thefattestcat

Member
Jul 3, 2024
209
276
strong start! good renders and engaging gameplay and progression. needs some work though.

there needs to be a map in the game or at least a way to know where the fuck i am/going to go. right now it is very difficult to navigate. can even fit in gameplay wise, as in you can buy complete maps for specific areas or automatically generate maps as you progress through areas.

also the game is way too dark. usually, when the game is this dark, there's a lighting system to compensate. maybe add a torch/lamp? as it is it's way darker than fear and hunger.

also also why the fuck does the game zoom in seemingly at random? i can barely see what's going on/where im going. please remove that its annoying.
i just remembered (better late than never) since this game WANTS to use a system to track quests (with the presence of inventory items acting as quest logs) why not use an ACTUAL questlog instead? there are countless RPGM games that have a convenient questlog in the pause menu (sometimes called journal) that works great for tracking quests, using the inventory for keeping track of quests is very inconvenient.

game ui design 101: make sure there are as little clicks as possible between the player and whatever it is they wanna interact with.
 
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AdraskoART

Newbie
May 23, 2022
24
21
Heeey, how you doing? This is the main dev, I also have a thread here but for my normal art :)

I was planning to make a thread for this game here too, but you ended up getting before me hahaha

I do not know much here on F95, but could I have control or autonomy on this thread as the Dev? That way I can post updates earlier and help people with bugs and questions :)
 

AdraskoART

Newbie
May 23, 2022
24
21
i just remembered (better late than never) since this game WANTS to use a system to track quests (with the presence of inventory items acting as quest logs) why not use an ACTUAL questlog instead? there are countless RPGM games that have a convenient questlog in the pause menu (sometimes called journal) that works great for tracking quests, using the inventory for keeping track of quests is very inconvenient.

game ui design 101: make sure there are as little clicks as possible between the player and whatever it is they wanna interact with.
To be honest I am new to game dev hahaha, there is much that I need to work on it and I will be absolutely honest on that, thanks for the feedback!
 

AdraskoART

Newbie
May 23, 2022
24
21
The walls have a lot of clipping issues. You can walk up objects into walls, or they simply don't exist in some places.
Also, the zooming at the edge of the goblin maze needs some work, you often walk offscreen before it can resize.

I assume there is, or will be, a method of increasing the light radius around you, because the default limit is difficult to work with.
The idea was to make the light radiu really limiting, to make a more dark ´´mysterious`` design and honestly because it hides most of the map. BUT I want to add an option for you to buy lanterns that will expand the radius.

Also, you are totally right about the walls, it is a bug that I ended up missing, this is my first time doing game dev haha
 

AdraskoART

Newbie
May 23, 2022
24
21
looks awesome. love the over-the-topness seems to have great potential and quite ambitious. best of luck!

oh, and FRECKLES :love:
Thank you!!
It is over the top indeed, but that is kinda of the idea hahaha
I want it to feel like pulpy dark fantasy, but with this over-sexuality hahaha


Next update is already on the works! :D
 

Rennie245

Member
Jan 15, 2023
319
706
Just trowing the idea out there, did you think about making victory scenes where you have the option to dom monsters you defeat? Would be pretty nice, espacilly stuff like the Male MC having his way whit a giantess or the Female one punishing a ogre. Heck maybe your party members could pitch in too, i'd be a decent way to give them more screentime.
 

4245

Newbie
Jan 30, 2022
18
8
Whenever I use CHA in the meeting with the half-demon woman, the game goes black permanently.

Also, how do I use the ritual dagger to kill the homonculus? I equipped it, but I'm given no option to use it.

It it even possible to escape the maze? A second face springs up when I'm on the right path. There's too little time to make it.
 
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AdraskoART

Newbie
May 23, 2022
24
21
The scenes are really good! I love muscle girls! I only don't like the use of second person "you" in the scenes, What's the point in picking a name!!!
Just trowing the idea out there, did you think about making victory scenes where you have the option to dom monsters you defeat? Would be pretty nice, espacilly stuff like the Male MC having his way whit a giantess or the Female one punishing a ogre. Heck maybe your party members could pitch in too, i'd be a decent way to give them more screentime.
I absolutely do! :)

It is totally planned for the future, maybe even on the second or third update!
 

AdraskoART

Newbie
May 23, 2022
24
21
Whenever I use CHA in the meeting with the half-demon woman, the game goes black permanently.

Also, how do I use the ritual dagger to kill the homonculus? I equipped it, but I'm given no option to use it.

It it even possible to escape the maze? A second face springs up when I'm on the right path. There's too little time to make it.
I will check that about the CHA and ritual dagger, it is probably a bug or mistake I made, I am sorry, it is my first time doing a game haha

For the maze, the idea that I have is that you can use those protection pendant to increase the time you have before the Yakarek (the huge face) appears. So the more of them you have, the more time you have in the maze. BUT, the maze itself is sadly not complete, so there is not much to do there other than getting nice loot and doing the book quest for Sara!
 

BullRush77

Active Member
Jul 15, 2018
685
680
so i just looked at the one and only review so far and i have to say this calm down it's only the very first version
 

4245

Newbie
Jan 30, 2022
18
8
I will check that about the CHA and ritual dagger, it is probably a bug or mistake I made, I am sorry, it is my first time doing a game haha
Its ok! I know its in development. I'm just letting you know about the bugs, or asking questions, so that you can continue improving it. I like the game and i want to see it succeed.

For the maze, the idea that I have is that you can use those protection pendant to increase the time you have before the Yakarek (the huge face) appears. So the more of them you have, the more time you have in the maze. BUT, the maze itself is sadly not complete, so there is not much to do there other than getting nice loot and doing the book quest for Sara!
Wait, what protection pendants?
 

tallman102

Newbie
Oct 8, 2021
86
118
Game looks cool. I like the aesthetic and feel of it, yeah proportions aren't at all realistic but who cares as long as it thematically works. There's some rough edges but I'll definitely keep an eye on future releases.
 
Nov 19, 2021
291
216
Wait, what protection pendants?
Protection Pendants can be bought from one of the vendors in the town.

Also, I don't think the Protection Pendants work to keep the face from spawning; used Save Edit to give me 99, and after 2/3 of them were used up he just spawned instantly (I also did not touch any chests)
 
1.00 star(s) 2 Votes