- The bit rate is variable, with the average target set to 48k on the low quality preset.
- Very few games have a bit rate this low to start with. In my experience, most use bit rates between 128-320KB/s.
- If the game you are compressing really was using a lower bit rate, the original file will be kept because it will be smaller.
I noticed you also mentioned "upsample", which is not quite the same thing. Most audio files use 44.1k sample rate, which is not supported by the OPUS codec. 48k is used for all target bit rates as that is the sample rate the codec is designed around. Any artifacts caused by the sample rate conversion needed for OPUS are far outweighed by the greater bit efficiency of the codec(at least, at these low bit rates).