Unity ZinSeer [v0.0.1 Demo] [MN0X]

4.30 star(s) 3 Votes

ZamZom

Newbie
May 24, 2020
18
62
Will def keep my eye on this project, the inspiration is a big plus, loved NTR SurvivalZ, and was thinking about dabbling with building something similar, so you have my full attention on this.
 

Lewdkerwin

Newbie
Feb 27, 2021
17
17
It's pretty annoying that the first interaction with a bed informs you that resting with less than 30 in the hunger meter makes your health go down ,and if it is infact lower, it gives no opportunity to correct that mistake in the tutorial message. Consider giving the option to say you are not ready to rest after this pop up so we can avoid the unnecessary damage. Also had an incident when trying to go back for the father with zombies despawning and then popping back up in a different spot. It was just outside of the target house slightly south and east between the streetlights somwhere
 
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Blobara

New Member
Oct 9, 2017
3
15
As a very big fan of NTR Survival Z (I really like corruption elements in games), what I think works well erotically about that game in the NTR route is the idea that, while you're out exploring, things are happening at the base and you can sort of work out what's happening because the symbols are incredibly good at evoking the actions that are occurring but without being too explicit. Then, after you return, you have the option to see exactly what did happen. This works incredibly well because you get a lot of build-up and tension as to the sexual activity and get to see it if you want.

The obvious nature of your companion resisting but inevitably succumbing to sexual advances aside, the evocative yet somewhat subtle symbols add a lot to the experience. Personally, I think that the current symbols that are displayed in this game are too focused on being just facial expressions (I am aware this may be because there's not much else happening as of yet). It might be nice to add some variety in order to better stimulate, and tease, the imagination of the player. For, example in the original game, the moments the antagonist became aroused were very clear by usage of more literal body-oriented symbolism. It makes his lewd intentions more clear and sets a tone. You could very easily use a hand, say, to demonstrate groping.

Also, the ability to read her diary and see the events if you want was a welcome addition in NTR Survival Z, as you could maintain a level of tension if you want, but indulge in the reality of it otherwise. The player able to more easily adjust the level of eroticism.

Furthermore, you see some physical changes happen to the companion in the menu section of NTR survival Z if you wanted too as well (I.e. you could see her getting naked or having cum on her). I think this was a very good feature that was similarly used to a much greater degree in Navigating The Rift and is a large part of why it was so anticipated.

I'm not trying to demand anything, I'd be grateful for whatever was made, but these are features that I think might benefit the erotic side of the game. If even one thing I mentioned resonates with anybody, then that makes this comment worth typing for me. I'd like to state that this game already seems incredibly promising and I'm thankful for that.

P.s. I know there's been a lot of feedback about gameplay elements so I'll not talk about that except to say that the combat/exploration sections are perhaps a tiny bit long for a game that's primary focus isn't necessarily full combat. (long comment over).
 

Rolax

Newbie
Oct 18, 2018
87
66
so uhm, I don't know if I'm being dumb or it's a bug, but seems like my LMB doestn't work in game. like, I can select the items and all but I can't hit and can't go forward on text (only pressing space bar or on auto mode). any help?
 

flippy11

Member
May 11, 2017
115
119
so uhm, I don't know if I'm being dumb or it's a bug, but seems like my LMB doestn't work in game. like, I can select the items and all but I can't hit and can't go forward on text (only pressing space bar or on auto mode). any help?
press F to hold weapon
 
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flippy11

Member
May 11, 2017
115
119
so, so far, is there actually any content besides fighting zombies and seeing face bubbles? i found the father and returned and then nothing?
 

jonaru001

Newbie
Apr 4, 2022
22
29
It's pretty annoying that the first interaction with a bed informs you that resting with less than 30 in the hunger meter makes your health go down ,and if it is infact lower, it gives no opportunity to correct that mistake in the tutorial message. Consider giving the option to say you are not ready to rest after this pop up so we can avoid the unnecessary damage. Also had an incident when trying to go back for the father with zombies despawning and then popping back up in a different spot. It was just outside of the target house slightly south and east between the streetlights somwhere
oh i thought it was bugged; yeah i loved this demo BUT thats definately super annoying; it doesnt help that intro scene is quite literally harder to navigate than anything in the og game lol
 
Last edited:

MN0X_

Newbie
Game Developer
Nov 18, 2021
16
94
As a very big fan of NTR Survival Z (I really like corruption elements in games), what I think works well erotically about that game in the NTR route is the idea that, while you're out exploring, things are happening at the base and you can sort of work out what's happening because the symbols are incredibly good at evoking the actions that are occurring but without being too explicit. Then, after you return, you have the option to see exactly what did happen. This works incredibly well because you get a lot of build-up and tension as to the sexual activity and get to see it if you want.

The obvious nature of your companion resisting but inevitably succumbing to sexual advances aside, the evocative yet somewhat subtle symbols add a lot to the experience. Personally, I think that the current symbols that are displayed in this game are too focused on being just facial expressions (I am aware this may be because there's not much else happening as of yet). It might be nice to add some variety in order to better stimulate, and tease, the imagination of the player. For, example in the original game, the moments the antagonist became aroused were very clear by usage of more literal body-oriented symbolism. It makes his lewd intentions more clear and sets a tone. You could very easily use a hand, say, to demonstrate groping.

Also, the ability to read her diary and see the events if you want was a welcome addition in NTR Survival Z, as you could maintain a level of tension if you want, but indulge in the reality of it otherwise. The player able to more easily adjust the level of eroticism.

Furthermore, you see some physical changes happen to the companion in the menu section of NTR survival Z if you wanted too as well (I.e. you could see her getting naked or having cum on her). I think this was a very good feature that was similarly used to a much greater degree in Navigating The Rift and is a large part of why it was so anticipated.

I'm not trying to demand anything, I'd be grateful for whatever was made, but these are features that I think might benefit the erotic side of the game. If even one thing I mentioned resonates with anybody, then that makes this comment worth typing for me. I'd like to state that this game already seems incredibly promising and I'm thankful for that.

P.s. I know there's been a lot of feedback about gameplay elements so I'll not talk about that except to say that the combat/exploration sections are perhaps a tiny bit long for a game that's primary focus isn't necessarily full combat. (long comment over).
Thank you for pointing out the highlights of NTR Survival Z. Your suggestions were very helpful. I might not design it exactly like the original, but I'll try to create a similar feeling for future versions. In Demo 0.0.1, I chose to use emojis first because I hadn't prepared sprites for different emotions and actions yet (but I have a list of what needs to be done).

I chose to release Demo 0.0.1 earlier because I wanted to see and gather feedback for my game. This will help me know what functions I should add, change, or remove from my game (because sitting and brainstorming ideas alone seems like it would work for me, but doesn't work as well when tested with other players).
 

MN0X_

Newbie
Game Developer
Nov 18, 2021
16
94
It's pretty annoying that the first interaction with a bed informs you that resting with less than 30 in the hunger meter makes your health go down ,and if it is infact lower, it gives no opportunity to correct that mistake in the tutorial message. Consider giving the option to say you are not ready to rest after this pop up so we can avoid the unnecessary damage. Also had an incident when trying to go back for the father with zombies despawning and then popping back up in a different spot. It was just outside of the target house slightly south and east between the streetlights somwhere
I'll also make adjustments to the sleeping mechanics. As for the zombie despawning, it seems like a bug. I'll find a fix before releasing the next version.
 

MN0X_

Newbie
Game Developer
Nov 18, 2021
16
94
No problem :) I'm aware a lot of creators have issues creating Subscribestar pages. Make sure you've tried creating it on Subscribestar.adult and not Subscribestar, that's a common mistake that can slow down the creation of your page by quite a lot.
About Discord, I wouldn't worry so much if I were you. People are much more chill there than they may be on here, for example. Your biggest worry would be spambots who link phishing links, but those can be gotten rid of pretty easily. It's definitely worth making if public for that extra feedback and exposure you get from it.

Sorry if this is a little pushy for a question, but what are your plans in terms of content in the future? I really don't like that NTR guy, lol. Any plans for modifications?

Cheers
I will try changing the antagonist's design. At least make him look like a more deserving villain or someone who would attempt to NTR other people's wives.
 

LordUlrich

Member
May 16, 2020
145
124
Not a bad game overall. The NTR antagonist looking like a overall nice guy is new and refreshing, beats the overused playboy type we normally see. Makes feel more personal since he doesn't look like he forces her into but actually steals her heart. The gameplay could use some fine tuning, maybe the passing of time to help show how long you are gone. Makes no sense to always wonder around during the dark, or after you leave your wife immediately starts getting flirty with the doctor. After you made it to the Dads house and started checking rooms sure, but it doesn't feel like the NTR flows very well just yet. Still looking forward to future updates.
 
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Champinon

Member
May 20, 2017
340
692
I will try changing the antagonist's design. At least make him look like a more deserving villain or someone who would attempt to NTR other people's wives.
It's quite refreshing to have a character who doesn't look like your average NTR villain, though. It's way more interesting than having another Gyaru-oh, Playboy or ugly fat man who acts like a dick.
 

EmielRegis

Newbie
May 9, 2018
22
21
First of all I would like to state that I am a big fan of NTR survival Z and Her fall in the last days so this game already has plus points from me. This is also the reason why I decided to try the demo aiming to give some suggestion to the dev. So some of my recommendation would be:

1) I like the idea of limited sight it is original but with overall darkness of the enviroment I sometimes had problems navigating. For example walking up and down the stairs was confusing and I sometimes ended in the same level. I would recommend increasing the range of sight a bit.
2) I would recommend lowering the amount of health of some zombies I think they are too strong which requires huge concentration to defeat them which complicates watching the faces in the background during the scenes which IMO is great concept and I really liked it in NTR survival Z.
3) The concept of faces in the background describing what the female protagonist is up to is not a bad idea but I would still prefer the concept of body parts (boobs etc.) items (clothes, condom etc.) and positions intruduced in the NTR survival Z it gives more details.
4) Increasing selling prices of some objects I eventually realized that it is only worth to collect and sell weapons because for me it was annoying pick up items which you can sell for either 4G in one shop or 6G in the other one while you can sell a weapon for so much more and you really need the money for new skills which are quite expensive. Especially when the backpack is limited.
5) Decrease number of doors which you can not open (both in safezone and outside in the city) and the rooms which are empty (for example in the clinic) for me it was bit difficult to navigate in the map.
6) What IMO is the great mechanic for these kind of games is the posibillity to sell unique object you can find during exploration which later can antagonist buy and use. For example condoms, lingeries, handcuffs, whip etc.

But still @MN0X_ thank you for your hard work and I wish you all the best creating your game. I will be watching your posts here with great interest :)
 
4.30 star(s) 3 Votes