- Dec 31, 2021
- 61
- 56
Hi, it has been a long time since I last played the game and I lost most, if not all, of my remaining interest to work on this game after the shitshow I'd to deal with in this thread (you can't see it now in its entirety because the posts got deleted), but there were some changes I didn't agree with.Mod author here. Out of curiousity, anything in that list of changes you disagree with in particular?
I think some cards became too powerful (and made the game even easier), while others remained useless. Out of the top of my head:
- Amplify: This card was always second tier for me compared to other extinct buffs (only really worthwhile if you've multiple hit spells imo), you nerfed it to a point where I wouldn't bother picking it up. If you absolute think a nerf was necessary, at least don't nerf the cost to 1 for the upgraded version.
- Biting Wind: Too powerful. A bleeding deck is already the most powerful deck in the game. +5 bleed to every enemy for a cost of 2 mana is excessive.
- Climax: The extra +5 damage still doesn't make this spell worthwhile, since it still requires 3 turns to apply.
- Deep Kiss: Way too overpowered now, since you don't discard your cards anymore.
- Estrus: Gives too much lust now, making the other cards that give lust sort of useless, since you can pretty much go from near zero to max in one use.
- Heat Blood: I don't remember what it does, but I can't find it in any of my records, so it must still be a pretty bad card.
- Mana Residue: Even before your change, it was hard to come to a situation where this spell would do decent damage, even if you'd draw a bunch of zero mana cost spells (like chill). The extra damage helps, but the extra cost also limits the number of cards you can play, making it too situational, i.e. relying on buffs/debuffs that benefit on multi-hits.
- Masochist: Anything that deals damage to yourself is a bad mechanic in this game, and the buff from -2 to -1 damage still makes this spell a bad choice as the net gain is pretty mediocre.
- Nova: Like the above.
- Rising from Ash: Two immortals is too much imo. You can easily cheese the game with cards like Echo.
- Stoneskin: 1 or 2 toughness, still a useless buff imo, unless you're fighting heavy hitting enemies and you've enough cards to stack high on shield.
- The Mistress: The Mistress is one of the most powerful cards in the game, but I think your nerfs are too much. Just make the upgraded version extinct like the non-upgraded one, without the cost change.
- Time Delatation: I still think this card is worthless by itself, even with the extra -1 morale.
- Tranquility: 4 mana is too much. You can cheese the game with cards such as Black Hole and Luck of the Draw. Maybe 3 is a good compromise.
- Twisted Love: 5 thorns is too much.
- Chaos Seed: Went from the worst card in the game to a very overpowered one. The upgrade of cards is what makes it overpowered imo. Maybe have it apply random status effects, but only ones that last for the entire fight instead of turn-based ones.
- Opportunist: Volatile is a pretty terrible design choice for non buffs/debuffs. Would never pick this card before or after your changes.
- Overflowing Mana: I used this card here and there before your changes (when I needed shield cards), didn't find it useless, but your changes are fine too I guess.
- Strip Down: The debuff (which lasts for the entire fight) is too nasty for me to ever bother with this card.
Artifacts:
- Heroes Cloak: While 1 immortal was underwhelming, 5 is too much. See my comment for Rising from Ash.
- Wilted Rose: 5 thorns is too much.
Talents:
- Devotion: I think nerfing this was a bad idea, considering that most talents are pretty bad in this game. Buffing or reworking the more shitty ones would be a better approach.
- Unstoppable Fury: Still, I would never spend points into this tree, unless I've got everything else from the other two.