kekasaurus

Active Member
Jan 23, 2018
693
1,303
Just my two cents as a casual HRPG fan, but while I enjoy the aesthetics of this game such as the passives system and the minigames, the way the game is essentially forcing you to hurry in the current phase isn't really appealing. The way I've been playing so far is I try to get all the edicts I can that I want, and then continue onto the next floor and repeat. But if the enemies are just gonna get harder and the control keeps lowering, basically punishing you for essentially grinding, unless you are a fan of time management games where you aren't gonna get every skill, it's unappealing.

I hope by the finished product there are some different modes added for more casual players such as myself, because as it currently stands even on the easy mode, eventually it will get too difficult if you stick around for too long building up your edicts. Or to prevent just passing days (which apparently prompted the control decay) you are required to do something that day, whether it be fight an enemy or work a minigame.

That's just my own play preference though. Honestly I wish enemies were designed to be static levels based on floor, with multipliers based on your edits, and having older refightable enemies there to grind, but this is coming from someone who prefers taking their time on the game instead of feeling like I'm rushed with time management.
The game isn't intended to play like a static game where you grind safely somewhere. You can still do that, but you need to understand the game in order to do it. For example, take the control issue. You know that every floor that you subjugate will increase the chaos in the prison, hence you need to test a few methods of controlling the prison. Can you become a beast and fight all the prisoners on a floor to regain enough order to go on to the next day? Or if you want to fight less, you can take more control edicts and save the big increase order edicts for emergencies like for example for riots. And you can also rebuild the bar and the visitor center that will give you side jobs for a bit of order.

Also if you lose you can choose to carry over all your personal edicts to the next play through, which speeds things up a lot for the lower floors.

Most games you have to purposely lose in order to make the player character more corrupt as the game progresses. This game makes the corruption feel like a natural thing, through its game play.
 
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Zero_Blazer

Newbie
Jun 12, 2018
74
30
The game isn't intended to play like a static game where you grind safely somewhere. You can still do that, but you need to understand the game in order to do it. For example, take the control issue. You know that every floor that you subjugate will increase the chaos in the prison, hence you need to test a few methods of controlling the prison. Can you become a beast and fight all the prisoners on a floor to regain enough order to go on to the next day? Or if you want to fight less, you can take more control edicts and save the big increase order edicts for emergencies like for example for riots. And you can also rebuild the bar and the visitor center that will give you side jobs for a bit of order.

Also if you lose you can choose to carry over all your personal edicts to the next play through, which speeds things up a lot for the lower floors.

Most games you have to purposely lose in order to make the player character more corrupt as the game progresses. This game makes the corruption feel like a natural thing, through its game play.
That's true as well. I think the main thing that's annoying me at the moment is that core systems of the game are being changed around just because some guy was like "lol look i'm big brain". I think I'm gonna join the camp of waiting for this game to be finished before playing it again as things like balancing are constantly being shifted around.

Also I know it's alpha so of course stuff like that is bound to happen, but it just got way more apparently now than in the previous versions. Just feels like wasted time now to try playing the game to the new adjustments, only for it to be changed again down the line for some reason.
 
Aug 8, 2018
15
10
Found a bug, I think. When fighting a riot on the Second Floor I defeated all the rooms except the last one, where I lost. After the defeat scene the next day started with still 1 room left in the riot but no enemies in any room.

So my second floor is perpetually rioting with no ability for me to stop it.

EDIT: Nevermind. Changing floors made the number switch to zero and when I rested everything went back to Subjugated. My bad.
 
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Suncatcher42

Member
Aug 12, 2019
205
278
Thinking about it, that might be why Sadism is impossible to avoid on a pure fighter build. Even if Karryn stays a virgin, by the time she clears level five she won't want to leave. Where else could she act with such cruelty without consequences?

But it would be nice if you had some control over Sadism growth. I was thinking one way to do it would be if prisoners had a downed state like Karryn. You could finish them off and increase your Sadism level, or leave them be and risk them getting a second wind. Probably won't happen since it would seriously change the balance.
My prediction right now is that when you beat the boss of level 5, you get a choice of endings that works like the present selection when you subjugate each level, with the more 'pure' options locked if your slut level gets too high. They might also put on options/conditions based on your corruption level, and maybe a few other events like a pregnant end if you take too many creampies or something, or your sadism vs masochism values.

Stay mostly pure somehow, and you can return to working directly for his imperial majesty (as a sadistic exhibitionist most likely, but other than that normal). High slut level, high corruption, high sadism? You carry on the plans of the level 5 boss, ruling over your own private army of highly trained criminals/toys. High slut level, high masochism, lots of creampies? You forget the outside world and end up the prisoners' breeding cow for the rest of your life. Etc. Maybe a few others where you end up serving the charismatic shadow king of the prison, or where you quit your job as imperial secretary and stay on as an almost-professional warden but marry Tonkin.

If they do an anime for it like they are doing for Melty's Quest, they'll need to have a canon ending of sorts.
Every time I've seen a hentai based on an h-game, they don't bother following the entire plot but instead pick a handful of individual scenes that they want to animate in full.
That might just be because so few of them get the funding to go further than one or two episodes...

I have a question about Slut Level

What are the negative and positive effects of it? also what's max level?

I'm kinda fooling around alot, reached 173 slut level, and im kinda worried i might've went too far...
RamtairyKarryn.js has a series of constants at the top for slut level thresholds. Stage one is less than 20, stage two is 20-44, then 45-74, 75-124, and stage five is 125+. There's theoretically another level at 200+ but it's not used yet. I'm not sure of all the things slut level affects, and I know a lot of her reactions are based on passives specific to the situation instead of general sluttiness, but if you're above 125 then you're in the highest bracket the code allows for.

So far the main disadvantages to sluttiness are that the emperor doesn't send you as cool of presents, and your effective Charm is reduced for some reason. Also I think the mouth desire for kisses is reduced? But most of your other thresholds are only affected by specific passives and pose and stuff. Oh, and I think the effect of the cock stare skill is based on your slut level; when she's still pure it minimizes her desire for cock, cuts the target's pleasure, and has a high chance of making them angry, but when slut level is high it increases her cock desire and might make the target aroused.

It's things like this that bother me the most about this game: unlockables punishing the player instead of rewarding them.
One would think that Karryn would get resistance to staggers after being staggered a lot - nope, staggers are even more annoying and unfun stunlocks after you "win" the related title.
I get that it's supposed to be some kind of "difficulty progression" but the enemy scaling already does that well enough. At the very least the negative effect titles should also be counterbalanced by some positive effect as well - even stupidly simple ones, like +1 Charm.

I'm not bitching about the game being "too hard" - I asked for it by selecting the hardest difficulty - I just want to feel progressively stronger instead of progressively weaker.
Positive unlocks are called titles, negative unlocks are called passives. Every passive represents a way in which Karryn is losing herself and succumbing to the nature of the prison (and as such increases your slut level by 1), titles represent the things she's learned that will help her survive here, maintain control of herself, either remain pure or whore it up on her own terms instead of the prisoners' terms. The effects of an equipped title can be a mixed bag, but an unequipped title is always pure positive, and a passive is always pure negative (for Karryn; it might be a positive thing for the player if you want to see her fucked more).

If you let control hit zero you get a bad end to that playthrough, but when you start a new game you get to keep your titles while discarding your passives, so each successive playthrough gets easier, especially if you're trying new things each time. I think that's intended to be the only way to survive Prisoner mode in the finished game.

It's a system that isn't seen elsewhere, and it portrays the slow, involuntary downward spiral of corruption better than any other h-game I've seen; you're not just following a simple linear script, and it isn't just the player intentionally forcing the character to turn into a slut (and in fact they take measures to prevent you from being able to do that), instead you try to stay pure, inevitably fail, and every time you slip things get just a little bit darker.

If that's not what you want, this probably isn't the game for you. Or you could mod your own files to change the effects of passives you don't like, or remove them manually from your character. But it's a thing nobody else is really doing, and Rem is doing it pretty well.

How to get money?
I dont understand about the financial mechanic in this game!
Cheat Engine , my friend
Using cheat engine on rpgmaker games is really hard if you don't know what you're doing. It's easier to just change a single value in your save file so when the game loads it you have more money than when you left. works well if you don't have your own program for it.
 
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F9Zoney

Active Member
Jul 1, 2018
678
426
i tried RpgMakerSaveEdit and saveeditonline to change the exp and gold but every time i try to load a changed savefile it is unloadable. pls help
 
Apr 11, 2019
98
21
i hate when she work in bar. To slow and to much intricacy and how i can said with her type ? touch her in battle ? noway she will kill any do that with her right in time.
 

VL0rD

Member
Oct 29, 2016
404
141
hmm ok.. thanks guys for the saves you gave me before.. but i need one with full lewd skills, the one i got never had vagina and anal skils... would any of you be kind to share their saves with all skills.
 

Dybbuk

Member
Feb 19, 2019
292
381
i tried RpgMakerSaveEdit and saveeditonline to change the exp and gold but every time i try to load a changed savefile it is unloadable. pls help
It cannot be more simple. Go to www . saveeditonline . com, Load the save file you want to edit (file2.rpgsave in my case). Change the gold value
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Donwload the save, and overwrite the original file.
I do not see a way to edit experience though, it may be that by touching something you shouldn't you are breaking the save???
I have been doing it for a while without any issues, so not sure how your file is unloadable
 
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Suncatcher42

Member
Aug 12, 2019
205
278
i tried RpgMakerSaveEdit and saveeditonline to change the exp and gold but every time i try to load a changed savefile it is unloadable. pls help
Exp is almost certainly not using the system from a normal rpgmaker game, since this tracks each stat separately. If you changed the number labeled exp to a value the game doesn't expect, that could easily break things. Likewise there might be a ceratain range of valid gold values and going outside that might not work? I know I've changed my starting amount from 2,000 to 200,000 easily without any problems but if you sent it right up to like, a hundred billion or something it might mess you up.
 
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theprodigy

New Member
Jan 7, 2018
4
2
So I got the endless rioting bug on level 1 in 0.6h and wondering if that is fixed in 0.6j and if anyone knows a fix for my current save? using a save editor to change the switch on level 1 isnt working for me. Thanks in advance.
 

Suncatcher42

Member
Aug 12, 2019
205
278
hmm ok.. thanks guys for the saves you gave me before.. but i need one with full lewd skills, the one i got never had vagina and anal skils... would any of you be kind to share their saves with all skills.
There is no vaginal skill in the current game build. If you load a save file that has the vaginal skill, the person you got it from got it by hacking, and if you ever use that skill your game will crash because it's telling the program to look up instructions that haven't been written and display art that doesn't exist. We've had at least a dozen "bug reports" already from people who downloaded a save that activated things which aren't supposed to be in the game yet.

You can get the anal skill by just having your record screen say you've been fucked in the ass 25 times. If your save file has all the old passives already, you can go into any battle, release butt and cock desire while keeping mouth and pussy low, lie down, and unlock it yourself instantly.
 

Granberia

Member
Mar 14, 2017
103
379
Finally got a chance to sit down and really play .6.
Made it to floor 3 on prisoner as a virgin without any trouble but it fell apart quickly after that point. The nerd debuff makes vaginal a constant danger and I couldn't keep up with the riots while also being skittish about the possibility of sex. Sorry Karryn.
Overall I like the increased difficulty. It bothers me that agi still feels like kind of a god stat and skewer is still clearly the best attack skill but that's a personal nitpick.
Far and away my biggest issue with the game is same one I had last patch. The minigames just take way, way, WAY too long. I genuinely feel like half my playtime this patch was spent listening to that damn bar theme.
 
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damndor

Looking for a nothing
Donor
Mar 10, 2018
175
163
No problemo.
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No problemo.
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Thanks for the coding tips, man! This really made things fun for my version.

Question: if i'd add that "added line", do i need to add the stuff below it as well aka //Difficulty prefixes, or the "added line" you put in there will be enough, yes?

Also, I agree with you; the search-function here works brilliantly, imo!

One of the best RPGMs this be, that's for certain! SOOO addicted to this!
 

Oir

Active Member
Nov 5, 2018
544
755
Jesus, I can't remember too many games that got this many reviews/comments, especially during early access/development. Could I ask what makes this game so special? Genuinely asking, no hate.

I played it at quite an early stage and it seemed fine. Tsundere MC, ok art, unique-ish battle system made for what looked to be a promising game. But this is blowing the hell up. What's going on?
 

Riito

Newbie
Donor
Oct 25, 2017
43
373
Jesus, I can't remember too many games that got this many reviews/comments, especially during early access/development. Could I ask what makes this game so special? Genuinely asking, no hate.

I played it at quite an early stage and it seemed fine. Tsundere MC, ok art, unique-ish battle system made for what looked to be a promising game. But this is blowing the hell up. What's going on?
Have you been living under a rock all 2020 mate? Of course it's all about TONKIN!

But seriously, visual preference aside this game has got promise in terms of build diversity and potential depth of an actual game, not just all about the lewds. Dev's however still playing around with balancing the systems but it's kinda shaping up to be a pretty solid game come final release. Then again, it's the potential, so we'll see.

EDIT: Oops, how could I have forgotten TONKIN!? Have I told you about TONKIN?
 

Yukihirou

Well-Known Member
Feb 4, 2018
1,341
1,219
That's true as well. I think the main thing that's annoying me at the moment is that core systems of the game are being changed around just because some guy was like "lol look i'm big brain".
I have to correct you there, it's :
"Look, i'm cheating, get on my level peasants !"

THERE'S NO WAY TO GET 0 CONTROL ON FLOOR 1 ON PRISONER DIFFCULTY !


Though, it's just rumor, it seems Rem never specify why he added such change. But I highly suspect it's because of that cheater.
This change he made just render the whole level scaling stuff non-existent.
This game, if you play it the way it's intended for right now, badend farming, become very easy, no need for planning at all, compared to before.
 
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4.60 star(s) 392 Votes