Succubus Covenant - New Succubus Game (Demo Available Now!)

5.00 star(s) 3 Votes

jenzu2

New Member
Aug 28, 2018
8
8
What? How was the second chapter shorter? Unless you played the old version where the prologue and the first chapter are one and the same. That's a really outdated version of the game.
There is the prologue, then chapter 1 and then chapter 2.
Chap 1 and 2 are both roughly the same length. Have the same number of succubi as well.

Thank you for the praise though! :giggle:
hm isnt it 0.5.2? i couldn't go past the decaying woods i have gotten every succabi like 12/12 couldn't find the witch i found about her while looking up the game lol but couldnt find her area ,i went around the map i seen that i can go into other areas but cant get past the decaying woods after i beat the general in decaying woods that was the end of chapter 2 for me idk why it felt shorter haha probably cuz i did the game in almost in the same 3-4 hours , maybe i do have the wrong version idk lol , guess cuz prologue and chpt 1 sort of together so it felt longer maybe
 
Oct 24, 2018
139
142
hm isnt it 0.5.2? i couldn't go past the decaying woods i have gotten every succabi like 12/12 couldn't find the witch i found about her while looking up the game lol but couldnt find her area ,i went around the map i seen that i can go into other areas but cant get past the decaying woods after i beat the general in decaying woods that was the end of chapter 2 for me idk why it felt shorter haha probably cuz i did the game in almost in the same 3-4 hours , maybe i do have the wrong version idk lol , guess cuz prologue and chpt 1 sort of together so it felt longer maybe
To find the witch, first you need to talk to the black hooded man in the bloody jaw tribe. After that, just go the the area after your base but before the decaying woods.

Chapter 2 does end when you defeat General Gloriosa, so we are not able to go past the Decaying Woods yet. Chapter 1 starts around a little before when you first meet the bloody jaw tribe and ends when you defeat General Dahlia.
 

mata2233

New Member
Oct 31, 2018
7
0
How many chapters of your game do you plan on developing? I want to play it in the final version .
 

AzureArtism

New Member
Jan 10, 2019
2
0
Zion, do you have any estimated release dates for the next demo? Also, what inspired the game's story and aesthetics the most?
 
Last edited:

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,879
Zion, do you have any estimated release dates for the next demo? Also, what inspired the game's story and aesthetics the most?
I want to keep a 3 - 4 months gap between the chapters, but this is not set in stone. It could be quicker or longer depending on the chapter itself.

Hard to say what inspired me the most.
-It all started when I set out to create what I think it would be the perfect game for me, a diablo themed world with deep lore and interesting characters where you must face deadly succubi that extract your life through sex.
-I absolutely loved the way castlevania games did generations with the belmont clan.
-I loved how the original assassin's creed games started in the past and slowly came to the present, showing different Eras and conflicts.
-I love diablo dark tone and atmosphere. And also the world itself.
-And I'd love to create an original world where it evolves with time, like the world itself was a character. Where is now a tribe can become a metropolis in the present. Or a city that is extremely important now, in the bronze age, is just a legend/myth in the future, and so on.
 
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Ambir

Adult games developer
Game Developer
Aug 7, 2020
846
1,163
Hey, I just wanted to say that I tried out your game and I liked it a lot.
Looking forward to see what the next demo brings!
 
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ZettaiZero

Member
Oct 21, 2017
116
61
If all succubi are MILF does this mean pedos are the ultimate warrior that can easily shagged off their charm and kill them without batting an eye?
 

LazerShark

Newbie
Mar 5, 2020
83
198
Hey Zion. Just played the game and I have some feedback I'd like to give.

First of all, congratulations on the art and writing. They are outstanding and definitely the strong suit of this game. You have such an awesome artist on your team, and the way you built your world, characters, and overall story arch is nothing short of amazing. That's not to say there are not flaws, of course, some scenes depict obvious anatomical flaws, and while the story is good, you still have a long way to go before it reaches a level in which it could be considered a masterpiece. But I'm not here to talk about the good parts of the game.

I'm here to talk about how the game could be improved:
1. This is the most important point for me. The game is supposed to be set in the bronze age, and we are reminded of that throughout the whole 2 chapters. However, for the most part of those 2 chapters, it simply doesn't feel like we are in the bronze age. I believe the sprites are well done in that regard, but the locations, in terms of architecture, purpose, and overall looks, do not seem to reflect the bronze age, except for the bloody jaw village (which was actually really well done in my opinion) and a select few other locations which I'm not remembering right now (the angel city was alright too). Some areas seem like they could come directly from a medieval setting, and if not for the in-game reminders that they are actually set in the bronze age, there would be nothing setting them apart from any generic rpgm medieval location. There are two things you can do to fix it. The first thing, and the most obvious one, is for you to go to these areas and do a few changes to the map to make them reflect the bronze age more faithfully. For the second thing, you have to create an atmosphere to convey the setting. In other words, while the audio portion of the game is well done and helps set up the right atmosphere, the visual portion is not that great and makes the game seem generic. The tileset you are using is pretty popular among most rpgm games and doesn't have any beauty, character, or personality. It's generic. It works best in high-fantasy medieval settings and shouldn't have a place in a gritty bronze-age lust demons are invading type of setting. My advice would be for you to hire a tileset artist for your team when you get enough patreon backing. Not only would you have a custom tileset tailored to your game which would put it in a whole other level and make it more than just another generic-looking rpgm porn game, it would also give it more value, and it would give you more artistic freedom to create more diverse areas for your world.
2. Simple point, really. So far the only monster we fought in leaf clan territory was the plant demon. The game would do better with more variety. We went through two forests and the only enemy we fought was the plant demon, except for maybe the spiders in the caves, but you understand where I'm getting at. Even if lore-wise, the leaf clan only has plant demons as its servants or something, not all plant demons are equal, are they? There are various types of plants, there should be various types of plant demons. Are you planning on adding more enemy variety?
3. The combat. The combat in this game sucks, to put it simply. It has many flaws, and it's hard to go through them all, so I'll give an example. When you defeat a succubus, you get a new skill. In a rpgm game with good combat, as you get new skills, the fights also become more complex and dynamic, which also makes them more fun and rewarding. This does not happen with this game, however, since skills are useless and, with the exception of very few cases, using them has only proved to be disadvantageous to the battle at hand. Rpgm games are very combat-oriented, and not mastering combat is a very big mistake when developing a game like this. It's showing that you do not have a lot of experience in this area, so my advice would be for you to search and read guides and tutorials for rpgm combat design and try to learn from them. It should also be noted that rpgm games without a leveling system are quite unconventional and tend to have different combat philosophies, so it's imperative that you get better at this combat stuff.
4. Back before chapter 2 was released, it seemed pretty clear to me that the game had a formula. Defeat succubus boss, go through area full of enemies, defeat succubus boss, repeat. The formulaic nature of the game was made clearer in this chapter, where we had to do it all again. Defeat enemies, defeat succubus boss, defeat enemies, defeat succubus boss. Probably, in chapter 3 we will get introduced to the second tribe, then go to another forest to do the same old formula until you get to the third tribe, and the chapter ends there, obviously with some detours and maybe side quests along the way, and also with the possible development of the love interest with the black(well kind of) tribe woman. In this chapter, the game is starting to branch out, but the formula is still obvious and clear as day. Unless you want your game to be regarded like a mediocre ubisoft open-world game, then it would be best for you to stay clear of the formula and be more creative with the course of the game.

And that was it. I hope you read it and tell me what you think. I really liked your game and I'm looking forward to chapter 3.
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,879
Hey Zion. Just played the game and I have some feedback I'd like to give.

First of all, congratulations on the art and writing. They are outstanding and definitely the strong suit of this game. You have such an awesome artist on your team, and the way you built your world, characters, and overall story arch is nothing short of amazing. That's not to say there are not flaws, of course, some scenes depict obvious anatomical flaws, and while the story is good, you still have a long way to go before it reaches a level in which it could be considered a masterpiece. But I'm not here to talk about the good parts of the game.

I'm here to talk about how the game could be improved:
1. This is the most important point for me. The game is supposed to be set in the bronze age, and we are reminded of that throughout the whole 2 chapters. However, for the most part of those 2 chapters, it simply doesn't feel like we are in the bronze age. I believe the sprites are well done in that regard, but the locations, in terms of architecture, purpose, and overall looks, do not seem to reflect the bronze age, except for the bloody jaw village (which was actually really well done in my opinion) and a select few other locations which I'm not remembering right now (the angel city was alright too). Some areas seem like they could come directly from a medieval setting, and if not for the in-game reminders that they are actually set in the bronze age, there would be nothing setting them apart from any generic rpgm medieval location. There are two things you can do to fix it. The first thing, and the most obvious one, is for you to go to these areas and do a few changes to the map to make them reflect the bronze age more faithfully. For the second thing, you have to create an atmosphere to convey the setting. In other words, while the audio portion of the game is well done and helps set up the right atmosphere, the visual portion is not that great and makes the game seem generic. The tileset you are using is pretty popular among most rpgm games and doesn't have any beauty, character, or personality. It's generic. It works best in high-fantasy medieval settings and shouldn't have a place in a gritty bronze-age lust demons are invading type of setting. My advice would be for you to hire a tileset artist for your team when you get enough patreon backing. Not only would you have a custom tileset tailored to your game which would put it in a whole other level and make it more than just another generic-looking rpgm porn game, it would also give it more value, and it would give you more artistic freedom to create more diverse areas for your world.
2. Simple point, really. So far the only monster we fought in leaf clan territory was the plant demon. The game would do better with more variety. We went through two forests and the only enemy we fought was the plant demon, except for maybe the spiders in the caves, but you understand where I'm getting at. Even if lore-wise, the leaf clan only has plant demons as its servants or something, not all plant demons are equal, are they? There are various types of plants, there should be various types of plant demons. Are you planning on adding more enemy variety?
3. The combat. The combat in this game sucks, to put it simply. It has many flaws, and it's hard to go through them all, so I'll give an example. When you defeat a succubus, you get a new skill. In a rpgm game with good combat, as you get new skills, the fights also become more complex and dynamic, which also makes them more fun and rewarding. This does not happen with this game, however, since skills are useless and, with the exception of very few cases, using them has only proved to be disadvantageous to the battle at hand. Rpgm games are very combat-oriented, and not mastering combat is a very big mistake when developing a game like this. It's showing that you do not have a lot of experience in this area, so my advice would be for you to search and read guides and tutorials for rpgm combat design and try to learn from them. It should also be noted that rpgm games without a leveling system are quite unconventional and tend to have different combat philosophies, so it's imperative that you get better at this combat stuff.
4. Back before chapter 2 was released, it seemed pretty clear to me that the game had a formula. Defeat succubus boss, go through area full of enemies, defeat succubus boss, repeat. The formulaic nature of the game was made clearer in this chapter, where we had to do it all again. Defeat enemies, defeat succubus boss, defeat enemies, defeat succubus boss. Probably, in chapter 3 we will get introduced to the second tribe, then go to another forest to do the same old formula until you get to the third tribe, and the chapter ends there, obviously with some detours and maybe side quests along the way, and also with the possible development of the love interest with the black(well kind of) tribe woman. In this chapter, the game is starting to branch out, but the formula is still obvious and clear as day. Unless you want your game to be regarded like a mediocre ubisoft open-world game, then it would be best for you to stay clear of the formula and be more creative with the course of the game.

And that was it. I hope you read it and tell me what you think. I really liked your game and I'm looking forward to chapter 3.
Interesting points, let me try to go one by one.

The Setting:
-Humanity is in the bronze age, that's true. But Yrdarvyr isn't Earth. Earth hasn't being exposed to other more advanced races like the Angels or the Succubi, nor they found elven relics and runes nor studied the mystery of the missing Dwarves. In Yrdarvyr they had this contact with other races and developed quicker than our world. For example, their "present" Era will be more like a Cyberpunk scenario than our modern age. The sprites have yet to be made and the ones that are ready weren't included yet, as I don't like Chibi characters and prefer a more realistic proportion to them.

-I don't know which areas you mean, since we only have Adalon (which is angel made and more advanced) and the first Bloody Jaw Tribe, with a brief glimpse of a few City-States.

-The bloody Jaw warriors' armor are made of bones, Red Winter uses bronze made weapons and armor, for example. The relics of the angels are made of steel and silver, but they are more advanced than humans. Another reason why humans serve them.

-The tilesets are indeed default RPG Maker for the most part, but since most of it are made of forests, at least in this first game, I don't see why it would reflect medieval period, since the bronze age was beautiful with far more vegetation and smaller cities than the medieval Eras.

-Right now, only a few human places were shown. A few City-States, that I use both music made with Lyre, and the general greek roof and walls (or at least the closest to it from the default tilesets) for general look of the city. And the Bloody Jaw Tribe which is very tribal, with a lot of fur, etc. Another City-State, that Aniketos was in, was actually based on a greek villa style.

Monsters:
-While it's a fact that we haven't many variety when it comes to normal enemies, that's because they are not the focus of the game. Each clan has a demonic servant and they infest the domain of a succubus upon their invasion. But if we create too many variations, we will take away time that could be used drawing the succubi scene and parts of the story, like scenes and side characters. We have plans for 20 games, it is an ambitious project, but if I start to worry with too many details I'll never finish it in my life time. It's a compromise that I must make to ensure that the game is delivered in a reasonable amount of time.

Gameplay:
-Yes, combat isn't my forte, so to speak. Although some people enjoyed it, some hate it, some are neutral, I don't think the skills are useless. The buffs fit the lore of the angels type of powers (usually to enhance the individual) and can give you an edge against the succubi. Succubi use their drain and sexual appeal in combat to recover their HP, and up until now I didn't hear that the game had an impossible enemy to defeat, so I, myself, consider the mission accomplished. It provides the player with a difficult but not impossible challenge but it's rather balanced with the right upgrades (runes), if not enjoyable like other well crafted RPGs.

-I removed levels because I wish to make the game itself more realistic. You are a hunter who trained for years since childhood, you won't get much stronger than who you are now. The only way to upgrade yourself is through powerful runes, that are coveted all around the world, and you are another person searching and fighting for them.

The Formulaic Approach:
-Yes, I had addressed this before. I decided to go with this formula because it becomes easier to structure the game to fit my vision. This is the Age of Invasions. Succubus claim an area and you must take it back from them. They will change with each game and how I envision them. For example, I want to focus the 3 game more on exploration instead of story. Therefor this formulaic way will not be used in that game. However it fits now, especially with the lore for the succubi of the bronze age Era. They are conquerors, they don't hide, they invade and take what they want. In this case, for the first game, you must take it back.

I'm aware that this formula will show in some games, like it's doing with this first one. However I don't envision this series as a single game, but rather as a series. This specific formula fits this first game, and therefor I'm using it.

-However, the world will open up more and more as I develop the game. Either by romance and important characters quest or by simply exploration of that part of the world, that will result in bonuses or treasure.

Thanks for taking your time to write this, really appreciate the constructive criticism. (y)
Hopefully I addressed most of the issues and points in question.
 
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ALHIISSSSA

New Member
Apr 9, 2020
2
8
Comrade, is the only way to get an updated version of the game is through patreon? Or when you finish the game are you going to sell it on something like steam or somesuch? It is a good game.
 

Zion of Olympus

Well-Known Member
Game Developer
Apr 23, 2019
1,838
3,879
Comrade, is the only way to get an updated version of the game is through patreon? Or when you finish the game are you going to sell it on something like steam or somesuch? It is a good game.
Someone already leaked the game here, but we have a patreon if you wish to support our work and yes, I plan to sell it on Steam once the game is finished and polished if you wish to support our work from there.
 

zetman85

New Member
Sep 8, 2019
1
0
Hi Zion, in the next future, have you plan to add some transformation of succubus/angel by energy drain or add some level drain technique, or some sort of method with they can become stronger and even challenge them?
Ty
 
5.00 star(s) 3 Votes