Unity ZinSeer [v0.0.1 Demo] [MN0X]

4.30 star(s) 3 Votes

MN0X_

Newbie
Game Developer
Nov 18, 2021
16
94
Was just replaying NTRZ the other day and thought there should be more ntr games like this. However the zombies are a bit much and wish we could reconfigue keybinds.
Thank you for your advice about keybinds. I received similar suggestions from people close to me, who mentioned that some people might not be comfortable with certain keys or find the number of buttons overwhelming. I'll take some time to learn and plan for adding this functionality in future version.
 

DeMaSh

New Member
Apr 7, 2020
1
0
I can't seem to work out how to save at all?

Edit: Once I reached the camp it's working now.
 
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erokinng

Newbie
Oct 25, 2018
57
126
So far so good. Combat falls squarely into the Zomboid experience of "constantly walk backwards while attacking and you'll be fine", although this seems to be only true on the horizontal axis. If you are moving up/down while being chased, they will hit you even while backstepping.

Weapon durability system should be rebalanced, weapons break rather easily, which is fine if you find a lot of weapons all the time but for me, the initial run to the base was basically devoid of weapons which was harrowing...

... Or at least it would have been if Noah's bare hands weren't the best weapon in the game seemingly. Mostly because they don't break. Once I started just going Mike Tyson(well... I'll leave the biting ears part to the Zombies...) on them, it was fairly easy, so long as I was sure that the area behind me was safe to kite.

I also found an absurd amount of canned food on the first excursion out, so hunger and even health was not an issue at all. Well, I found a boat load of everything on the excursion actually, except raw food which I assume would be best for selling to the restaurant. I found two raw steaks once and that was it. Loot placement seemed really thought out, though. Doctor zombies had lots of medical supplies, one of the crashed police cars had a gun in the trunk, stuff like that. While it was kind of weird that it seemed everyone died while on the way to donate to the local food bank(what with the tons of canned food everyone is carrying), overall it was a nice thoughtful loot system.

Weight management seemed a bit restrictive. Having four weapons is nice if you plan to actually use them, but if you've gone full fisticuffs then they really just end up being a burden. I hope there will be ways to enhance the carry capacity in the future.

The town was a little confusing at first. I still really have no idea where anything is except the convenience store and the restaurant. The store clerk mentioned certain items should be sold to certain merchants, but are there any other merchants to sell to besides him and the restaurant? I couldn't find any. Anyways, a town map might be handy as a reminder where everyone is.

As for the characters, I don't know how I feel about the NTR partner being a somewhat timid doctor(?) when Noah seems extremely competent. The demo is very short so I obviously don't know that much about him, but from what I gathered based on the emoji reel playing during the excursion, he's going for some woe-is-me route which feels a bit lame, imo. Unless this guy has a huge cock and Sophie turns out to be a size queen(and Noah didn't seem to be lacking down there, tbh) I'm just a tiny bit skeptical on how the NTR is going to play out. Idk, I'll let you cook but my initial feeling is lukewarm.

Overall it was enjoyable. It's clearly extremely early in development, but it felt really nice to play and the story beats are pleasant enough so far. Oh, also can we introduce a conversation log button maybe? Sometimes when hitting spacebar I accidentally skip a dialogue box and it would be nice to go back and re-read stuff. Also a way to hide the UI during conversations would be nice, mostly for sex scenes.
 

MN0X_

Newbie
Game Developer
Nov 18, 2021
16
94
So far so good. Combat falls squarely into the Zomboid experience of "constantly walk backwards while attacking and you'll be fine", although this seems to be only true on the horizontal axis. If you are moving up/down while being chased, they will hit you even while backstepping.

Weapon durability system should be rebalanced, weapons break rather easily, which is fine if you find a lot of weapons all the time but for me, the initial run to the base was basically devoid of weapons which was harrowing...

... Or at least it would have been if Noah's bare hands weren't the best weapon in the game seemingly. Mostly because they don't break. Once I started just going Mike Tyson(well... I'll leave the biting ears part to the Zombies...) on them, it was fairly easy, so long as I was sure that the area behind me was safe to kite.

I also found an absurd amount of canned food on the first excursion out, so hunger and even health was not an issue at all. Well, I found a boat load of everything on the excursion actually, except raw food which I assume would be best for selling to the restaurant. I found two raw steaks once and that was it. Loot placement seemed really thought out, though. Doctor zombies had lots of medical supplies, one of the crashed police cars had a gun in the trunk, stuff like that. While it was kind of weird that it seemed everyone died while on the way to donate to the local food bank(what with the tons of canned food everyone is carrying), overall it was a nice thoughtful loot system.

Weight management seemed a bit restrictive. Having four weapons is nice if you plan to actually use them, but if you've gone full fisticuffs then they really just end up being a burden. I hope there will be ways to enhance the carry capacity in the future.

The town was a little confusing at first. I still really have no idea where anything is except the convenience store and the restaurant. The store clerk mentioned certain items should be sold to certain merchants, but are there any other merchants to sell to besides him and the restaurant? I couldn't find any. Anyways, a town map might be handy as a reminder where everyone is.

As for the characters, I don't know how I feel about the NTR partner being a somewhat timid doctor(?) when Noah seems extremely competent. The demo is very short so I obviously don't know that much about him, but from what I gathered based on the emoji reel playing during the excursion, he's going for some woe-is-me route which feels a bit lame, imo. Unless this guy has a huge cock and Sophie turns out to be a size queen(and Noah didn't seem to be lacking down there, tbh) I'm just a tiny bit skeptical on how the NTR is going to play out. Idk, I'll let you cook but my initial feeling is lukewarm.

Overall it was enjoyable. It's clearly extremely early in development, but it felt really nice to play and the story beats are pleasant enough so far. Oh, also can we introduce a conversation log button maybe? Sometimes when hitting spacebar I accidentally skip a dialogue box and it would be nice to go back and re-read stuff. Also a way to hide the UI during conversations would be nice, mostly for sex scenes.
This is very helpful advice. I'll try to implement your suggestions in future update.
 

Mini

Newbie
Jun 24, 2017
55
103
Invinting people to talk on Subscribestar and Discord is cool, but how are people supposed to do that if you don't provide the links? :FacePalm:
Other than that, the game itself is fine.
The combat is a little bit boring, I don't like having to eat food every 10 seconds because my stamina regenerates slowly. I don't like the "glass weapons" system either, it's very unsatisfying to find a weapon if you know it's going to break in 4 hits. Overall, I think the combat system is just too overcomplicated. I think a game like Zombie's retreat would have been a perfect example of simple but effective combat.
When it comes to content, I don't like the NTR guy very much. "Handsome guy" is I think the least interesting type of NTR antagonist. At least with the ugly bastard or the BBC guy, you know they're really gonna corrupt the girl. Corruption (as in, turning the NTR girl into a slut) is I think the most interesting element of NTR, and I believe having a handsome dude as the NTR antagonist is the least effective way of getting there.
This is still interesting though, so I'll keep an eye on it.
 
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dankisweed

New Member
Jul 19, 2025
2
11
Remove the collision on the zombie drops, which trapped me in a corner once.
When picking up items, it seems to check the total item count instead of the item count in the inventory. For instance, I had 5 weapons equipped, but 5 empty slots, yet I couldn't pick up items because it was 'too full'.
Inventory doesn't update after picking up items
 

Adepic13

Newbie
Jul 22, 2017
20
17
Dev seems to be pretty active here so I'll give my 2 cents

Really nice concept, creative execution. Definitely gonna be following.

QoL issues: it would be nice to be able to sprint for free whilst inside the shelter. Feels bad to burn through all your food getting up and down stairs.

On that, I get it makes story sense for us to be on the top floor, but it would be nice not to have our room be at the furthest possible distance from the building entrance.

"Quest" tab in the menu would be great, though I will say I love all the features you've already added. Controls being right there immediately is fantastic.

Items to increase FoV would be nice.

Others have mentioned how weapon durability is too low and too impactful. If durability is that low, damage needs to be a lot higher. I found myself choosing to run through instead of fight in most situations because it's a chore.

Overall fantastic concept and looking forward to seeing more.
 

MN0X_

Newbie
Game Developer
Nov 18, 2021
16
94
Thank you so much for all of your feedback and suggestions. It's really helpful in pointing out problems and areas for improvement. I've found many of your suggestions to be quite interesting and valuable. I might take some time to polish things up for the next demo version. I may not be responding frequently, but you can still feel free to offer suggestions – I will consider what can be applied to improve the game.
 

hotzenfotz

Newbie
Jul 23, 2024
95
110
After being sent for resources the first time I wasnt able to attack anymore. reloading an older save didnt help. Im sure this is not intended? tried sneaking through but its pretty much impossible, even If I still knew where sofias fathers house was.
 

MN0X_

Newbie
Game Developer
Nov 18, 2021
16
94
Invinting people to talk on Subscribestar and Discord is cool, but how are people supposed to do that if you don't provide the links? :FacePalm:
Other than that, the game itself is fine.
The combat is a little bit boring, I don't like having to eat food every 10 seconds because my stamina regenerates slowly. I don't like the "glass weapons" system either, it's very unsatisfying to find a weapon if you know it's going to break in 4 hits. Overall, I think the combat system is just too overcomplicated. I think a game like Zombie's retreat would have been a perfect example of simple but effective combat.
When it comes to content, I don't like the NTR guy very much. "Handsome guy" is I think the least interesting type of NTR antagonist. At least with the ugly bastard or the BBC guy, you know they're really gonna corrupt the girl. Corruption (as in, turning the NTR girl into a slut) is I think the most interesting element of NTR, and I believe having a handsome dude as the NTR antagonist is the least effective way of getting there.
This is still interesting though, so I'll keep an eye on it.
Thank you for the feedback on both the game and the contact methods! Regarding in-game dialogue, the invitation to talk on Discord and SubscribeStar is an old message I created and forgot to update (my SubscribeStar account is currently under review). It's a little embarrassing that people have seen it (haha). After seeing your post and other comments, I realized that making Discord public might be more beneficial for development (though I am a little concerned about people causing trouble or spamming). I'll need a little time to set up Discord. This is my first time trying a Discord Community, and I'm not very familiar with all the features yet.

I've tried "Zombie's Retreat" and found it more enjoyable than I initially thought (I played for almost 5 hours straight). I think I might try simplifying the weapon system and making each weapon more distinct.
 
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MN0X_

Newbie
Game Developer
Nov 18, 2021
16
94
After being sent for resources the first time I wasnt able to attack anymore. reloading an older save didnt help. Im sure this is not intended? tried sneaking through but its pretty much impossible, even If I still knew where sofias fathers house was.
Have you checked if your Stamina is sufficient to use the weapons? You can check the Stamina Consume of each weapon in the inventory screen (for example, a punch uses 5 Stamina).

If the problem persists, it's likely a bug related to the character's state. I previously encountered a similar issue for Running state, but I've already fixed it. I'll try to find a solution for this before releasing the next version. Thank you for reporting the bug.
 

hotzenfotz

Newbie
Jul 23, 2024
95
110
Pretty sure it is a bug, tried it with multiple weapons and with hands. stamina, hunger and health were full.

Good luck with you game btw, looks awesome up until that point. Do you also know This Game by chance?
Its another Zombie NTR game that I really liked
 

MN0X_

Newbie
Game Developer
Nov 18, 2021
16
94
Pretty sure it is a bug, tried it with multiple weapons and with hands. stamina, hunger and health were full.

Good luck with you game btw, looks awesome up until that point. Do you also know This Game by chance?
Its another Zombie NTR game that I really liked
I've played it before, and I really like the hidden NTR aspect of this game, although there were a few situations that I thought were a little strange (but I still enjoyed them). Personally, I think the character design is quite good. Originally, I designed Sophia with shorter hair than her current design, but it looked a bit too plain, so I tried finding a more unique hairstyle, and that's how I ended up with the current design.
 

Mini

Newbie
Jun 24, 2017
55
103
Thank you for the feedback on both the game and the contact methods! Regarding in-game dialogue, the invitation to talk on Discord and SubscribeStar is an old message I created and forgot to update (my SubscribeStar account is currently under review). It's a little embarrassing that people have seen it (haha). After seeing your post and other comments, I realized that making Discord public might be more beneficial for development (though I am a little concerned about people causing trouble or spamming). I'll need a little time to set up Discord. This is my first time trying a Discord Community, and I'm not very familiar with all the features yet.

I've tried "Zombie's Retreat" and found it more enjoyable than I initially thought (I played for almost 5 hours straight). I think I might try simplifying the weapon system and making each weapon more distinct.
No problem :) I'm aware a lot of creators have issues creating Subscribestar pages. Make sure you've tried creating it on Subscribestar.adult and not Subscribestar, that's a common mistake that can slow down the creation of your page by quite a lot.
About Discord, I wouldn't worry so much if I were you. People are much more chill there than they may be on here, for example. Your biggest worry would be spambots who link phishing links, but those can be gotten rid of pretty easily. It's definitely worth making if public for that extra feedback and exposure you get from it.

Sorry if this is a little pushy for a question, but what are your plans in terms of content in the future? I really don't like that NTR guy, lol. Any plans for modifications?

Cheers
 
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4.30 star(s) 3 Votes