Yeah, those are the ones, THANK YOU. I could always buy the game in a sale and dump the mods, but I REALLY don't want to give a company like Valve any more money, nor allow them to data farm me with adult purchases (I've worked in the gaming industry in the past as a programmer).
A shame that a single known troll antivirus falsely flags it (out of 65) and the site straight up tell normies that you're sharing virus. Report:
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I do appreciate you going out of your way to contribute to online strangers, even if the site and possible future normies trash talk you.
As for the mods themselves, Game Options is pretty much a must and being able to provide a compatible version with my changes is very useful; Game Options will override the SetBellyScale function in order to provide its belly inflation size feature, my code modifies the same function in order to disable the inflation slider in the gallery, as inflation is now scene-based.
Balance Overhaul is sort of a mixed bag by just reading
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Escalating Difficulty (Ascension) is just harder modes, which will be quite tough if you keep landing on slime battles in the sewer.
Since you gave me enough reason to at least try these two mods for a couple of runs, I'll probably fine-tune my inflation algorithm.
Currently the inflation is applied all at once at cum events, but it actually looks a lot better if you gradually apply it during the time the cum particles emitter is active (about 3 seconds).
The following expression does something like that:
Java:
(1f - this._cumTime_In / 3f) * this._belly_inflationIn;
It does require one extra attribute in the GameActor class for each cum event (in, ass, mouth) and the code is significantly more complex as we need to keep track of each event inflation value, cum timers and the previous global inflation value.