fseb59

Newbie
Feb 6, 2018
16
4
Hi,

You put the scenes cards into the subfolder \UserData\Studio\scene, then run StudioNEOV2 and in the menu System (top left), you choose "Load", a window will popup, you will find your scenes here :)
Yes I do it, but how to play the animation because the scene is frozen
 

Bad Karma

Newbie
Oct 3, 2017
48
65
Someone must have made her so they could use her as one of the normal girls, nice, I may have to download that one myself, though having two Shans on the map might get confusing if I don't pay very specific attention to their map markers.
they got the card by extracting it from the game files, i use the card to make some changes in editor than use merchant replacer to replace the default merchant
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,452
they got the card by extracting it from the game files, i use the card to make some changes in editor than use merchant replacer to replace the default merchant
I see, so it is a card, just not a loose one like the girls. Good to know.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,452
Is there a limit to how often a girl can go for H? Maybe a cap on how quickly her H need stat rises? I just had one girl go from scissoring with Shan to being finger by one of my other girls almost immediately. On a related side note, FINALLY got them to get some action with Shan, just had to be patient. Unfortunately, you can't "teach" them to do it by having them follow when you talk or go into H with her because she can't be interacted with while a girl is following.
 

Tartuf

New Member
Jan 7, 2019
2
1
I reported this over the last couple days. Still don't know the cause, but I suspect it is a bug with the Nympho skill because mine only does this on girls with that skill after a forced H encounter, one where you don't get the option to say no. Judging by the fact that there are other bugs still present, such as the audio not working right, silent orgasms, in certain H scene types, and the fact that it carried over from the previous repack version, I think it's safe to say this is a bug in the game itself and will have to be fixed by an official patch from Illusion.
Thanks,
I'm not sure, I removed the DHH Mad World addon and didn't get any bug since :unsure:
We'll see I guess
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,452
Thanks,
I'm not sure, I removed the DHH Mad World addon and didn't get any bug since :unsure:
We'll see I guess
Yeah, I've heard that can cause it. Problem is I never applied it. I have that mod in a separate folder not read by the game, but not in use. The only mods I use are the scriptloader files and I tested those already with no difference in outcome.
 

Dashsolo

New Member
Sep 1, 2019
9
5
I have a bug where the girl says she wants to try a three way and if you agree it causes the game to enter an infintire loop. If you habe a 3rd girl with you on follow then it will work but if not it breaks the game :(
Yes, it happened to me when i had a girl follow me to bed, went to sleep. When i woke up she wasn’t following me anymore, but the 3 way option was there, and caused a loop, had to restart.
 

EroShane

Active Member
Sep 7, 2019
815
970
EroShane: Welp that didn't work as expected (although there was a nice FPS boost).


What you see is an extremely short draw distance of the "stuff is wet" effect. You can see this (albeit further away) in the vanilla game too. If anything I'd increase that variable instead of decreasing it.

It's a shame we don't get to tweak these things w/o having to decompile some .dll. ._.


Yes. Simply trade stuff worth 2000 units to her.
No. While you can make mad, passionate love to her, she does not become one of your girls.
WTF ILLUSION!?!

Like I mean, for Unity, the code is janky, in multiple languages, huge slew of plugins overwriting one another, but seriously, even for a "first Unity HDRP game" on an experimental build, all things considered... This is a total mess...

Some people here (and on other forums) report back, "nice FPS boost, but (this/that)," some say that they gained 3-5fps, some say they got +30 fps but unstable, some say they gained stability, some say they lost stability and are spiking all over... I understand that with today's tech, the number of machines out there, and the number of variable parts and modifications, both in hardware and software, all computers are pretty much unique and things will vary a little... A LITTLE! Unless you have a dinosaur from 1995... However, the mixed reports I am getting back are vast... One person says they are getting over 120fps now the next says they dropped to 3-8fps from 60ish... ROFL!!!

How can I go anywhere with that?!?

Aside from the obvious fix the rain shader splash issue.

Also, to those reporting the rain texture on the ground thing, I know, sorry about that, I had a crash while I was compiling and lost about an hour's work roughly 10 minutes before I was supposed to go to bed... I went back through, established roughly what was not saved with my last iteration, attempted to remember what I did next, and rammed through hard and fast, compiled, zipped, dropped into my mods folder ran around for 20 minutes doing common things making sure the game didn't crash, uploaded the update here, and went to sleep.

I just didn't want to delay dropping the update when I could fix non-vital bugs on Wednesday or Thursday when I have time. I have noticed that if you say you will update tomorrow then don't for a few more days, people will rumor you abandoned the project and make even quit the game, then someone will mod your work and claim it, then the next thing you know you're the bum and this other guy is a hero, and honestly, it's a sucky thing... Especially when programmer #2 is someone that has a $3000/month Patreon, and this is his fulltime job and I am just a cop that is doing this stuff for free, for fun in my downtime. Sure he can give you better support and response time with my source, you are paying him to... (real reference to past issue and peev, LOL) Not that I blame you for wanting that guy to do it, he's more efficient and effective, just without dragging me through the mud would be nice... This comment is totally general and not directed towards anyone.

So, to all, I do ask, please be patient with everyone here dedicating and sacrificing their time, for their love of the community and the game, to improve the game for you for free when the publisher has always been one that doesn't communicate often and usually, when they do, little useful information is actually given... The community makes all Illusion games what you love about Illusion games... Illusion's contribution is minimal anymore. They are almost like a game content provider, like here is the models, meshes, shaders, and an animator slapped into something that seems almost like a game with a basic game concept applied... Go now, find hack tools on the darkweb, and reprogram this shit until it's a good game... Source code? Nah not helping you with that, decompile from your graphics card dumps like any decent hacker would... And that is the honest truth anymore. (except for maybe Bethesda and few others who always seem to release their mod tools and source codes for the community to play with)

The "spoiler" here is personal non-game related note, and totally skippable stuff for most:
You don't have permission to view the spoiler content. Log in or register now.
 

Granyala

Newbie
Nov 2, 2019
79
74
Also, to those reporting the rain texture on the ground thing, I know, sorry about that, I had a crash while I was compiling and lost about an hour's work roughly 10 minutes before I was supposed to go to bed... I went back through, established roughly what was not saved with my last iteration, attempted to remember what I did next, and rammed through hard and fast, compiled, zipped, dropped into my mods folder ran around for 20 minutes doing common things making sure the game didn't crash, uploaded the update here, and went to sleep.
Relax, my dear. It's just a game we play for fun, nothing warrants putting that kind of strain on your shoulders.
You are not the developer, you don't have to code or go to bed hungry. I appreciate your work and realize that it may take a long time due to RL commitments.

Regarding your spoiler: yeah, it's rough to have to witness, know the most likely outcome and not being able to do anything about it.
 

Bewolf21

New Member
Oct 25, 2019
1
0
Guys, have someone had this problem before? I had been using Repack 1.1-1.3 until Repack 2 came out.
But before Repack 2, I was able to up to 4 girls to the island through the machine "Girl appears".
Now, after upgrading to Repack 2. I can only add 1 additional girl. for a max of 2 (This count the default one).

After adding the first one. I click on the machine and the option to add a new one isnt there anymore only the other 4 to change hero and edit. Yet the 2 NPC blank spaces for the other 2 does appears on the list. But theres no option to add them so I am limited.

I tried with the 100% also tried rolling back to my old save. And even with the old one there's no option to add the other 2.

Does anybody know if it got removed on the repack? a Mod bug? And if so, which to delete? Hopefully we get a "No limit" mod someday like the previous games.
 

EroShane

Active Member
Sep 7, 2019
815
970
EroShane: Welp that didn't work as expected (although there was a nice FPS boost).


What you see is an extremely short draw distance of the "stuff is wet" effect. You can see this (albeit further away) in the vanilla game too. If anything I'd increase that variable instead of decreasing it.

It's a shame we don't get to tweak these things w/o having to decompile some .dll. ._.


Yes. Simply trade stuff worth 2000 units to her.
No. While you can make mad, passionate love to her, she does not become one of your girls.
Also, I am planning to get these things adjusted to a good base value, then I will eventually create an overlay you can pull up, maybe create a mod addon for the current organizer so it'll be in options, with various sliders to reduce them or mod them above the game's native stats (maybe 2x). That will be a week or so of testing with the compiles. I will not have that immediately available but am looking at the Unity Immediate GUI scripting API to create a floating menu with all the scale-able items in the game. Which will eventually include a detail slider for the player and girl character models since innately they run on a 0 setting (highest) but can be scaled down 6 full levels internally, however the only call is broken by default (when the quality slider is 1, 2, 3, or 4 the player/girl models are supposed to correspond 4=0, 3=1, 2=2, and 1=3, there are additionally 4, 5, and 6 which are coded but never used in the games reference for graphics options, probably an optimization for distance culling but I see no calls for those anywhere. So I am thinking I will script that in as a directly editable slider also so we can choose. I figure with most moddable graphics options I will script in an ON/OFF/UNLOAD option, then a 1-200% slider or something, with a config that saves your choices and checks the last config on load or something. So set up your options, save, log out, reload and all ON options will load your numbers, all OFF options will be at the lowest possible settings, but you can still use the slider to reactivate and change the setting, all UNLOAD options will be removed from memory entirely as if they never existed. I feel that is more-or-less the best approach when we get there.

Still milling around with the additional girl idea too. Have a debug file I am outputting to and will start a new game, get the battery and the option to add a girl, then clear the file and enter into the "add a girl" sequence then exit, save output, save game, reload and repeat until I isolate the code that is actually adding the new girls. Figure I would bind an option on the housing island to bring the new girls in at the terminal by Shan, thus new players won't ruin the experience/break the game, but everyone will have the option at the housing island.

Would love to hear people's thoughts on that all and what they would like to see or change before I put out too much time into it and it becomes what it becomes.
 

EroShane

Active Member
Sep 7, 2019
815
970
Hello do you have a guide? the english is extremely broken in my version and often nonsensical jibberish which makes progress frustrating. I cannot even get my tools to equip though i have made them.
Also my girl just lays on the bed after falling over lol
I have the option to progress the story via fixing bridge but i wanted to stay on the small first area and get 100% trust etc. first. Is this possible and if so what is the best way to do this? What should i be doing in general lol
So far I raised my fishing level. Cooked fish and water and gave to girl. Made pix and shovel. Grew plants. Collected as much as I could. Built a small wooden house with a large bed on the beach (as you do lol HEY TOM HANKS LEARN A THING OR TWO! ;).

I hate to say it but id really prefer to skip the grind if you have a hack or cheat or mod or a save etc. I want to play but without the grind as it runs poorly and makes little sense and is killing my enjoyment of what seems like a fun little game. pls assist if possible :#)

I found this 999 everything but i wasnt sure how to use it... it says
Bepinex \ plugins ... press right control ?

Also I found this cheat engine and file but wasnt sure how to make it work lol
Are you using the ScrewThisNoise Better Repack v1.3 or v2? If so in the game root folder look inside all his optional folders with mods and scripts inside. You will need to identify, is it a BepInEx plugin, a mod, or a script, because each goes to a different folder.
Root>BepInEx>plugins
Root>Mods
Root>scripts

Not sure what you mean completely, but it sounds like you want to turn the game more or less into a 3D porn viewer/animator or somesuch essentially skipping the game, which you can totally do! You can give yourself 999999 capacity in your bag and 999 of every item, you can adjust the girl's stats by opening the phone then pressing "space," and using the sliders to set the numbers to 9999, etc... It is all already in there and none of it conflicts and all of it is tested, clean, and works great!
 

EroShane

Active Member
Sep 7, 2019
815
970
middle mouse button
down options
left plugin settings -> merchant replacer
Honestly, and I am surprised that no one has stated this anywhere...

It works best by launching it from the main title, then options, then mod organizer, then merchant replacer, set file, click top reset, back to title, then Game Start, choose your game, and launch...

I've had it fail otherwise... Not every time, but I also had reload the original girl over my first custom girl upon relaunch of the game which required me to reimport my old card and remove the original girl from the R2 chara>female folder because some glitch from 1.0.0 caused my 1st created girl to be named Tsubomi and glitched her traits to emotionless... Like the first android girl in the vanilla script...

Anyway, R2 saved the "new" (original vanilla game file) over the "old" (my Casey character that came out named Tsubomi and obviously inherited all Tsubomis stats and traits, as well as name and dialogue) and when I activated the merchant change my Casey vanished and Tsubomi ("a bud") appeared and ran up to me right away with total newb stats. It only happened the one time and once I fixed it, it stayed fixed. Glad I anally back up everything, not a big deal, but be careful with this as there can be some unforeseen conflicts using it in game especially after a version update.

OMG! I just realized why many people don't get the story line stuff like I did... Clearly the game skinned the original girl with my Casey character but codewise Casey became Tsubomi and only retained the look adjustments of Casey. Ergo, she was Tsubomi the whole time... Since that was based upon my actual wife in my own version of ideal physical condition, I kept her as I felt a familiar emotional attachment, but all along under the hood of the game she WAS the loading screen girl who probably has a more developed "storyline helper," dialogue script. Where I am sure most people, like me, ditched her immediately for their own custom wifey, but maybe didn't get the bug I got early on (like day 2 of the v1.0.0 official launch release, pre-order download), and therefore never seen the story about the evolution of her AI into a human-like personage that is almost human... LOL!
 
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