Greetings,
I just realised that I hadn't shared
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(from our new patreon page) over here.
So, here's an excerpt of the important stuff.
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This time, I wanted to talk about my overall "philosophy" / approach towards writing Zia.
So, here it goes.
1. I wish to treat this series like an on-going comic series, where each update is a chapter with its own start and end (sometimes in the form of cliff-hangers), while also having an overarching story arc that concludes at the end of each season.
And finally, the three seasons will combine together to make one giant sweeping story.
2. Zia is NOT a blank canvas character. Her story is already in motion by the time you're first introduced to her. So, there is a limit to how much you can shape her life.
What you CAN do is - choose among the decisions that SHE as a person would make.
I know this is a turn-off for some players, but as I've said in the past - Zia is a character study. So, to allow players to do anything & everything will simply make the whole story pointless.
And as you play the rest of the updates, you will quickly find out why that is the best way to approach this story.
3. On a related note, I'm also very clear about one thing.
I do NOT want the player to be kept in the dark about the core of the story.
After playing 0.1, players may feel like they are missing some very important information about Zia. (Especially about why she
at the end.)
While not everything will be revealed right away, 0.2 WILL (curtly) answer the most important question of all - "What is the driving force of Zia that pushes her into doing what she does?"
After that, it is just a matter of peeling the layers behind the reason and taking the player on a ride full of twists and turns.
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So, that's pretty much everything I wanted to share with you all at the moment. Sarnko is hard at work making the new renders and.... we'll get back to you with some more updates and previews as we have them ready