Create and Fuck your AI Cum Slut –70% OFF
x

HTML Zoolux Eternum [v0.1.1] [Grimward]

4.70 star(s) 7 Votes

GrogGuy

Member
Apr 3, 2022
160
252
140
Seems interesting so far.

Two defects I noticed while playing that may already have been mentioned:

1. Entering coordinates for the succubus mission fails if you leave out the trailing 0s. Maybe just trim leading and trailing 0s from the input?

2. Not exactly sure how I got into this situation, but at one point I got into a situation where I couldn't interact with any planets.
I think it happened by immediately clicking "order" then "back" then "bridge" when opening the game, rather than scrolling down to start the tutorial. (or just always allow both?)

Recommendations:

1. Options page. Specifically so you can swap between manually inputting coordinates and using buttons.
2. Allow using space instead of enter (for those of us using awsd instead of arrow keys)
3. Pressing Enter (or space) after navigating to a planet should return you to the navigation menu.
4. Arrow keys kind of don't work for navigating since it also scrolls the page. Because it's used for both, I feel like I can't use them for either (hence me using awsd and wanting space to work for enter)
5. Gallery system of sorts for scenes already seen. It makes sense our alien protagonist would record experiments anyway =P.
 
Oct 14, 2020
16
30
80
Seems interesting so far.

Two defects I noticed while playing that may already have been mentioned:

1. Entering coordinates for the succubus mission fails if you leave out the trailing 0s. Maybe just trim leading and trailing 0s from the input?

2. Not exactly sure how I got into this situation, but at one point I got into a situation where I couldn't interact with any planets.
I think it happened by immediately clicking "order" then "back" then "bridge" when opening the game, rather than scrolling down to start the tutorial. (or just always allow both?)

Recommendations:

1. Options page. Specifically so you can swap between manually inputting coordinates and using buttons.
2. Allow using space instead of enter (for those of us using awsd instead of arrow keys)
3. Pressing Enter (or space) after navigating to a planet should return you to the navigation menu.
4. Arrow keys kind of don't work for navigating since it also scrolls the page. Because it's used for both, I feel like I can't use them for either (hence me using awsd and wanting space to work for enter)
5. Gallery system of sorts for scenes already seen. It makes sense our alien protagonist would record experiments anyway =P.
I came here to provide some feedback, but you nailed literally every single complaint I had lmao. Given the way the core gameplay loop works, reducing user friction on navigation is huge. It also makes it easier to play one-handed...

I know the instructions point out that you can change music volume but not sound effects; is there any technical reason behind that, or is it just not a priority? For me, it's kind of a buzzkill having to mute the entire tab and miss out on the mp4 audio because the sound that plays when you mind control someone is kinda repetitive and loud.

Looking at the html, it seems like the value should be vaguely configurable (same with the mp4s embedded in the page, although I think you need a little event-driven javascript that runs "onloadstart" for that). Given there's already one slider for music volume, it seems like it would be fairly straightforward to control sound effects and/or default video volume with two other sliders. Maybe I'm missing something, but as a data point there's at least one person bummed out about this out there.

Nitpicky nonsense aside, absolutely love the game! Great premise + huge amount of content for a 0.1.X release.
 
Last edited:
  • Like
Reactions: GrogGuy

GrimwardGame

Newbie
Jul 7, 2025
43
113
42
Thanks for these observations, bug reports, and suggestions. I’ll integrate them into the Travel UI. I’ll also try to figure out a fix for the sounds. The main problem right now is that I started working on the sound effects with the wrong code. I can add a slider for the video sounds and control them globally, but all the other sounds currently work as separate entities. By the time I finished the update, I realized I totally fucked it up :D But now, as I’m writing this, I think I might have just figured out the solution.

Also, I’ve already made some alternative sounds for the mind control feature, so that will be more varied too.

Regarding the GrogGuy issue - yeah, the problem there was that it never entered the second page. A lot of variables are loaded there, so that’s why it ended up with an empty game.
 

DespicableWalrus

New Member
Aug 25, 2023
2
2
79
Love the game, and have yet another suggestion for navigation. Try setting it up like a combination lock:

^^^^
0000
vvvv

This sort of deal. Overall it's less clicks than having to use the +10 +1 click system as you can alter which ever place directly.
 
  • Like
Reactions: GrimwardGame

Ellioto

Active Member
Sep 26, 2017
692
364
228
nice game, i think the second mal0 meeting was a bit to fast but thats my only issue. anyone know any similar games?
 

lepassager

New Member
Jun 26, 2025
9
1
22
Tried it out - unsure if you need to start a new game but the two 'Radar' events (Sadako and the MH girl) both break, same with collecting some of the comics earlier on.
Also I think the minigame for avoiding asteroids is harder? I hate the asteroid minigame it should be like half as long imo
 

GrimwardGame

Newbie
Jul 7, 2025
43
113
42
Tried it out - unsure if you need to start a new game but the two 'Radar' events (Sadako and the MH girl) both break, same with collecting some of the comics earlier on.
Also I think the minigame for avoiding asteroids is harder? I hate the asteroid minigame it should be like half as long imo
Which browser are you running it from, and what exactly is the error? (Unfortunately, it doesn’t occur for me in Chrome, so I don’t even know what I should be fixing.)
Are you sure it’s actually broken? Unlike the earlier radar events, there’s no slider here. You need to spot a small change — a flashing light — which indicates the clickable area, at least in the case of the MH girl. As for Sadako, if you mean the planet with the dog, all three clickable spots are already marked on the image with a box.
 
Last edited:

GrimwardGame

Newbie
Jul 7, 2025
43
113
42
Yeah I cannot believe there's MORE asteroid minigames and they still have no reward
If you had told me earlier that it was this annoying, I’d have scrapped it — but alright, I’ll adjust it in the next update :D Anyway, you can skip it with the Ctrl key.
 

hatass

Member
Oct 6, 2017
168
158
87
If you had told me earlier that it was this annoying, I’d have scrapped it — but alright, I’ll adjust it in the next update :D Anyway, you can skip it with the Ctrl key.
I did
  • Pirate meterorite chase - B for effort, definitely needs a progress bar until the end, more variety of stuff to dodge and maybe even shoot. Perhaps my biggest problem with this one is that unlike the other ones you aren't doing a minigame for a reward (which feels nice and can be skipped), you're doing it because you have to and you get nothing for it. I would avoid that sort of design on in general unless it's something short, like where you need to mash space that one time.
 

lepassager

New Member
Jun 26, 2025
9
1
22
Which browser are you running it from, and what exactly is the error? (Unfortunately, it doesn’t occur for me in Chrome, so I don’t even know what I should be fixing.)
Are you sure it’s actually broken? Unlike the earlier radar events, there’s no slider here. You need to spot a small change — a flashing light — which indicates the clickable area, at least in the case of the MH girl. As for Sadako, if you mean the planet with the dog, all three clickable spots are already marked on the image with a box.
Yeah I was on Chrome as well, loaded from a previous completed save, basically there was an HTML error in both scenes, and in specifically the Sadako Rader one, all sliders didnt' change the image/flash anything. In the MH girl one, the radar slider didn't appear at all. I'm guessing maybe it had something to do with my save perhaps - so I'll try from a fresh one to see any let you know whenever I get to it! Despite these hiccups love the game and always excited when I see an update
 
4.70 star(s) 7 Votes