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4.30 star(s) 38 Votes

skrewball717

Newbie
Aug 8, 2017
31
49
I haven't played this before and am considering starting it, but am curious how bad the writing/event flow really is in Chapter 1. I expect devs to be hardest on themselves, just want a general feel for it, where is it worth waiting for a completed game in a year+? Or should i just dive right in, because the event/character development, even if flawed, still is done well enough to make sense of everything that comes after. Thanks for any replies/insights.
 

N2TheFire

Active Member
Game Developer
Dec 28, 2019
638
3,107
I haven't played this before and am considering starting it, but am curious how bad the writing/event flow really is in Chapter 1. I expect devs to be hardest on themselves, just want a general feel for it, where is it worth waiting for a completed game in a year+? Or should i just dive right in, because the event/character development, even if flawed, still is done well enough to make sense of everything that comes after. Thanks for any replies/insights.
A very good question. Some will tell you the first Chapter is bad. I am the dev and I can tell you that yes, the pacing is too fast and the writing isn't very good. However, most of those don't go any further and see the improvements I made as I learned and got a bit better. I have plans to go back and redo much of Chapter 1 to bring it to the same level as Chapter 2. Honestly, I would go through it. If my games have one thing going for them, its the music at least. And some of the more emotional scenes and music are in Chapter 1. Try it out and stick with it. If not, thanks for coming by :)
 

GamerDaddy

Well-Known Member
Feb 6, 2023
1,105
630
A very good question. Some will tell you the first Chapter is bad. I am the dev and I can tell you that yes, the pacing is too fast and the writing isn't very good. However, most of those don't go any further and see the improvements I made as I learned and got a bit better. I have plans to go back and redo much of Chapter 1 to bring it to the same level as Chapter 2. Honestly, I would go through it. If my games have one thing going for them, its the music at least. And some of the more emotional scenes and music are in Chapter 1. Try it out and stick with it. If not, thanks for coming by :)
im one of the og players from chapter 1, and ive seen the improvements
 
Apr 2, 2023
62
104
A very good question. Some will tell you the first Chapter is bad. I am the dev and I can tell you that yes, the pacing is too fast and the writing isn't very good. However, most of those don't go any further and see the improvements I made as I learned and got a bit better. I have plans to go back and redo much of Chapter 1 to bring it to the same level as Chapter 2. Honestly, I would go through it. If my games have one thing going for them, its the music at least. And some of the more emotional scenes and music are in Chapter 1. Try it out and stick with it. If not, thanks for coming by :)
Honestly, I don't think the writing is all that bad. There are far worse novel's, sandboxes and stories all over this site. Both stories are highly entertaining and thus far the usage of music is pretty spot on. I, thoroughly, enjoyed the first chapter and reread it on a regular basis much like I do with Last Human and I honestly hope that you continue the interconnection between both moving forward.
 
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Blueray

Well-Known Member
Aug 27, 2020
1,436
476
i wish thy would show more of Melody i wish she did not went back to her game world do u think next update she might come back ? :cry:
 
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Reactions: LordSinner

Danv

Active Member
Aug 21, 2020
869
1,191
this game constantly pops up on my search list and i'm always stop trying to download it when i read "forgiveness, and acceptance" in overview
is it one of those turn-the-other-cheek-pussy-MC game or i'm getting it wrong here? i detest forgiveness as a concept and with kinetic tag on top of it - not like there will be any choice to not be "forgiving and accepting"
 

Evuhl669

Newbie
May 2, 2022
30
28
i love your games so i have no complaints what so ever.. but i do wonder if you are ever going to include a Walkthrough in game or anything? .. =)

Edit: lol bit forgetful i guess.. yaaa no walkthrough needed.. and i didnt feel the need to delete my dumb comment so i just put this in here lol =) ..
 
Last edited:
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Woodstock_1983

Well-Known Member
Sep 16, 2020
1,334
558
if i was the Dev, I would find away to implement voices for the girls. Keep the texts but have the girls talk. just sitting here and reading everything gets boring. I'm at the point where I'm just skipping the first part because I played it in the past and just refreshing my mind.
 

N2TheFire

Active Member
Game Developer
Dec 28, 2019
638
3,107


lh_lexi_nat_022.png





Hello my friends and happy weekend!

Over the last week, I completed several tasks that needed to be done. The intro video was one of them along with the main menu screen animation, which you got to see in devlog 5. That has now been coded in. I also prefabbed some scene locations... I'm still working on that a little, but nearly done. I've already rendered a complete scene as well. So, I'm well into the rendering stage now. Coding is complete (outside of coding in animations as I get to those and fixing some scenes in episode 1 where there is a bunch of dialogue but no images).

I still also plan on adding episode start images. These will basically be sexy images or maybe scenes that relate to something that happens in the episode. I will be adding these for episodes 2, 3, and 4 to catch up... and will add them going forward with each new episode release. I felt like something needed to be added between each episode and my wife actually made the suggestion.

I did begin looking into creating a sort-of replay gallery. Basically, it will be an episode player where you can select the episode you want to watch again instead of creating saves or playing through from the beginning. At the end of each episode, I always say something like "back up a page or two and save your game". And generally, this was your way to keep track of each episode, so you're all set when the next one releases. What I want to do is make it so that when I add an episode, you can simply open the 'episodes' menu and click on the latest episode. And you can still use your save if you choose to do that. I am still working out some kinks in this idea because if someone who has never played before tries to start an episode before they've gone through the character naming and all that, well it will be weird for them. So, I'm experimenting with adding a variable at the beginning that if you don't cross that point (after naming character), then the episodes page will be there, but inactive. Once they've done the naming stuff and that is saved in the 'persistent' file, then they can play any episode they want (the page becomes active). Well, that is the idea at least. I may wait one more update to put this in though since this is a longer episode than most. We'll see how it goes.

My plan for this weekend is to fix episode 1 (the missing images when they're supposed to be walking through the space station to get to the Aurora). That shouldn't take me too long, so hopefully I'll also get some more renders done on the scenes. By the way, there are 19 scenes. Not as many as the previous episode, but some are quite a bit longer than others. Basically, when the 'location' changes in the story, I label that as a new scene (label lh4scene019 - for example). Then, when I work on the rendering, I can focus on a scene at a time. It might sound goofy, but it actually helps me a lot - having a goal to finish each scene, until all 19 are done.

Well, that's it for now. Mother's Day recently passed and at the end of this episode is a scene sort of related to that. You'll understand when you see it. Anyway, back to work! I'm shooting for this to release by my birthday, which is July 28th. Would be nice if I could finish all these graphics before then but realistically, I doubt that will happen. I'll keep you posted. Enjoy your weekend! Love you all, ...Fire
 

N2TheFire

Active Member
Game Developer
Dec 28, 2019
638
3,107
if i was the Dev, I would find away to implement voices for the girls. Keep the texts but have the girls talk. just sitting here and reading everything gets boring. I'm at the point where I'm just skipping the first part because I played it in the past and just refreshing my mind.
If you were the dev and wanted to add voices, and began that process, you would understand why I won't be doing that. Expensive. A lot longer between updates waiting for speech files to be completed by the voice actress (actresses). I'm one guy, I'm not one of those big studios with a team working on this that has the resources to do something like that. To be honest, I see it as a 'visual novel' that you 'read' anyway. Voices are nice (for some VN's) but I actually like reading them. Anyway, I'm already a long time between updates as it is.
 

N2TheFire

Active Member
Game Developer
Dec 28, 2019
638
3,107


View attachment 3644331





Hello my friends and happy weekend!

Over the last week, I completed several tasks that needed to be done. The intro video was one of them along with the main menu screen animation, which you got to see in devlog 5. That has now been coded in. I also prefabbed some scene locations... I'm still working on that a little, but nearly done. I've already rendered a complete scene as well. So, I'm well into the rendering stage now. Coding is complete (outside of coding in animations as I get to those and fixing some scenes in episode 1 where there is a bunch of dialogue but no images).

I still also plan on adding episode start images. These will basically be sexy images or maybe scenes that relate to something that happens in the episode. I will be adding these for episodes 2, 3, and 4 to catch up... and will add them going forward with each new episode release. I felt like something needed to be added between each episode and my wife actually made the suggestion.

I did begin looking into creating a sort-of replay gallery. Basically, it will be an episode player where you can select the episode you want to watch again instead of creating saves or playing through from the beginning. At the end of each episode, I always say something like "back up a page or two and save your game". And generally, this was your way to keep track of each episode, so you're all set when the next one releases. What I want to do is make it so that when I add an episode, you can simply open the 'episodes' menu and click on the latest episode. And you can still use your save if you choose to do that. I am still working out some kinks in this idea because if someone who has never played before tries to start an episode before they've gone through the character naming and all that, well it will be weird for them. So, I'm experimenting with adding a variable at the beginning that if you don't cross that point (after naming character), then the episodes page will be there, but inactive. Once they've done the naming stuff and that is saved in the 'persistent' file, then they can play any episode they want (the page becomes active). Well, that is the idea at least. I may wait one more update to put this in though since this is a longer episode than most. We'll see how it goes.

My plan for this weekend is to fix episode 1 (the missing images when they're supposed to be walking through the space station to get to the Aurora). That shouldn't take me too long, so hopefully I'll also get some more renders done on the scenes. By the way, there are 19 scenes. Not as many as the previous episode, but some are quite a bit longer than others. Basically, when the 'location' changes in the story, I label that as a new scene (label lh4scene019 - for example). Then, when I work on the rendering, I can focus on a scene at a time. It might sound goofy, but it actually helps me a lot - having a goal to finish each scene, until all 19 are done.

Well, that's it for now. Mother's Day recently passed and at the end of this episode is a scene sort of related to that. You'll understand when you see it. Anyway, back to work! I'm shooting for this to release by my birthday, which is July 28th. Would be nice if I could finish all these graphics before then but realistically, I doubt that will happen. I'll keep you posted. Enjoy your weekend! Love you all, ...Fire
Damn, I just realized I posted this in my other game thread :D
 
4.30 star(s) 38 Votes