- Feb 5, 2021
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Yes.is it possible for a var to change other stuff like preloaded morphs in game?
Yes.is it possible for a var to change other stuff like preloaded morphs in game?
Why don't you use the integrated camera? It's also "invisible", and you can place the "monitor" (or panel as you call it) anywhere you like.I had an plugin that let me create a invisible cam that I could move and stream the video from her to a painel.
I think it's an asset called Spy Cam or something like that, not a pluginguys, I had an plugin that let me create a invisible cam that I could move and stream the video from her to a painel. But I forgot the plugin name. Does anyone here knows?
how?Why don't you use the integrated camera? It's also "invisible", and you can place the "monitor" (or panel as you call it) anywhere you like.
what would be/I think it's an asset called Spy Cam or something like that, not a plugin
1. Add atom you wish to use as a pov (empty, person and any object atom.)can anyone tell me how can i add pov camera in a scene if there is none?
how?
To port a model you will need to wrap the genesis 2(old) model around whatever you want to port, you are not allowed to remove or add any more vertexes or anything else to the model, so you are stuck with the detail it can offer. I tried doing this a year ago, but it was such a pain trying to morph everything, unless you pay hundreds of dollars for tools.So... I went to the page here and learned how you can upload characters from Blender into VaM, but I think they need to be from an existing project.
I have this fantastic model,You must be registered to see the linksas a Blender model, and I'm willing to donate to a hero who can create a VaM model from. Or is it possible to swap out a model from a project and substitute with this one (I'm new to VaM and have no idea).
Ahhhh... yeah, I'm familiar with that process and attempted it in the past (and failed miserably) when trying to convert a similar model to Gen8.To port a model you will need to wrap the genesis 2(old) model around whatever you want to port, you are not allowed to remove or add any more vertexes or anything else to the model, so you are stuck with the detail it can offer. I tried doing this a year ago, but it was such a pain trying to morph everything, unless you pay hundreds of dollars for tools.
Vam 2 support Gen8Ahhhh... yeah, I'm familiar with that process and attempted it in the past (and failed miserably) when trying to convert a similar model to Gen8.
Was hoping one could import directly from Blender. This model is high detail, guess it would be a waste to dumb it down for G2 (even if I could).
Check the Patreon link in the OP.is there any re-up for VAM updater? the link in attachment is not working
Is this what you are talking about?Do we know if VaM 2 will use corrective morphs for G8? I'm asking because a couple of years ago I tried to port Genesis 3 to Unity, and I wrote a script that uses the built-in DAZ corrective morphs (which are based on bone rotation values), and it was slow. Like really slow.
I don't have a discord account, so I don't know.Is this what you are talking about?
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thiswhat would be/