thanky you for your answer. i guess i'm interested enough to give it a shot. especially if the skip button will be added later.Hello! How are you?
Thanks for your feedback.
Well, I will try to do my best to answer all your doubts about this project.
Yalard Magical Desire is a VN. In this demo, you can only make simple decisions that do not affect the development of the character or the plot, since it is a prologue. My intention with the real game is to have a more complex and complete system, where each decision guides the path of the protagonist and the characters that surround him.
Is there an option to skip combat and minigames?
This is a nice question. I need to consider this for future plans and add an option to skip the minigames or the combats
Can we choose who to pursue or is it just grind to unlock scenes?
I divide the game into 5 seasons, in this first one the game practically guides you to know the world of YALARD, like the races, characters, and the story. For future updates you can decide if you want to pursue whatever you want... so nope, it's not just grinding to unlock scenes, is more like that.
I do like the favt that you can apparently choose which way the MC goes at least. (well based on the plans for this game).
Thank you for your words
How is Futa in the game? can you disable it and if its disabled do all futa characters have a female varient? or do you just miss out on those characters?
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Figured i'd ask the questions before i download cause the game looks a bit complex.
Yes this first game itself is simple (The DEMO in this case) but the story of YALARD is COMPLEX enough to drive me to madness (LOL). I've been developing a universe from scratch. But I like it that way, I made this decision because I want to show a little of this UNIVERSE and put different topics and make them interesting This is to personal taste, but I'm kind of tired of the lack of narrative in the world of porn, and yes, many colleagues have told me that this decision could be my downfall, but I like challenges. I can understand that the vast majority are only looking for a simple story and many sexual scenes, but I want to offer much more than that. Yalard is a complete universe, with many stories to tell.
I hope that very soon I can offer all of you the WIKI with all the information such as:
Characters, Races (APTIENS, LUMENS, ASEPKOS, RAZBREMS) The REALMS, and all the complete lore
Just stay tuned for future updates
Hello man, thanks for your feedback.1. Scene spamming is too fast, I want to go to the next scene by myself, it's annoying.
2. Choices that don't do anything and don't produce more than 1 line are annoying, stop with the:
"What do you want?":
pass
"...":
pass"
3. Using MANY words IN all CAPS is ANNOYING.
4. Loud audio moans are annoying.
5. The same choices reapper after selecting them.
6. If I choose Miya's character first, Katsuya's lines are skipped.
7. The lore dump during dialogue with Shika is done in an uninteresting way and it's causing information overload.
8. Left click can't skip 0,5s loop animations.
9. Tags are for scenes currently in the game, stop baiting.
Thanks! I have a lot of work to do. I appreciate all the suggestions and critics. I'll do my best to fix all my mistakes and improve my game!Looks bookmark-worthy. Liked the combat ui too.
I'll be observing where this goes.
Good luck dev.
Haha.Thanks! I have a lot of work to do. I appreciate all the suggestions and critics. I'll do my best to fix all my mistakes and improve my game!
Helps a lot, my friend! Thanks again for your feedbackHaha.
I think you can relax a little.
Everyone who isn't an idiot can see the big [DEMO] marking in the title.
For now i am just interested in seeing how you will make combat work in Renpy, because Renpy isn't the engine of choice for something that has combat, usually. Nevertheless i've seen some good examples of combat done in Renpy so it should be possible to make something that won't suck. I think you're on the right track with that simple, sharp ui.
From what little information i can gleam by looking at the previews:
*Animation looks like it will need work, possibly a lot of work. Rain_scene.gif looks rather funny.
*Small skill bar with locked slots. Which possibly implies that your game has only so many skills, which are also locked under some conditions, and you also probably can't select what to put on that skill bar. I like having a lot of cool skills to choose from, and i like having control over what skills i have on my skill bar. Generally speaking, giving the player as much freedom as you can handle giving, is a good idea. Everyone likes customizing. And a little tip: If you want combat in your game, make sure it's good or don't add it at all, half-assed combat will only annoy people. Also making the skill bar and the buttons a little smaller may be a good idea, especially if you gonna be expanding combat ui later.
*Models look promising, but may need more work as well. I can see clipping and floating hands already.
*That wolf model does not impress, may want to rework it and make it look more wolf-like (and less sickly dog-like) and more threatening.
Hope this helps.
Yes. Rushing is a no-no if you aim to create something that will linger in peoples minds long after they finish playing/reading.Helps a lot, my friend! Thanks again for your feedback
I think that the first mistake I made was that I got hyped myself by the excitement of developing the game and wanted to add so many features without proper knowledge about it. I also rush the final scenes of the demo because I want to publish the demo quickly. But from now on and thanks to the community I will make things right!
Hello ZOrt thank for your commentFuta tag? why ı even see this content in game.
Hello Battali0n, thanks for your feedback.I started playing your demo and I had to shut it down for a lot of reasons. The main thing that kept annoying me was the MC. He had this huge raging hard-on and these little tiny balls, which we were forced to keep seeing. I understand that you are learning but it just didn't look right and no man could wake up to an erection like that and not react to it. It had to be really uncomfortable and he acted like that was the most normal thing in the universe. I simply would not be able to play if that was going to be my Avatar. I see you have reworked some of the other characters so I will wait until the next version comes out to see what you have done. You seem to have some great ideas and I am not trying to criticize but give constructive criticism because I would like you to succeed. See you after the update.
I'm still working on the Yalard game and comics (2-3 hours a day) But if I quit all social networks because I had to accept a 6-month contract away from home, I just came back yesterday, I'm going to organize everything to upload all the content that I have preparedprobably abandoned
Did you abandon the idea of having combat in the game?From now on the development of the game will follow a workflow more focused on a visual novel style of gameplay.
VoidTraveler sadly, yes. I'll implement the combat system in the future, maybe season three or four.Did you abandon the idea of having combat in the game?