Attacks are launched way to quickly, the time frame to distinguish between a H-attack and a normal one is way to short. There needs to be or another implementation for those, or to have a longer time before the attack actually trigger. Like having the animation giving us a few more millisecond to take any decision.
NPC also to chain attack way to quickly. If there is more time to react, it's fine, or you can put a "timer like" between each combo, plus having restriction on combos + movement. On the actual state, enemies can turbo sawmill us while running on our back, which turn us into simple victims as the dodge is not efficient enough vs their tornado attack. So it would be nice to have a combo restriction in form of a timer, and another one, in the form of movement. Or attack triggers a movement (or certain attack or combo attack), like running trigger a specific attack, which lead the enemy to stop running after the attack triggered, or having movement impaired while attacking or after attacking.
Day/night cycle is feeling unballanced somehow. It's like the game is way more dark than it's day. Many clouds, even with gamma at max it's pitch black, same when it's night time, making the ballance more than 75% dark while playing. I don't know if it's intended, but maybe would it be interesting to have options, like one to enable day/night cycle, one to enable weather events.
NPC also to chain attack way to quickly. If there is more time to react, it's fine, or you can put a "timer like" between each combo, plus having restriction on combos + movement. On the actual state, enemies can turbo sawmill us while running on our back, which turn us into simple victims as the dodge is not efficient enough vs their tornado attack. So it would be nice to have a combo restriction in form of a timer, and another one, in the form of movement. Or attack triggers a movement (or certain attack or combo attack), like running trigger a specific attack, which lead the enemy to stop running after the attack triggered, or having movement impaired while attacking or after attacking.
Day/night cycle is feeling unballanced somehow. It's like the game is way more dark than it's day. Many clouds, even with gamma at max it's pitch black, same when it's night time, making the ballance more than 75% dark while playing. I don't know if it's intended, but maybe would it be interesting to have options, like one to enable day/night cycle, one to enable weather events.
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