19
Anyone knows how to translate a game that uses ''<alpha\=#FF>'' for every single character?
I'm trying to play but the way it was made somehow fucks up the translation process when using XUnity.AutoTranslator and every single character is translated individually, resulting in an nonsensical mess.

When checking the _AutoGeneratedTranslations.txt file you can see how it has <alpha\=#FF> before every single character, but adding it to _Preprocessors.txt doesn't seem to resolve the issue.

Is there any other method to fix the issue or games like this one needs a manual translation?
have you tried ?
 

zicmas

New Member
Jul 10, 2017
12
4
Since my internet is not that fast , it takes up to 2 seconds for each message to be displayed

Is there a way to fully translate the game ?
 

Sum Gi

Member
Nov 10, 2017
476
679
Did anyone ever figure out a fix for text getting cut off? Think it's due to kanji appearing one at a time. Appears fine in log and when rewatching a scene after reloading, but first time it's cut off partway. Happening with this game: