0x52

Ren'Py Magician
Modder
Donor
Game Developer
May 23, 2019
1,560
5,912
My stats now and still not getting it to trigger
View attachment 2533392
To unlock "it's a date!" you need to have completed:
  • Gina: Find something to do with Gina in the city
  • Cassie: Is it a date?
  • Olivia: In her face!
  • Alexia: Visit the cheerful girl in the coffee shop
  • Katia: Keep training with Katia and have fun
  • Charlene: Bedtime stories
  • Ms. Cooper: Second lesson
From your screenshot it seems that Alexia's quest could be missing. You'll find her at the coffee shop on Friday at midnight
 
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Fallen Angel Productions

Engaged Member
Game Developer
May 16, 2017
2,602
9,558
To unlock "it's a date!" you need to have completed:
  • Gina: Find something to do with Gina in the city
  • Cassie: Is it a date?
  • Olivia: In her face!
  • Alexia: Visit the cheerful girl in the coffee shop
  • Katia: Keep training with Katia and have fun
  • Charlene: Bedtime stories
  • Ms. Cooper: Second lesson
From your screenshot it seems that Alexia's quest could be missing. You'll find her at the coffee shop on Friday at midnight
it worked thanks for the help
 
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MrD812

Well-Known Member
Oct 24, 2021
1,328
1,756
This is what I call constrictive criticism, which I love to pay attention to.

I understand what you're saying, and indeed they are many characters (too many maybe, lol), it's impossible to like them all, of course.
It would be great to have free choice in all, multiple paths and almost infinite interactions, but doing that would be a really complex job if not impossible. So we must be careful to choose wisely where there are paths that split, what this entails, how you will interact in each case, with which characters, etc...

In some secondary characters it will be (and is) possible to choose whether to continue interacting with them, as is already the case of Charlene and Katia, where you can choose to finish the path with them; the same will happen with other secondary characters, what happens is that we want the player to at least interact with them for a while, to know them not only at first sight, but their way of being, their life, their interests, etc, and then you can choose whether to continue or not.

In other characters that are part of the main plot this option will not be given because it would not make sense, but there will be multiple paths for them.
But keep in mind that these things take an incredible amount of planning (ending up with smoke coming out of your head, lol).
Cannot count on two hands & feet how many Dev's ended up regretting "to many" characters, LI's, Side Characters, Stories, Paths..
There will always be particulars blatantly not setting quite right with several.
Irrelevant to context of story-lines/paths AND can be real deal brakers.

As well as some features, choices(or lack there of), actions, kinks and so on.
Consistency, being forthcoming is most important for most if not all cases.
Can never please everyone however, is wise to take much into perspective view(s) accordingly.

Best Of Luck!(y)
 
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Anony9876

Member
Aug 27, 2021
101
31
Does anyone know why i can't save, it gives me the error below, is it because i downloaded the version 0.6.2 and it's bugged ( downloaded it from the mega link in the first page) or is it because i have added the cheat mod too?

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 372, in __call__
    renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <class 'store.Requirement'>: attribute lookup store.Requirement failed

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\ast.py", line 914, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\ui.py", line 297, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\display\core.py", line 3518, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\display\transition.py", line 47, in event
    return self.new_widget.event(ev, x, y, st)  # E1101
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\display\screen.py", line 714, in event
    rv = self.child.event(ev, x, y, st)
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\display\behavior.py", line 962, in event
    return handle_click(self.clicked)
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\display\behavior.py", line 897, in handle_click
    rv = run(action)
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\display\behavior.py", line 320, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 372, in __call__
    renpy.save(fn, extra_info=save_name)
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\loadsave.py", line 419, in save
    six.reraise(t, e, tb)
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\loadsave.py", line 405, in save
    dump((roots, renpy.game.log), logf)
  File "D:\BigCitysPleasures-0.6.2-pc-Uncensored\BigCitysPleasures-0.6.2-pc\renpy\loadsave.py", line 49, in dump
    cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
PicklingError: Can't pickle <class 'store.Requirement'>: attribute lookup store.Requirement failed

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Big City's Pleasures 0.6.2
Tue Apr 25 21:41:03 2023
 

sonofwar777

Newbie
Nov 4, 2017
19
1
can anyone help solve this problem?

I'm sorry, but an uncaught exception occurred.

While running game code:
ScriptError: could not find label 'start'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 277, in bootstrap
File "renpy/main.py", line 682, in main
File "renpy/main.py", line 146, in run
File "renpy/execution.py", line 937, in run_context
File "00start.rpyc", line 287, in script
File "renpy/script.py", line 927, in lookup
ScriptError: could not find label 'start'.
 

Boehser Onkel

Forum Fanatic
Modder
Feb 20, 2021
4,088
6,015
can anyone help solve this problem?

I'm sorry, but an uncaught exception occurred.

While running game code:
ScriptError: could not find label 'start'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 277, in bootstrap
File "renpy/main.py", line 682, in main
File "renpy/main.py", line 146, in run
File "renpy/execution.py", line 937, in run_context
File "00start.rpyc", line 287, in script
File "renpy/script.py", line 927, in lookup
ScriptError: could not find label 'start'.
delete the persistent files on both save locations
 

Boehser Onkel

Forum Fanatic
Modder
Feb 20, 2021
4,088
6,015
I have tried and the result remains the same
well

maybe try to delete the whole folders then

this error is related to saves/ save locations (mostly)
which means you may have to start over , or try to make a backup of the latest of your saves first (not the folder -they need to recreated ) , once this done start the game to recreate the save folders and put your backup save in

no guarantee this will work
 

tonydurrant

Member
Sep 17, 2019
186
1,901
Here's a news update from the dev team. It looks like they will continue the more frequent shorter updates, and ready have planned the scope of the next update, which they are working on now.
_________



News and poll results

Hi people,

Sorry it's taken so long to post things here. Rest assured that we've been working hard for days.
Not only we started the production of the new version as soon as we knew the result of the poll for the new scenes, but we have also made great progress in organizing the path of important characters in the game.
Keep in mind that our job is not only to produce nice images and animations that are appealing to your eyes, hehe, but also to think carefully about the plot and dialogues, because we do have a story that we'd like to tell as well. In order to iron this out, I've been brainstorming with Wanderan for days now to come to the best decision (in our humble opinion) as to the plot details of crucial characters in the game, and also to establish the points at which their "ACT I" will end.
It's already been mentioned that, given the large size of the game, several Acts are planned. This is the reason to think about the progression of each character until the end of its ACT I.
In short, it's hard work to think about the plot and the interactions that there will be, in addition to the creation of content.


Without further ado, here are the results of the March polls:
Result of the polls for the 0.7 version scenes

Taking into account that the scene chosen for us to be able to continue properly with the main plot of the game has been "Gina's comeback", and also thinking about the duration that each scene is going to have and the time we have to create them, most likely v0.7 will contain the following scenes:
  • Gina's comeback
  • Rebels at the park
  • More about Belinda

To say that the scene with the Rebels is already half done. We revised the dresses that they would wear, chose a "proper" outfit for the MC (lol), and looked for and set up a new stage apart from the park, because believe me, the Rebels don't mess around and there's already going to be "action"! >:)
As for the rest, we already had the scenes for Gina in mind for some time, so we focused on the details of the scenes for Belinda.
All ready and in production!
Today there will be previews of the scene with the Rebels and later for the others ;-)

I'm sorry because some of you were waiting for Cassie, I know she is very loved by many, and the results seen in Patreon could lead to confusion because she really had more votes, but you know that in the polls we take into account the voting power according to the Tier, so Belinda has advanced her.
And given the time we have to create scenes with the 3 characters mentioned above, I don't see feasible that Cassie will be in this next version, because I don't want to create a quick and meaningless scene for her, she deserves more!


Results of the poll of the Specials


"Pervert's Dreams" Winner: Gina
For the "Pervert's Dreams", since the poll is only for a specific Tier, there is no need for the calculation table.

Well, as for the Specials, as I previously commented, it hurts me a lot not to be up to date with them, honestly, it's something that burns me inside and I have to solve it as soon as possible. But for priorities, it was more important to be able to apply correctly the new deadline in the updates, and this is working well I think, so I'm happy about it, but constantly thinking about how to catch up with the specials for you, it's a more than deserved award!
I took advantage of the 15 days since the poll for the new v0.7 scenes was published until the results were known to create some, but not as many as I would have liked.
My intention is to catch up with all of them and then send them to whoever corresponds, as I remind you that Patreon keeps track of subscriptions and will send you all the delayed specials.
Thinking of being able to do this and once and for all catch up, I thought it would be good to take August to be able to do it. For a few years now I've been taking advantage of August to speed up some long overdue releases (like v0.4 and v0.5). In this case, since it's different now because we have adopted the new system of deadlines to publish the new versions, I would take advantage of that month to catch up with the specials; it would be a month dedicated exclusively to it, and probably to be able to do some other things that I find it hard to find time for, like revamping our Discord server, making some improvements in Patreon, etc...
By August we will have already released the new v0.7, so it's a good time to do it between versions (note: We will probably have some extra time before we get to August, so depending on those extra days it will be decided whether to do a "quick release" for the game, or take advantage of those days for the specials as well).
In any case it's my deepest wish to catch up with that and from then on be able to offer it to you every month as usual.
I've had a couple of busy weeks and didn't even have time to upload the polls for the April Specials, sorry.
I will upload them today and in the middle of the month I will upload the ones for May.
NOTE: Please know that the Patreon payment system has been changed, it used to be at the beginning of each month, and now it's according to the day you have subscribed, this way we avoid that someone who subscribes at the end of the month ends up paying again after a few days, something that, although we warned, ended up happening. I think it's not the best for us in terms of payments, but it's the best for you, the patrons, so it was our duty to do it!
So some of you who signed up last month, depending on the day, will still be able to vote, or others not if you have decided to unsubscribe before the end of the month. In any case you know that the specials will be sent to you.


We will keep you updated.
Thanks for your support!!!!
 

Surplouf

Member
May 5, 2020
190
190
I have a problem. All quest is done except with Gina. I erase the two persistent, check my phone and find any solution for trigger the quest.

A screenshot is the better to show the problem:

Capture d’écran du 2023-05-10 07-28-30.png
 
3.10 star(s) 93 Votes