- Jan 23, 2018
- 90
- 206
Nice gameplay and scenes. Too bad NPCs can't be turned transparent.
To unlock the gallery, with dnspy, you can go to UIElement_GallarySlot - Refresh() and set the flag to be always true after the two
flag = GameManager.Data.CheckGalleryEncounterRegisted(this._tid);
flag = GameManager.Data.CheckGallerySceneRegisted(this._tid);
checks. Or maybe you could manipulate these to always output true.
There is also a way to boost skills/xps
by changing in ProfileData - public int Exp
to
But that will only work after getting XP once (I think you have to die once for that?)
But this will skip the bonuses like higher health, so not a good idea. Maybe something better can be found.
To unlock the gallery, with dnspy, you can go to UIElement_GallarySlot - Refresh() and set the flag to be always true after the two
flag = GameManager.Data.CheckGalleryEncounterRegisted(this._tid);
flag = GameManager.Data.CheckGallerySceneRegisted(this._tid);
checks. Or maybe you could manipulate these to always output true.
There is also a way to boost skills/xps
by changing in ProfileData - public int Exp
Code:
this.exp.val = Mathf.Clamp(value, 0, SingletonBase<ExpTable>.Instance.GetRequireExpByLv(SingletonBase<ExpTable>.Instance.GetMaxLevel()));
Code:
this.exp.val = Mathf.Clamp(value, SingletonBase<ExpTable>.Instance.GetRequireExpByLv(SingletonBase<ExpTable>.Instance.GetMaxLevel()), SingletonBase<ExpTable>.Instance.GetRequireExpByLv(SingletonBase<ExpTable>.Instance.GetMaxLevel()));
But this will skip the bonuses like higher health, so not a good idea. Maybe something better can be found.