I don't agree that SBP & HQ must be enabled at all times. Sometimes the performance hit is just not worth it. A lot of the times I prefer having 120 fps with my Quest 3 over SBP being enabled for not that big of a difference in how the actor behaves.soft body physics & HQ physics - main features of the vam, so it's must be enabled all time, and it don’t break the scene - this scene was made incorrectly, because physics directs/hold the penis into the holes, if it flies along the torso, then creator - dumbass.
how i add mods?
yeah i dont ON psy on more important than Hq psyI don't agree that SBP & HQ must be enabled at all times. Sometimes the performance hit is just not worth it. A lot of the times I prefer having 120 fps with my Quest 3 over SBP being enabled for not that big of a difference in how the actor behaves.
Also literally best VAM scene makers include animations with exclaimers that SBP might break them/make them work incorrectly. For example i remember TGC saying some of the animations break with SBP.
Performance it's problem of your hardware.I don't agree that SBP & HQ must be enabled at all times. Sometimes the performance hit is just not worth it. A lot of the times I prefer having 120 fps with my Quest 3 over SBP being enabled for not that big of a difference in how the actor behaves.
Also literally best VAM scene makers include animations with exclaimers that SBP might break them/make them work incorrectly. For example i remember TGC saying some of the animations break with SBP.
physics are a big part of vam, but they also take the longest to calculate. at 1440p, no matter how graphically intense the scene is, the physics always take roughly 10 times longer to compute than the graphics. that's with soft physics on and physics limit at 3, and it's much worse with HQ physics. if someone needs FPS and they've already optimized hair and lighting they probably don't have another choice than to reduce the physics.Performance it's problem of your hardware.
I don’t argue that optimization is trash, but nevertheless, physics are main features of the vam.
Yep - it's about optimizationphysics are a big part of vam, but they also take the longest to calculate. at 1440p, no matter how graphically intense the scene is, the physics always take roughly 10 times longer to compute than the graphics. that's with soft physics on and physics limit at 3, and it's much worse with HQ physics. if someone needs FPS and they've already optimized hair and lighting they probably don't have another choice than to reduce the physics.
They have the choice of using this patch first:physics are a big part of vam, but they also take the longest to calculate. at 1440p, no matter how graphically intense the scene is, the physics always take roughly 10 times longer to compute than the graphics. that's with soft physics on and physics limit at 3, and it's much worse with HQ physics. if someone needs FPS and they've already optimized hair and lighting they probably don't have another choice than to reduce the physics.
Thanks for your timeI wouldn't call it a "game" maybe sandbox application if you wanna get specific.
Performance varies DRASTICALLY depending on what you have loaded or loading, it's useless to having a "requirements".
I suggest you actually learn how to use and what takes a toll on performance or not (hint: hair, soft physics, lights) then min max the configurations and scenes to match your performance capacity.
Some performance tips I got from using it:
Use the GiveMeFPS like brasileirinho said, you can configure most of the things there (hair, soft physics etc).
Set hair multiplier (both) to ~16, if the hair set has multiple pieces go below that.
If preferable use character looks that have CUA hair instead of the simulated one.
Unless you're gonna literally lick the character in VR there's no need for the "8K resolution" textures.
If you place more than 2 lights it's gonna start to hog down on performance.
Highly detailed CUA scenery eats a lot of VRAM, take that in to consideration too.
Disable soft body physics, but beware some plugins might break with that, like CUE if you have the "auto link hands" it'll bug out and always lock on to the left butt for some reason, however if you don't use that it works fine.
Same for advanced colliders, will break things that rely on them.
Keep it at max 2 characters, the more characters the more it'll weight on performance (obviously).
Edit: Also clothing weights a lot if you have sim enabled on them, keep that in mind.
i already have this installed and configured and the physics still are a major bottleneck.They have the choice of using this patch first:You must be registered to see the links
What cpu are you use?i already have this installed and configured and the physics still are a major bottleneck.
I had the same CPU before upgrading. Not really fun with soft body physics turned on.ryzen 3600
Why can't you access the Hub? Have you enabled the Hub in VaM's Settings?great apps but shame cant access te HUB at all
What's sub 0.50fps? that can't be right, you mean 0 to 50FPS?I have a 5900X and 1660Ti, got the cpu and fps fixes setup, but still receive sub 0.50fps here and there. The game just has abysmal optimization and non-existent threading as everything you do will freeze everything up, the 21st century would like to enter the game.
Nope, I am talking 0.10 to 0.50 fps. I am mostly running on high which only gives me 15 or 30fps, usually on the lower end. But some creators are really shitty in their produce and as you say add 2 pages of different hair with physics which makes everything stall to a halt, even on ultra low (I'm looking at you Riccio, and others). While others work fine on ultra.What's sub 0.50fps? that can't be right, you mean 0 to 50FPS?
I had problems too... For me it was the hair, I was adding too many pieces. Givemefps like peoples said above helped. For hair strands you don't need high quality physics.. For static short hair, like for scalps to hide baldness, you don't need physics, and so on. Clothes too. If you add socks with physics for example, it's wasting frames imo..
Some features are more so for render quality I think. It's nice that there is the option to use them for renders and get higher quality, I don't think they should cap the quality so that it always works great in real-time. That's what other games are doing and they look worse than vam for me
i dunno, if you get 1 frame every 2-10 seconds then it sounds more like something wrong with your pc, not the game I think..Nope, I am talking 0.10 to 0.50 fps. I am mostly running on high which only gives me 15 or 30fps, usually on the lower end. But some creators are really shitty in their produce and as you say add 2 pages of different hair with physics which makes everything stall to a halt, even on ultra low (I'm looking at you Riccio, and others). While others work fine on ultra.