- Apr 25, 2022
- 2,660
- 9,292
I've seen a number of devs recently trying to get away from Daz entirely and learning to do more in Blender even for the still renders, and the difference is staggering. Better lighting, more realistic flesh physics and jiggle, cleaner animations, etc... more options in general. Though it apparently has quite the learning curve, the devs that are making the switch are really standing out lately. Hopefully STWAdev is working towards that as well.It looks like he changes or disables some render settings before he does the animation in DAZ. He also tends to instantly make the characters sweaty or wet, hair included at the very start like they are getting all hot and heavy but I don't think it works. The denoising also looks very high so the skins and whatnot look more doll like. Unless he does the videos in 3delight which could account for a lot of what happens.
I know he was trying to do something different with the animations but I think it changed to much. I think adding more frames to his older style would have been more beneficial. They still looked like the scene albeit pretty stuttery. Like it was encoded at 15 fps or something. That and the newer ones conveniently hide the penetration 98% of the time unless its oral like something from skinamax. The angles and positions really do suck most of the time. The older ones were a lot better in that regard.
As far as animations in Unbroken though, another criticism I have for the newer animations is that he tries to show too many movements and it just doesn't work. There are a lot of really awkward unnatural movements in the Kana sex scene and also in the Katie Kafton scene and it's super distracting. IMO the the best looking animations are kept to simpler loops with focus on flesh physics (like the recent Iris scene in LISC).