urhenmon

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Oct 5, 2020
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Is there a way to delete duplicate morphs and clothing items? I have a few items duplicated and I have no idea where they are located so I can get rid of them
 
Feb 5, 2020
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Is there a way to delete duplicate morphs and clothing items? I have a few items duplicated and I have no idea where they are located so I can get rid of them
the solution I found was

!> Duplicate package uid Wolverine333.AMBER.1. Cannot register

took the name "Wolverine333.AMBER" and simply searched on the vam directory and deleted one of them
 
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theMickey_

Engaged Member
Mar 19, 2020
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Is there a way to delete duplicate morphs and clothing items?
No.

At least there's no easy, simple solution to that. Clothes, morphs, textures etc. can come in their dedicated package, but some creators also include those in every single package they share (which is the wrong way of doing it). So you would need to figure out in which packages are those duplicate items, and then either delete the package (you will then lose everything from that package!), or you will have to change the content of the package as well as changing the reference in the saved look/scene as well. This is a very tedious process, and most probably you will break stuff if you're not careful.

My way to do it is very simple: avoid creators that are doing it wrong. There's a reason dependencies exist, and if creators include those items in their own package instead of creating a dependency, they didn't understand the concept and should be avoided like the plague.
 
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brasileirinho

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Apr 28, 2021
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A lot -- hair, textures, morphs basically. You should learn how to either use the integrated Package Manager to see what a package depends on, or how to check your package's meta.json or the actual saved scene for references to other packages.

In the saved scene you will find these references:
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Meaning your look has direct dependencies to the following packages:
  • Hunting-Succubus.Enhanced_Eyes.latest
  • Roac.Winter_ponytails.latest
  • AshAuryn.Pose_Tools.latest
  • AshAuryn.Sexpressions.latest
  • VAMJFD.FullMouthTexturePack.latest
Those packages are all Hub hosted as of today, so not a big deal -- and as long as they're still on the Hub (who knows if/when the will get removed for whatever reason) just open the Hub Browser and download missing dependencies, done.

But then you also got this:
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Which is a package NOT hosted on the Hub, so you will definitely be missing these textures. And this package itself also has a lot of dependencies, that's why you will end up with a couple more non-hub-hosted dependencies.

Here's the full list of dependencies your package needs, extracted from the file "meta.json":
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I added the Roac.Winter_ponytails.latest to the .var why didn't it work? I also added the textures to the .var, but I noticed a mistake I made here: In the skin textures tab, I left them referencing the original path, but this one is simple to fix.

Also there are many things that may be included as dependency but they are not used. Like the clothing dependencies, for example. How do I remove them?

I used the ingame package builder, and fixed all of the alerts it gave me.
 

theMickey_

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Mar 19, 2020
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Also there are many things that may be included as dependency but they are not used. Like the clothing dependencies, for example. How do I remove them?
If you read my post again, I've already explained it. There are 6 direct dependencies in your package (5 hub based, one paid). The paid one is the original Nazu look, because you failed to replace all the textures. And this very look has dependencies itself (like the clothes you mentioned). So once you've fixed the textures and have no more the dependency of the original Nazu look, all the other "in-direct" dependencies should be gone as well.
 
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brasileirinho

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Apr 28, 2021
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If you read my post again, I've already explained it. There are 6 direct dependencies in your package (5 hub based, one paid). The paid one is the original Nazu look, because you failed to replace all the textures. And this very look has dependencies itself (like the clothes you mentioned). So once you've fixed the textures and have no more the dependency of the original Nazu look, all the other "in-direct" dependencies should be gone as well.
I did it! Thanks a lot! You're a great help.
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Dec 2, 2017
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Is Virtamate good for game devs?
If I make hairs, clothes, characters, renders and animations in Blender, does Virtamate offer anything else?
 

theMickey_

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Mar 19, 2020
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Is Virtamate good for game devs?
I've seen a couple of (Ren'Py) games using VaM as a "framework" for all the characters, scenes, and of course animations. I would argue, creating and recording fluent animations is the most advanced part of VaM and probably the biggest time saver for game devs, as animations are in "real time" and don't need to be rendered.

Also, VaM offers a ton (like tens of thousands) different characters, clothes, hair styles, assets -- free and paid, but you could also (to some degree) create your own characters, clothes, hair styles and scenes. You can use tools like Blender and then import them into VaM (there are tutorials out there on how to do that), or try to create them in VaM itself.

The most recent game I've seen using VaM in the background is CRUSH College, and it has some really nice art/animations in it -- check it out and then decide for yourself, if that's the kind of art style you're happy with.

A word of warning though: VaM has quite a steep learning curve. It takes a decent amount of time to get used to all the bits and bobs, but once you've "mastered" most of it, I think you can create new scenes and animations fairly quick.

Good luck! And if you're going to use VaM for your project, I would be happy to get some feedback on how it's going for you :)
 
Dec 2, 2017
51
9
I've seen a couple of (Ren'Py) games using VaM as a "framework" for all the characters, scenes, and of course animations. I would argue, creating and recording fluent animations is the most advanced part of VaM and probably the biggest time saver for game devs, as animations are in "real time" and don't need to be rendered.

Also, VaM offers a ton (like tens of thousands) different characters, clothes, hair styles, assets -- free and paid, but you could also (to some degree) create your own characters, clothes, hair styles and scenes. You can use tools like Blender and then import them into VaM (there are tutorials out there on how to do that), or try to create them in VaM itself.

The most recent game I've seen using VaM in the background is CRUSH College, and it has some really nice art/animations in it -- check it out and then decide for yourself, if that's the kind of art style you're happy with.

A word of warning though: VaM has quite a steep learning curve. It takes a decent amount of time to get used to all the bits and bobs, but once you've "mastered" most of it, I think you can create new scenes and animations fairly quick.

Good luck! And if you're going to use VaM for your project, I would be happy to get some feedback on how it's going for you :)
Interesting, so it overlaps with Daz a lot. Thanks for the answer, I'll consider it for future projects!
 
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theblackestguy

Active Member
Oct 29, 2020
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Anyone know how to get this textures for feet? If not, what mods exist to achieve such detail?
you don't need textures. You will need to use morphs (to change overal feet model) and normal maps (to give depth for veins). There are good ones in the hub for free.

If you want I can search the names of the ones I use.
 

FutaTheBest

Active Member
Feb 25, 2023
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you don't need textures. You will need to use morphs (to change overal feet model) and normal maps (to give depth for veins). There are good ones in the hub for free.

If you want I can search the names of the ones I use.
Can you give me the names please
 

theblackestguy

Active Member
Oct 29, 2020
590
483
Can you give me the names please
for morphs, I use eletric dreams foot build. The version 3 to be precise. But he has many good variations. This will give you a realistic foot formation.

To add the veins, you need to use jackaroo veins in the limbs normal maps. It will make the veins looks like are jumping out of the skin.

heres a example:

1713933359324.png

I dont like too much veins, but you can tweak it to your liking.
 
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FutaTheBest

Active Member
Feb 25, 2023
727
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for morphs, I use eletric dreams foot build. The version 3 to be precise. But he has many good variations. This will give you a realistic foot formation.

To add the veins, you need to use jackaroo veins in the limbs normal maps. It will make the veins looks like are jumping out of the skin.

heres a example:

View attachment 3569424

I dont like too much veins, but you can tweak it to your liking.
This mod not work - Electric Dreams. I installed Feet 2.0 and Custom Foot Builder V1 correctly but it not visible anywhere. Only errors
 
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FutaTheBest

Active Member
Feb 25, 2023
727
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how you installed them? Mine doesnt show those erros.

Try to search for them in the female morphs inside the game:

View attachment 3572141
I've tried and nothing there. Also have red letters in skin textures. Can you show the path of the folder where are this mod? My path of the folder: vam - custom - atom - person - textures - electric dreams - feet 2.0
 
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51uttyFox

New Member
Dec 19, 2023
7
4
anyone know how to export a character from a scene to another (like vamx)? tried doing it but not all the mesh carries over (ex. wings don't go to the new one)
 
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