- Dec 31, 2021
- 51
- 46
This thread is completely dead; now that I've completed the gallery and have added all scenes and enemies to their respective inflation tables, there is really no point in continuing to post here.
List of Changes:
Scene Table (Belly Inflation):
Enemy Table (Belly Inflation):
Attached are the modified game's dll and a modified Game Options' dll in order for scene-based inflation to work correctly in the gallery, if you're using Game Options' inflation settings.
Note that this version of Game Options isn't the latest. I've asked the person who originally dumped the mods here if he could dump the latest version and two new mods, but haven't received any response for weeks.
I've also written and attached a Python script for decrypting and formatting the game's data (requires 3rd party library pycrypto or pycryptodome).
Go through my previous posts, if you need more details.
EDIT: Inflation and deflation are now gradual and smoother.
EDIT: Added a patched version of the Game Options mod at its latest version.
EDIT: See https://f95zone.to/threads/last-evil-v3-0-1-flametorch.47693/post-12693613
EDIT: See https://f95zone.to/threads/last-evil-v3-0-1-flametorch.47693/post-13743943
List of Changes:
- Belly inflation is now applied based on the scene or enemy (Temptation).
- Cum decal levels are now based on the scene or enemy (Temptation).
- Cum decals are no longer stored in the save data.
- Added belly deflation on turn start (plays visual and sound effects, reduces belly size).
- Added belly inflation to the Merchant (2 scenes).
- Disabled belly inflation for scenes that have animation-based inflation (2 scenes).
- Restored a previously disabled scene.
- Fixed Temptation's deadlock with Bone Piles.
- Fixed a couple of option checkboxes that always show as "checked".
- Fixed the infamous visual glitch that hides most of the screen's contents.
- Fixed purity triggering on wrong effects and reworked it a bit.
- Fixed immortal triggering on negative (wound) cards.
- Fixed "Change of Plan" talent not working together with preparation.
Scene Table (Belly Inflation):
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Enemy Table (Belly Inflation):
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Attached are the modified game's dll and a modified Game Options' dll in order for scene-based inflation to work correctly in the gallery, if you're using Game Options' inflation settings.
I've also written and attached a Python script for decrypting and formatting the game's data (requires 3rd party library pycrypto or pycryptodome).
Bash:
# Decrypt and decompress, but no formatting
decrypt.py <path-to-data>
# Decrypt, decompress and format it to readable non-compact json
# For json stored data, e.g. ActorData
decrypt.py <path-to-data> json
# Decrypt, decompress and format it to tab-separated values table
# For game tables, e.g. GameTable_Scene
decrypt.py <path-to-data> table
Go through my previous posts, if you need more details.
EDIT: Inflation and deflation are now gradual and smoother.
EDIT: Added a patched version of the Game Options mod at its latest version.
EDIT: See https://f95zone.to/threads/last-evil-v3-0-1-flametorch.47693/post-12693613
EDIT: See https://f95zone.to/threads/last-evil-v3-0-1-flametorch.47693/post-13743943
Last edited: