Thanks, I really appreciate that. The thing is the scenario isn't really that much trouble, I've been improving in the last year in 3D modelling and the existing scenarios can be improved anytime. There's also something pending that can improve how the game looks: the illumination and post-processing. Currently, I'm using a generic illumination for everything, we'll see how it ends up.
The biggest problem I'm facing is the character art, that's what's causing the delay of new content, conversations, events... Every single piece it's a commission, and isn't only expensive(for games like this one) but also needs a lot of time since the artist is very busy. Sometimes I think that this wasn't the best approach having programs like Daz3D with cheap 3D models ready to use, but I really like how the characters look currently in the game. I'll talk about this once next version is out.