OP WT no longer match the versionHow do you guys persevere through this game? Day 51 and it's so repetitive and the walkthrough (a spreadsheet one) isn't correct as you will miss something even if you follow it faithfully, then added the color coded one and that helped for a while but it doesn't match up much to the spreadsheet. So much clicking through hours for nothing. I now have an event counter on screen, which is stuck at 30/32 and I once got the main girl up to 130 for a moment, but it's back down to 120 at start of day and I don't even know what that number means. lol Tiresome...spent my time and now it's time to move on to something else.
try my event table &steps yet???stuck on 87/92 anyone figure that out?
using mod????looking at what you have posted event 1 is 13joey came your walkthru states it happens day 1 mon at 13:00 is it an auto trigger thats just broken? because seems im not the only one stuck with events 1,20,27,28,52,53,5461,62,63,64,65,66,68
i have joey every monday at 13 shes at school
try my event table for chapter12Im unable to get past 69/71 on 12.0, any help?
Room For Rent - Walkthrough Mod [v1.6.0] [NightTrain]using mod????
my works based on 11E version (not G version)
thanks that fix worked for me and since i did not have the mod before i got stuck im just gona go with its a bug that v12 put in v11 parts as they statedWell. I found the solution to my problem in cheatmod topic. I wonder if this bug will be fixed.
you have to do it before meeting anna, its a random event that activates on its own.How?
Google translate?If this game still had animated films was in order to probably the best game which I played. There are no repeatable women every is exceptionally beautiful. And they regret that an animation is lacking normals
Got past 73. I followed the most current walk though. I then repeated Saturday(74) on Sunday (75) and then Monday (76) as they are supposed to be in school when you take them they were then available. I repeated the same day hoping not to advance anything else, and I did get her panties on Monday, the next step was I skipped days until I was on the right day of the week just 1 week later.how did you guys get past 73 where the second girl is still shy when you go into her room?
There are many constant parts in the game the 8,9,10 -o`clock in the dining room, then the MC, uses the pool or tube to get closer to his roommates, before it was the washing room to manipulate the clothes, there is the returning feature of taking pictures to boost the confidence of the new girls, i dunno why people have such a hard time to play this game. Just pay attention about what they talk during the breakfast and dinner...besides that only weekends are special....it`s that easy.Without the Event Mod this game would be virtually impossible to play - there is no legitimate means to determine event location/time without tracking in a spreadsheet and then hoping your time wasn't wasted when the opportunity to save comes along at the end of the day. I echo the sentiment of many here when I say the lack of save capability is baffling. The only saving grace(s) for this game are the relatively good story and it isn't a bunch of standard DAZ 'MILF' models running around trying to counter balance because of their massive hot air balloon tits and blow up doll botox lips...
...apologies, I digress. As I stated, without the mod the shear amount of grinding and guessing would make this near unplayable.
Respectfully, I disagree. You are correct insomuch as the events that are repeatable happen at the same time, and typically in the same room - until, they don't. That is, when you first begin playing the game it is a process of elimination and then, without any means to determine the progression of events, it becomes a guessing game until you find the next event, ad naseum. The complaints aren't so much that the game is difficult, rather it is an unnecessary grind for the player to get very little in the way of new rewards for their hours of grind. You even say, "There are many constant parts in the game..." - that particular part of the game is exactly why it is such an issue for the players that are tired of the guessing game...I mean how do you know when it is time to move to the next room and begin the hunt all over again? Please don't say. "the points go up" that went out the window versions ago and now it is a matter of seeing a new outfit in a scene, or a new bit of dialogue that there may be some progress? Seriously, how would you really know where to go from there without a near infinite number of clicks and guesses to get there? I guess the best way to put it in perspective is to ask how many hours of time were put in by a player and what was the reward for the time spent? And, would the player consider that reward and the time spent to be equitable?There are many constant parts in the game the 8,9,10,11 o`clock in the dining room, then the MC, uses the pool or tube to get closer to his roommates, before it was the washing room to manipulate the clothes, there is the returning feature of taking pictures to boost the confidence of the new girls, i dunno why people have such a hard time to play this game. Just pay attention about what they talk during the breakfast and dinner...besides that only weekends are special....it`s that easy.
download the original WT and not the one on the OP and you will find them allHoping someone can help. Been through the thread and couldn't find anything to help me. I'm stuck with 57/72 missing events 1, 20,26,27,28,52,53,54,61,61,63,64,65,66,68.
Thanks in advance guys.
I had my problems when i started the game as well, but i dunno what you mean by grind...maybe that you have to repeat the same action x3 times until you can progress to the next step? for example: you have to visit a girl in her guestroom at 12 o`clock or at 12 o`clock x3 times at the pool, on different days, that is a constant during the whole game...it won`t change if you only do it one time, the girl has to get used to it basically. And how do you know the Time? well they tell you what they do in the afternoon or what later, it`s not like it`s random. So let me try to make this more clear...you see a new action in one room, so that means when it happened during Monday to Friday, it will happen again either on the same Day it first happened or on another Day AT THE SAME TIME. So it`s a clear pattern. There are actions that will ONLY appear during the Weekend. But again, you only have to look at the Time and Day, that`s all. The Game is absolutely no guessing. When it happened once, it will happen again the next Day at the same time or the next Weekend at the same time and location. So when you have triggered a action x3 times, you will progress to the next. But only then, oh and don`t forget to check the office from time to time, hope it helped.Respectfully, I disagree. You are correct insomuch as the events that are repeatable happen at the same time, and typically in the same room - until, they don't. That is, when you first begin playing the game it is a process of elimination and then, without any means to determine the progression of events, it becomes a guessing game until you find the next event, ad naseum. The complaints aren't so much that the game is difficult, rather it is an unnecessary grind for the player to get very little in the way of new rewards for their hours of grind. You even say, "There are many constant parts in the game..." - that particular part of the game is exactly why it is such an issue for the players that are tired of the guessing game...I mean how do you know when it is time to move to the next room and begin the hunt all over again? Please don't say. "the points go up" that went out the window versions ago and now it is a matter of seeing a new outfit in a scene, or a new bit of dialogue that there may be some progress? Seriously, how would you really know where to go from there without a near infinite number of clicks and guesses to get there? I guess the best way to put it in perspective is to ask how many hours of time were put in by a player and what was the reward for the time spent? And, would the player consider that reward and the time spent to be equitable?