SeKyBoggTrottr

New Member
Nov 20, 2018
9
9
Yeah I have no complaints. This game is fun, the renders look great. The dialogue isn't cringeworthy, it actually seems pretty well thought out. I like how this one plays.
 
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SeKyBoggTrottr

New Member
Nov 20, 2018
9
9
Yeah I have no complaints. This game is fun, the renders look great. The dialogue isn't cringeworthy, it actually seems pretty well thought out. I like how this one plays.
Also, I really appreciate the body shape range and realism. It's not that common and it helps add more ease to getting imerged in a game, for me personally.
 

max6325974

Member
Feb 21, 2018
126
311
I wouldn't complain if we only got sophie updates.. I honestly don't care about any other character lol.. Maybe except mayan
 

TiffanyMonroe

Forum Fanatic
May 29, 2018
5,767
13,721
Thanks! I don't want to sound self loathing or looking for pity. Just wanted to stress that although the tone of my game is silly and carefree, I'm pretty self-critical of my work. I'm happy where the game is and how it's progressed but I'll be even more happy in further developing my skills. Half of the excitement of this craft is finding ways to improve and reflecting on the progress. Otherwise it would simply become work, and no one likes work.

@TiffanyMonroe speaking of traps... there may be something for you in the upcoming patron scenes :geek:
Ok that made me giddy.
 

Wallnut

Newbie
Jan 20, 2017
50
63
I gotta say that the relationship between the MC and the cousin might be the most entertaining incest I have seen in a long while. Their dialog is incredibly fun. Side note, that fat chick in the shower probably wasn't planned as a jump scare but it definitely caught me off guard........I am very ashamed of what followed...........don't judge me
 

rspkers

Member
Sep 20, 2017
204
1,392
You know, I went into this not expecting much. Most of these 3DCG games are pretty bland, but the writing in this is very smart. The sharp, witty dialogue between the cousin and MC is fantastic and natural. It's a very believable relationship. Rather than having her just naked and ready to go for no fucking reason, you made it a very believable story and slowly developed the relationship to make the incest route one that might actually happen. Not many of these games have this level of writing, and I applaud this extra effort you've given your characters that others often neglect. This is what sets apart your game from all the other clones with similar story bases. I'll tell you right now I don't even remember the other characters of other similar games I've played, but I'm pretty hyped to get more of this content.

As for the game itself, I'm really not a fan of the specific hour-based timing kinda mechanic, but the writing is good enough to make it worth the trouble. The hints are helpful and without them I'd be a lot more frustrated. It's an excellent balance, as anyone who wants to explore the game on their own can do so, but for those of us not interested in micromanaging in the dark, we can look at the mini walkthrough.

I think at this point the cousin is now my favourite, (thanks to the writing) and I'm pretty intrigued to see what MCs boss is up to. The other girls are kinda just there to me. None of them aside from Amy feel like major characters and just aren't terribly interesting. I do like the variety of girls, but feel most seem to be older and not as "hot", or have less than ideal body types. Don't get me wrong, it's some fresh air from the typical and this adds to realism of course, but I'd certainly appreciate some cute young eyecandy as well. As a young mexican girl once said: "Why not both?" Personal preference and all that, but the two receptionist girls, Alex & Daisy, while young, aren't really my cup of tea. I just don't find them attractive. My only other gripe is how the majority of the game revolves around the gym. I'm very aware of the basis of the game, but it'd be great to have other areas more developed and functional to add some extra flavour to your day, or to spend some time with the girls, rather than -wake up, go to gym, go home, wake up, go to gym, go home, with the occasional coffee shop visit-. I'm sure this will be fleshed out in furture updates. Keep up the great work, (especially the writing). This is definitely going to be on my radar.

(PS- The Bill Cosby movie bit gave me some good chuckles. Good shit.)
 

rexXter

New Member
Mar 13, 2019
6
2
Can someone give me a save file for android after the amy and daisy yoga scene, theres an error on my version and i cant proceed please help
 

Jack Dangers

Newbie
Aug 3, 2017
92
210
For some reason, I'm having trouble triggering this "Amy & Daisy Yoga" scene I'm hearing about. Any hints? Nothing's showing up on my in-game hint system....
 

Domiek

In a Scent
Donor
Game Developer
Jun 19, 2018
1,915
9,806
Can someone give me a save file for android after the amy and daisy yoga scene, theres an error on my version and i cant proceed please help
I'll have to reformat all the game images and rebuild the Android port this weekend. Ren'py has an annoying bug on Android builds where it sometimes has trouble loading an image for a scene. Worst part is, this bug doesn't even trigger on all Android devices. For example, my Galaxy S7 that I bug test on has never encountered it, yet this bug has popped up twice now on two separate versions.
 
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johnelros

Well-Known Member
Apr 10, 2018
1,078
14,860
posted


Hi everyone, I'd like to inform you of a decision to change the release schedule. I've been thinking this over for a few weeks and have concluded that monthly updates are far too restrictive. Instead, the update "will be ready when it's ready". My target will be 6-8 weeks per version. Please let me elaborate.
4 week schedules are far too restrictive and detrimental to my growth as a creator. I only allow myself a couple of days each month to try something new or to learn a new skill and apply it to the game. There is too little time to focus on improving the quality of the visuals, to learn and implement QOL code changes, learn new software and animations, etc. It's been 7 months since 0.1 and although I'm happy with the progress, I can do so much better.
Some pro's of abandoning the monthly cycle.
  • Improvement in visual quality (lighting, shaders, composition). No more "Eh, the render's good enough." due to pressure of pushing content
  • Improvement in animation quality by spending time practicing and learning new techniques
  • Breathing room to learn new software. (Ex: Marvelous Designer for cloth simulation to obtain better fitting clothing in renders)
  • "Completed" updates. New character content will end on a logical note and feel complete, rather than ending abruptly because a deadline had to be met.
  • More time for bug-testing
This does not mean that I will simply be taking more time to do the same amount of content. The updates will be larger, look better, and have well rounded meaningful content. I really do feel that this is an important step on my journey to become a great developer and will result in a better game overall. Due to this schedule change, I am also changing the $15 & $20 tier custom scene cap from 5 renders to 10 as compensation.
Please leave your thoughts and any questions below. Or find me on Discord if you want to express your emotions with some dank emojis.

Zip-zop-zoopity-bop,
Domiek
 

fhenrir

Member
Feb 12, 2018
199
51
I'll have to reformat all the game images and rebuild the Android port this weekend. Ren'py has an annoying bug on Android builds where it sometimes has trouble loading an image for a scene. Worst part is, this bug doesn't even trigger on all Android devices. For example, my Galaxy S7 that I bug test on has never encountered it, yet this bug has popped up twice now on two separate versions.
Kudos on the nice "customer support" yeah that scene is completly fucked on android which makes the sophie and amy quests bugged but the saves can be ported to pc then back to android to finish the game, which is nice. Also just wanted to say that I love how authentic the characters are they are all different shapes and sizes which is great and also love the overall snazzy sassy writing made me laugh more than a couple times when speaking with Sophie, kudos on an overall great game keep up the good work!
 
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Domiek

In a Scent
Donor
Game Developer
Jun 19, 2018
1,915
9,806
posted


Hi everyone, I'd like to inform you of a decision to change the release schedule. I've been thinking this over for a few weeks and have concluded that monthly updates are far too restrictive. Instead, the update "will be ready when it's ready". My target will be 6-8 weeks per version. Please let me elaborate.
4 week schedules are far too restrictive and detrimental to my growth as a creator. I only allow myself a couple of days each month to try something new or to learn a new skill and apply it to the game. There is too little time to focus on improving the quality of the visuals, to learn and implement QOL code changes, learn new software and animations, etc. It's been 7 months since 0.1 and although I'm happy with the progress, I can do so much better.
Some pro's of abandoning the monthly cycle.
  • Improvement in visual quality (lighting, shaders, composition). No more "Eh, the render's good enough." due to pressure of pushing content
  • Improvement in animation quality by spending time practicing and learning new techniques
  • Breathing room to learn new software. (Ex: Marvelous Designer for cloth simulation to obtain better fitting clothing in renders)
  • "Completed" updates. New character content will end on a logical note and feel complete, rather than ending abruptly because a deadline had to be met.
  • More time for bug-testing
This does not mean that I will simply be taking more time to do the same amount of content. The updates will be larger, look better, and have well rounded meaningful content. I really do feel that this is an important step on my journey to become a great developer and will result in a better game overall. Due to this schedule change, I am also changing the $15 & $20 tier custom scene cap from 5 renders to 10 as compensation.
Please leave your thoughts and any questions below. Or find me on Discord if you want to express your emotions with some dank emojis.

Zip-zop-zoopity-bop,
Domiek
Thanks for posting this @johnelros .

TLDR: Throwing away monthly updates in favor of no deadline (but expecting 6-8 weeks). Firmly believe this will improve the quality and quantity of content per update greatly. If you have any questions or need clarification, feel free to ask.
 

exxxe

Newbie
Apr 28, 2017
90
312
look with the great game you managed to offer so far I'm supportive of your decision because it is clear you are a Dev who knows what he is doing which also earns our trust

besides updates will become bigger and better just gotta wait longer hmmm yep No complaints here

So good luck to you and keep more Sophie coming :)

Edit : when does this come in effect like is it after next update or immediately ??
 

Domiek

In a Scent
Donor
Game Developer
Jun 19, 2018
1,915
9,806
look with the great game you managed to offer so far I'm supportive of your decision because it is clear you are a Dev who knows what he is doing which also earns our trust

besides updates will become bigger and better just gotta wait longer hmmm yep No complaints here

So good luck to you and keep more Sophie coming :)

Edit : when does this come in effect like is it after next update or immediately ??
Thanks exxxe. This will take affect immediately. There's a lot of "spring cleaning" I'll be able to take care of with the extra time such as taking a look at older content and making adjustments or new scenes to realign with progress of the main story. I've been focusing on new events with each month and now, for example, I can update Sophie's interactions around the apartment to be more consistent with our relationship progress.
 

magus448

Well-Known Member
May 22, 2018
1,348
1,198
After the initial scene you can choose how you want it to go, with one of them being wanting to have fun with her.
 
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