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Mod Ren'Py Yesterday's Crossroads [v0.3.1] Multi-Mod [Sancho1969]

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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,873
YCR_SM_Cover04.jpg

Overview:
In-game mod for Yesterday's Crossroads
Multi-mod adds support for save descriptions, choice guide, custom stat screens, custom scene gallery, custom settings, custom fonts and more.

As always if you like the game please show your support for the Developer whose respective links are found below.

*** The latest SanchoMod Core v7b ***
Another massive overhaul of core mod with 1,000's of cumulative hours in development
Updated: 11/14/2023
Game/Creator: Yesterday's Crossroads / CHAQUINNO /
Modder: Sancho1969 F95
Mod Version: v0.3.1
Game Version: v0.3.1
Language: English

Features:
  • Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
  • Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
  • Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
  • Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
  • Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
  • Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
  • Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
  • Adds the ability to view multiple scenes (SanchoSplits) if menu choice has a scene/route split (varies from port to port).
  • Too many new features to list ( see FAQ below for even more features implemented in the latest Core ).
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Installation:
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SaveFixer:
(Using SanchoModded saves in an unmodded game)
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Change-Log:
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Current revision: 11/14/2023 17:21 CST
Download: -

SanchoMod GUI/Features
YCR SM B01a1.jpg YCR SM B01a2.jpg YCR SM B01a3.jpg YCR SM B01a4.jpg YCR SM B01a5.jpg
YCR SM B01a6.jpg YCR SM B01a7.jpg YCR SM B01a8.jpg YCR SM B01a9.jpg YCR SM B01a10.jpg
FreeRoam/Hangout dynamic MiniStat info
YCR SM B01a20.jpg YCR SM B01a21.jpg YCR SM B01a22.jpg
(Screenshot below explains the SanchoMod interface/features)
OTR D01a.jpg
If you enjoy my mods and guides, please consider smashing the "(y)like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review and a "vote" so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.
 
Last edited:

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
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48,873
Reserved for pending FAQ

The main newest feature sets within the mod (for those already accustomed to SanchoMod) are the following:
  1. SanchoDiaBox toggle (found in the Options screen). Seamlessly changes from OEM dialogue box to SanchoMod custom. New bonus feature - adjust dialogue font size and dialogue box opacity while in game via [Alt+(ArrowKeys)].
  2. QuickMenu alignment (found in the Options screen). New bonus feature - The alignment changes dynamically depending on whether the OEM or Sancho dialogue box is on screen.
  3. SaveDescription toggle (found in the Options screen)
  4. SanchoAlerts (isolated custom notifications that are completely separated from RenPy's default notifications, toggled on/off along with the normal ChoiceGuide). New bonus feature - now receive alerts of potential scene/path splits as save marker points.
  5. SanchoGallery (improved efficiency and handling of isolated gallery, isolated MC renaming, improved start and ending screen transitions and more). New bonus feature - The "SanchoMod Menu" opacity slider (that normally controls the opacity of the MiniStat screen in-game) now controls the dialogue box opacity while in a scene replay. When back in-game it switches back to it's default of adjusting the MiniStat screen opacity. New bonus feature - Scene filters by character and/or scene type available as desired.
  6. SanchoCheats (found via the Options screen). Professionally and properly coded cheats that are rock-solid, including a reset button for stat changes that works intuitively and correctly every time. You asked for it, you got it...cheater. New bonus feature - alt character renaming, deep-rooted.
  7. SanchoHotKeys (in-game only). New Feature! Alt+ArrowKeys for dialogue text size/opacity, Lower-case "g" for ChoiceGuide, Lower-case "m" for MiniStat, Lower-case "q" for QuickMenu, Lower-case "s" for medium SanchoStat, Lower-case "o" for SanchoOptions, Lower-case "c" for SanchoCheats. These work exactly as if you had clicked them in the MiniMenu or SanchoOptions, they just give you another way to do something faster or more conveniently. (Yes, I took the "s" key. Use shift+"s" or alt+"s" for screenshots)
  8. QM HoverMode (found in the Options screen). Additional QuickMenu customization that can also be toggled with the appropriate HotKey "q". Described in detail in a post in the mod's thread here.
  9. HotKey "S" Toggle (found in SanchoCheats) (it looked out of place in SanchoOptions where it really needs to be), works in real-time while in-game with no restart required. Toggle allows the HotKey to set to either the default "S" or the alternative "T". While in the "T" variant the user can take RenPy screenshots with the individual "S" key as well as the other multi-key assignments. This feature toggle is saved on a per-save file basis (it will always default to "S" when starting a new game so will have to be set to "T" each new game if that's the preference of the Player. When loading a save where it was previously set to "T" then it will be loaded as such).
  10. SanchoMod Volume Control (found in Preferences). Controls most of the sounds introduced by the mod separately from the VN's mixer.
  11. SanchoAutoSave (found on Save/Load Page 69). Episode/Chapter specific auto saves in one location, easily accessible by the Page menu.
I'll address each and other VN specific features in detail in this post (which is currently being drafted). I'll update this post periodically with those details and deep-dive into explanations as necessary.

Until then please enjoy and please consider leaving a review, a vote, or both. I'll never ask you for your "donation", I only ask for your appreciation if you enjoy my work. Best regards to you and yours.

_____________________________________________________________________________________

Known Issues (issues known but not yet resolved):
  • Currently N/A
Resolved Issues (issues fixed and currently pending next mod update pushed to upload):
  • Currently N/A
Added Features (newest features added in the last maintenance updates):
  • Currently N/A
Pending Features (features coded in and currently pending next mod update being push to upload):
  • Currently N/A
 
Last edited:

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,873
SanchoMod QM HoverMode detail:

One of the new features (I know, it's minor but it's been requested more than a few times) is a QM hover mode. This one is coded pretty slick, since the QM is toggled in one of three ways: via the MiniMenu, SanchoOptions, or HotKey "q". Each one effects the QM differently so it was a bit tricky to code intuitively and correctly.
  • Via the MiniMenu only toggles the QM On/Off regardless of any current setting (regardless of On/Off/Hover).
  • Via SanchoOptions and you get everything in one place to tweak the QM (teaser below).
  • Via HotKey "q" cycles through the QM stages (On/Off/Hover).
  • All three above populate an associated SanchoNotifications (the upper-left notification flag) to let you know what mode QM is in.
I made it so if the player has the HoverMode enabled that the QM is shown with SanchoOptions screen open so you can actually see the QuickMenu while adjusting parameters. Once the player is done adjusting it, if the HoverMode is still active then when SanchoOptions is closed the QM goes back into its HoverMode state (hidden until the player mouses over a specified target area). HoverMode is automatically reset to Off if the QM is disabled (so it remains intuitive to use). It's setting is saved on a per save file basis (as with most SanchoOptions I do my best not to never fuck with your persistent file). The default when starting the VN or within either Gallery is QM ON mode (non-hover mode).
1673706119921.png
 
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purplenokia3

New Member
Jun 30, 2021
3
2
Hi Sancho,

First off love your mods, i think they are prob the best out there. Second, any plans on updating this when 0.2 goes public?
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,873
Good afternoon.

Wasn't expecting this to drop today (I'm not going to get a day off all holiday weekend). Regardless I put in a request here for a proper compressed version so we don't have any "issues" with the VN's retail packaging.

I'm wrapping up another project at the moment but I'll have a solid stopping point in a few minutes I reckon and can eyeball what we have going on here.
 

Deleted member 1571716

Conversation Conqueror
Aug 7, 2019
6,352
10,154
Good afternoon.

Wasn't expecting this to drop today (I'm not going to get a day off all holiday weekend). Regardless I put in a request here for a proper compressed version so we don't have any "issues" with the VN's retail packaging.

I'm wrapping up another project at the moment but I'll have a solid stopping point in a few minutes I reckon and can eyeball what we have going on here.
Do you need the scripts, bro?
 

Sancho1969

Message Maven
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Jan 19, 2020
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Folks should probably take note of a "SanchoNote" I just wrote in the VN's thread here. I'll let you know of any additional oddities I find while sorting through the new changes (there's a lot to sort through).
 
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SonsOfLiberty

Discussion Dynamo
Compressor
Sep 3, 2022
24,071
203,096
Bud, that's even small than the v0.1.0's compression which was around 310mb... you squeezed the heck out of it bud! :ROFLMAO:
I usually use standard compression (what UAGC defaults to which is 80%), I have not had anyone say any of my compressions have been bad when I first started, so I just stuck with that default compression.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,873
I usually use standard compression (what UAGC defaults to which is 80%), I have not had anyone say any of my compressions have been bad when I first started, so I just stuck with that default compresion.
I'm sure it's solid bud... the fucked up one is 465mb so who knows what settings he used on it.
 

SonsOfLiberty

Discussion Dynamo
Compressor
Sep 3, 2022
24,071
203,096
I'm sure it's solid bud... the fucked up one is 465mb so who knows what settings he used on it.
He might have used YAC (you have to extract rpa's then compress, it doesn't have a tool to pack back), or maybe he used UAGC and forgot to tick the box that says "pack back to RPA". Pretty sure he's offline for the night since he's not responded at all.
 

Sancho1969

Message Maven
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Jan 19, 2020
12,382
48,873
I'm up and running now.. but I have to port Core v7b over first so I need some time. It's still on v7a:

NOTE: If you get bored I just pushed public a new mod release for "Strangers on Paper" which you can find fresh off the vine here (shameless self-promotion.
... and we are now fully ported to the latest of Core v7b:
1685405745779.png 1685405760904.png

That deserves an adult beverage refill... and maybe a cigar break. Let's go!!! :p
 

JenMistress

Engaged Member
Oct 1, 2019
2,895
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I'm up and running now.. but I have to port Core v7b over first so I need some time. It's still on v7a:

NOTE: If you get bored I just pushed public a new mod release for "Strangers on Paper" which you can find fresh off the vine here (shameless self-promotion.
Thought "Strangers on Paper" sounded familiar, I played it using a Universal mod, but when Chapter 2 comes out, I will be looking forward to trying your mod. Thank you so much for that.
 
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5.00 star(s) 1 Vote