HTML Zoolux Eternum [v0.1.1] [Grimward]

4.60 star(s) 5 Votes

GrogGuy

Member
Apr 3, 2022
157
229
Seems interesting so far.

Two defects I noticed while playing that may already have been mentioned:

1. Entering coordinates for the succubus mission fails if you leave out the trailing 0s. Maybe just trim leading and trailing 0s from the input?

2. Not exactly sure how I got into this situation, but at one point I got into a situation where I couldn't interact with any planets.
I think it happened by immediately clicking "order" then "back" then "bridge" when opening the game, rather than scrolling down to start the tutorial. (or just always allow both?)

Recommendations:

1. Options page. Specifically so you can swap between manually inputting coordinates and using buttons.
2. Allow using space instead of enter (for those of us using awsd instead of arrow keys)
3. Pressing Enter (or space) after navigating to a planet should return you to the navigation menu.
4. Arrow keys kind of don't work for navigating since it also scrolls the page. Because it's used for both, I feel like I can't use them for either (hence me using awsd and wanting space to work for enter)
5. Gallery system of sorts for scenes already seen. It makes sense our alien protagonist would record experiments anyway =P.
 
Oct 14, 2020
16
28
Seems interesting so far.

Two defects I noticed while playing that may already have been mentioned:

1. Entering coordinates for the succubus mission fails if you leave out the trailing 0s. Maybe just trim leading and trailing 0s from the input?

2. Not exactly sure how I got into this situation, but at one point I got into a situation where I couldn't interact with any planets.
I think it happened by immediately clicking "order" then "back" then "bridge" when opening the game, rather than scrolling down to start the tutorial. (or just always allow both?)

Recommendations:

1. Options page. Specifically so you can swap between manually inputting coordinates and using buttons.
2. Allow using space instead of enter (for those of us using awsd instead of arrow keys)
3. Pressing Enter (or space) after navigating to a planet should return you to the navigation menu.
4. Arrow keys kind of don't work for navigating since it also scrolls the page. Because it's used for both, I feel like I can't use them for either (hence me using awsd and wanting space to work for enter)
5. Gallery system of sorts for scenes already seen. It makes sense our alien protagonist would record experiments anyway =P.
I came here to provide some feedback, but you nailed literally every single complaint I had lmao. Given the way the core gameplay loop works, reducing user friction on navigation is huge. It also makes it easier to play one-handed...

I know the instructions point out that you can change music volume but not sound effects; is there any technical reason behind that, or is it just not a priority? For me, it's kind of a buzzkill having to mute the entire tab and miss out on the mp4 audio because the sound that plays when you mind control someone is kinda repetitive and loud.

Looking at the html, it seems like the value should be vaguely configurable (same with the mp4s embedded in the page, although I think you need a little event-driven javascript that runs "onloadstart" for that). Given there's already one slider for music volume, it seems like it would be fairly straightforward to control sound effects and/or default video volume with two other sliders. Maybe I'm missing something, but as a data point there's at least one person bummed out about this out there.

Nitpicky nonsense aside, absolutely love the game! Great premise + huge amount of content for a 0.1.X release.
 
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GrimwardGame

Newbie
Jul 7, 2025
34
103
Thanks for these observations, bug reports, and suggestions. I’ll integrate them into the Travel UI. I’ll also try to figure out a fix for the sounds. The main problem right now is that I started working on the sound effects with the wrong code. I can add a slider for the video sounds and control them globally, but all the other sounds currently work as separate entities. By the time I finished the update, I realized I totally fucked it up :D But now, as I’m writing this, I think I might have just figured out the solution.

Also, I’ve already made some alternative sounds for the mind control feature, so that will be more varied too.

Regarding the GrogGuy issue - yeah, the problem there was that it never entered the second page. A lot of variables are loaded there, so that’s why it ended up with an empty game.
 
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allemagne

New Member
Dec 27, 2023
6
6
Isn't 90% of the content just stolen art/animations, are you planning on replacing them at some point? A good half of them are from nocure21o.
That is par for the course for HTML games.
I think that the framing device and the fun writing is a value-add, and it's fun.
 
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4.60 star(s) 5 Votes