4.70 star(s) 17 Votes

brasileirinho

Active Member
Apr 28, 2021
830
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Can someone do me a huge favor and check if this is loading properly? I'm trying to make a backup in case of disk failure. But this look is a "Frankenstein Monster" since I used the face of one look, the body of another, the hair of a third one and 2 modified skins from the donors. VAM file management is so confusing for me. and I don't have free space for another clean install of the game. (I already have 2 -.-)

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BTW: One dependency I think:
 

brasileirinho

Active Member
Apr 28, 2021
830
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If you do have all the required dependencies (and it took me quite some time to find them, because some of them are not hub-hosted), it seems to load correctly.

View attachment 3553737
Thanks a lot. I didn't mean to give you too much trouble. But I wanted it to load easily without any other dependencies ^^

Btw what was missing? I thought I put hair, morphs and textures in the .var
 

theMickey_

Engaged Member
Mar 19, 2020
2,065
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Btw what was missing?
A lot -- hair, textures, morphs basically. You should learn how to either use the integrated Package Manager to see what a package depends on, or how to check your package's meta.json or the actual saved scene for references to other packages.

In the saved scene you will find these references:
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Meaning your look has direct dependencies to the following packages:
  • Hunting-Succubus.Enhanced_Eyes.latest
  • Roac.Winter_ponytails.latest
  • AshAuryn.Pose_Tools.latest
  • AshAuryn.Sexpressions.latest
  • VAMJFD.FullMouthTexturePack.latest
Those packages are all Hub hosted as of today, so not a big deal -- and as long as they're still on the Hub (who knows if/when the will get removed for whatever reason) just open the Hub Browser and download missing dependencies, done.

But then you also got this:
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Which is a package NOT hosted on the Hub, so you will definitely be missing these textures. And this package itself also has a lot of dependencies, that's why you will end up with a couple more non-hub-hosted dependencies.

Here's the full list of dependencies your package needs, extracted from the file "meta.json":
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theMickey_

Engaged Member
Mar 19, 2020
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i am unable to download this crack...
It's not a crack, it's the official downloader for VaM. If you can't download it from OP, you will also find a Patreon link in the OP where you will find the original link to the updater. Download it through Patreon, place it in an empty directory, run it, and it'll download the current version of VaM.

To then use VaM, you still need a key -- check the Patreon for the various options.
 

reigan

Member
Sep 21, 2018
349
1,109
Do you guys know how to make the hair styling permanent?
I load in the base scene, switch to the model I want to use. Equip the hair(s) I want to edit. I go into the hair editing part, fiddle around. Cut, brush, push, yadda yadda. I save the end result in a preset.

I load in another scene. Switch to my model that should have the edited hair. But the customized hair I spent a ton of time on doesn't want to load in, even when I specifically select the saved hair style preset. The hair I get is the unedited base version.

I remember, that this worked back in the day, but now it doesn't. Which is strange, because when I load in a customized clothing part (good example here is the fishnet cloths, which gets another color + text texture too when another style is selected), the customized version loads in without a problem every time. Only the hair has this style ignoring issue.

What is the solution here? Is there are hair style plugin that could help save/load a customized hair variant?


Edit: Okay, I've found the solution. When I favorite the style, I need to fav it while having "include style in store" option checked.
 
Last edited:

urhenmon

Member
Oct 5, 2020
189
82
Is there a way to delete duplicate morphs and clothing items? I have a few items duplicated and I have no idea where they are located so I can get rid of them
 

Alex murcer

Newbie
Feb 5, 2020
32
10
Is there a way to delete duplicate morphs and clothing items? I have a few items duplicated and I have no idea where they are located so I can get rid of them
the solution I found was

!> Duplicate package uid Wolverine333.AMBER.1. Cannot register

took the name "Wolverine333.AMBER" and simply searched on the vam directory and deleted one of them
 
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theMickey_

Engaged Member
Mar 19, 2020
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Is there a way to delete duplicate morphs and clothing items?
No.

At least there's no easy, simple solution to that. Clothes, morphs, textures etc. can come in their dedicated package, but some creators also include those in every single package they share (which is the wrong way of doing it). So you would need to figure out in which packages are those duplicate items, and then either delete the package (you will then lose everything from that package!), or you will have to change the content of the package as well as changing the reference in the saved look/scene as well. This is a very tedious process, and most probably you will break stuff if you're not careful.

My way to do it is very simple: avoid creators that are doing it wrong. There's a reason dependencies exist, and if creators include those items in their own package instead of creating a dependency, they didn't understand the concept and should be avoided like the plague.
 
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brasileirinho

Active Member
Apr 28, 2021
830
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A lot -- hair, textures, morphs basically. You should learn how to either use the integrated Package Manager to see what a package depends on, or how to check your package's meta.json or the actual saved scene for references to other packages.

In the saved scene you will find these references:
You don't have permission to view the spoiler content. Log in or register now.
Meaning your look has direct dependencies to the following packages:
  • Hunting-Succubus.Enhanced_Eyes.latest
  • Roac.Winter_ponytails.latest
  • AshAuryn.Pose_Tools.latest
  • AshAuryn.Sexpressions.latest
  • VAMJFD.FullMouthTexturePack.latest
Those packages are all Hub hosted as of today, so not a big deal -- and as long as they're still on the Hub (who knows if/when the will get removed for whatever reason) just open the Hub Browser and download missing dependencies, done.

But then you also got this:
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Which is a package NOT hosted on the Hub, so you will definitely be missing these textures. And this package itself also has a lot of dependencies, that's why you will end up with a couple more non-hub-hosted dependencies.

Here's the full list of dependencies your package needs, extracted from the file "meta.json":
You don't have permission to view the spoiler content. Log in or register now.
I added the Roac.Winter_ponytails.latest to the .var why didn't it work? I also added the textures to the .var, but I noticed a mistake I made here: In the skin textures tab, I left them referencing the original path, but this one is simple to fix.

Also there are many things that may be included as dependency but they are not used. Like the clothing dependencies, for example. How do I remove them?

I used the ingame package builder, and fixed all of the alerts it gave me.
 

theMickey_

Engaged Member
Mar 19, 2020
2,065
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Also there are many things that may be included as dependency but they are not used. Like the clothing dependencies, for example. How do I remove them?
If you read my post again, I've already explained it. There are 6 direct dependencies in your package (5 hub based, one paid). The paid one is the original Nazu look, because you failed to replace all the textures. And this very look has dependencies itself (like the clothes you mentioned). So once you've fixed the textures and have no more the dependency of the original Nazu look, all the other "in-direct" dependencies should be gone as well.
 
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brasileirinho

Active Member
Apr 28, 2021
830
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If you read my post again, I've already explained it. There are 6 direct dependencies in your package (5 hub based, one paid). The paid one is the original Nazu look, because you failed to replace all the textures. And this very look has dependencies itself (like the clothes you mentioned). So once you've fixed the textures and have no more the dependency of the original Nazu look, all the other "in-direct" dependencies should be gone as well.
I did it! Thanks a lot! You're a great help.
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Dec 2, 2017
34
5
Is Virtamate good for game devs?
If I make hairs, clothes, characters, renders and animations in Blender, does Virtamate offer anything else?
 

theMickey_

Engaged Member
Mar 19, 2020
2,065
2,596
Is Virtamate good for game devs?
I've seen a couple of (Ren'Py) games using VaM as a "framework" for all the characters, scenes, and of course animations. I would argue, creating and recording fluent animations is the most advanced part of VaM and probably the biggest time saver for game devs, as animations are in "real time" and don't need to be rendered.

Also, VaM offers a ton (like tens of thousands) different characters, clothes, hair styles, assets -- free and paid, but you could also (to some degree) create your own characters, clothes, hair styles and scenes. You can use tools like Blender and then import them into VaM (there are tutorials out there on how to do that), or try to create them in VaM itself.

The most recent game I've seen using VaM in the background is CRUSH College, and it has some really nice art/animations in it -- check it out and then decide for yourself, if that's the kind of art style you're happy with.

A word of warning though: VaM has quite a steep learning curve. It takes a decent amount of time to get used to all the bits and bobs, but once you've "mastered" most of it, I think you can create new scenes and animations fairly quick.

Good luck! And if you're going to use VaM for your project, I would be happy to get some feedback on how it's going for you :)
 
Dec 2, 2017
34
5
I've seen a couple of (Ren'Py) games using VaM as a "framework" for all the characters, scenes, and of course animations. I would argue, creating and recording fluent animations is the most advanced part of VaM and probably the biggest time saver for game devs, as animations are in "real time" and don't need to be rendered.

Also, VaM offers a ton (like tens of thousands) different characters, clothes, hair styles, assets -- free and paid, but you could also (to some degree) create your own characters, clothes, hair styles and scenes. You can use tools like Blender and then import them into VaM (there are tutorials out there on how to do that), or try to create them in VaM itself.

The most recent game I've seen using VaM in the background is CRUSH College, and it has some really nice art/animations in it -- check it out and then decide for yourself, if that's the kind of art style you're happy with.

A word of warning though: VaM has quite a steep learning curve. It takes a decent amount of time to get used to all the bits and bobs, but once you've "mastered" most of it, I think you can create new scenes and animations fairly quick.

Good luck! And if you're going to use VaM for your project, I would be happy to get some feedback on how it's going for you :)
Interesting, so it overlaps with Daz a lot. Thanks for the answer, I'll consider it for future projects!
 
Last edited:

theblackestguy

Active Member
Oct 29, 2020
548
409
Anyone know how to get this textures for feet? If not, what mods exist to achieve such detail?
you don't need textures. You will need to use morphs (to change overal feet model) and normal maps (to give depth for veins). There are good ones in the hub for free.

If you want I can search the names of the ones I use.
 

FutaTheBest

Active Member
Feb 25, 2023
591
821
you don't need textures. You will need to use morphs (to change overal feet model) and normal maps (to give depth for veins). There are good ones in the hub for free.

If you want I can search the names of the ones I use.
Can you give me the names please
 
4.70 star(s) 17 Votes