- Nov 20, 2018
- 9
- 9
Also, I really appreciate the body shape range and realism. It's not that common and it helps add more ease to getting imerged in a game, for me personally.Yeah I have no complaints. This game is fun, the renders look great. The dialogue isn't cringeworthy, it actually seems pretty well thought out. I like how this one plays.
Ok that made me giddy.Thanks! I don't want to sound self loathing or looking for pity. Just wanted to stress that although the tone of my game is silly and carefree, I'm pretty self-critical of my work. I'm happy where the game is and how it's progressed but I'll be even more happy in further developing my skills. Half of the excitement of this craft is finding ways to improve and reflecting on the progress. Otherwise it would simply become work, and no one likes work.
@TiffanyMonroe speaking of traps... there may be something for you in the upcoming patron scenes
I like the variety and realness to the girls. Yes, not every one is a porn star. But that adds realism, which (for me) adds an element of hotness.I am torn about this game. The girls are that hot. They are old, fat, have saggy tits, large cellulite asses or there is just something else wrong.
However, the game is hilarious as fuck.
:/
How to skip that particular error?This appears to crash when it comes to the yoga scene with Amy and Daisy. Other than that it is a great game
I'll have to reformat all the game images and rebuild the Android port this weekend. Ren'py has an annoying bug on Android builds where it sometimes has trouble loading an image for a scene. Worst part is, this bug doesn't even trigger on all Android devices. For example, my Galaxy S7 that I bug test on has never encountered it, yet this bug has popped up twice now on two separate versions.Can someone give me a save file for android after the amy and daisy yoga scene, theres an error on my version and i cant proceed please help
Kudos on the nice "customer support" yeah that scene is completly fucked on android which makes the sophie and amy quests bugged but the saves can be ported to pc then back to android to finish the game, which is nice. Also just wanted to say that I love how authentic the characters are they are all different shapes and sizes which is great and also love the overall snazzy sassy writing made me laugh more than a couple times when speaking with Sophie, kudos on an overall great game keep up the good work!I'll have to reformat all the game images and rebuild the Android port this weekend. Ren'py has an annoying bug on Android builds where it sometimes has trouble loading an image for a scene. Worst part is, this bug doesn't even trigger on all Android devices. For example, my Galaxy S7 that I bug test on has never encountered it, yet this bug has popped up twice now on two separate versions.
Thanks for posting this @johnelros .You must be registered to see the linksposted
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Hi everyone, I'd like to inform you of a decision to change the release schedule. I've been thinking this over for a few weeks and have concluded that monthly updates are far too restrictive. Instead, the update "will be ready when it's ready". My target will be 6-8 weeks per version. Please let me elaborate.
4 week schedules are far too restrictive and detrimental to my growth as a creator. I only allow myself a couple of days each month to try something new or to learn a new skill and apply it to the game. There is too little time to focus on improving the quality of the visuals, to learn and implement QOL code changes, learn new software and animations, etc. It's been 7 months since 0.1 and although I'm happy with the progress, I can do so much better.
Some pro's of abandoning the monthly cycle.
This does not mean that I will simply be taking more time to do the same amount of content. The updates will be larger, look better, and have well rounded meaningful content. I really do feel that this is an important step on my journey to become a great developer and will result in a better game overall. Due to this schedule change, I am also changing the $15 & $20 tier custom scene cap from 5 renders to 10 as compensation.
- Improvement in visual quality (lighting, shaders, composition). No more "Eh, the render's good enough." due to pressure of pushing content
- Improvement in animation quality by spending time practicing and learning new techniques
- Breathing room to learn new software. (Ex: Marvelous Designer for cloth simulation to obtain better fitting clothing in renders)
- "Completed" updates. New character content will end on a logical note and feel complete, rather than ending abruptly because a deadline had to be met.
- More time for bug-testing
Please leave your thoughts and any questions below. Or find me on Discord if you want to express your emotions with some dank emojis.
Zip-zop-zoopity-bop,
Domiek
Thanks exxxe. This will take affect immediately. There's a lot of "spring cleaning" I'll be able to take care of with the extra time such as taking a look at older content and making adjustments or new scenes to realign with progress of the main story. I've been focusing on new events with each month and now, for example, I can update Sophie's interactions around the apartment to be more consistent with our relationship progress.look with the great game you managed to offer so far I'm supportive of your decision because it is clear you are a Dev who knows what he is doing which also earns our trust
besides updates will become bigger and better just gotta wait longer hmmm yep No complaints here
So good luck to you and keep more Sophie coming
Edit : when does this come in effect like is it after next update or immediately ??
I have a question.Thanks for posting this @johnelros .
TLDR: Throwing away monthly updates in favor of no deadline (but expecting 6-8 weeks). Firmly believe this will improve the quality and quantity of content per update greatly. If you have any questions or need clarification, feel free to ask.