Tymon

New Member
Oct 9, 2017
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0
You could also potentially charm them into doing stuff with you consensually sometimes. Depending on what you're talking about.
 

Nixeras

Newbie
Dec 4, 2017
40
23
You need to make them Fear you then push down and begin Caress first, foreplay is important. Make them orgasm once and begin what you intent to do
Strange, I wouldn't have thought you'd need foreplay for rape. Fear I guess makes sense.

You could also potentially charm them into doing stuff with you consensually sometimes. Depending on what you're talking about.
Yeah, not really what I meant but that does make sense. I mostly meant when they're don't consent, via magic or otherwise.
 

dual1020

Newbie
Dec 2, 2017
71
16
Does the Melissa choice work mod in the final build found here? It says its installed in mod list but i have no clue how to bring up the menu or when it works.


Thanks.
 

a1fox3

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Does the Melissa choice work mod in the final build found here? It says its installed in mod list but i have no clue how to bring up the menu or when it works.


Thanks.
That will only work at the finale battle of the story if I remember right.
It lets you know who she takes and I think it will give you a choice of who you want her to take.

I don't use that mod but that is how it sounds to me.
 

dual1020

Newbie
Dec 2, 2017
71
16
That will only work at the finale battle of the story if I remember right.
It lets you know who she takes and I think it will give you a choice of who you want her to take.

I don't use that mod but that is how it sounds to me.
Yeah i've been at that battle and there was no option to change it. I've even tried reloading the save to save Ayda and no option to change it as well.

I've also tried to open up the save and add Melissa to from a different post game to the other post game, but im not smart enough for that.

The save code is not formatted nicely even with notepad++. A new save is nicely formatted, but somewhere along the way it just jumbles up.
 

a1fox3

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Yeah i've been at that battle and there was no option to change it. I've even tried reloading the save to save Ayda and no option to change it as well.

I've also tried to open up the save and add Melissa to from a different post game to the other post game, but im not smart enough for that.

The save code is not formatted nicely even with notepad++. A new save is nicely formatted, but somewhere along the way it just jumbles up.
In that case the mod is out of date and no longer works.
 

dual1020

Newbie
Dec 2, 2017
71
16
I've found the solution to my question to cheating Melissa's choice with some extra time figuring out what .

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The poster made a slight error, you are supposed to precede (or read backwards) from the character's name to find {"@ Path" : Thankfully Notepad++ helps highlight the whole character's info with a red { when you select the { from the {"@ path" :, so i copied the whole info and created a copy of my character for Melissa's choice.

Alternatively, you can also copy Melissa's character script and paste it into your roster as well.

Posting it here in case someone else wants to cheat at Melissa's choice or wants to hack her (and other characters) in the save.

edit: i had to space out the {"@ path" because the forum was trying to refer to the user path with the @. The script has them together.
 

scrumbles

Engaged Member
Jan 12, 2019
2,250
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The ending have 2 options: Side with Hade or Council
I chose Council and Melissa caught my fav slave, offer Hade's life with my slave's
Is there a way to catch Melissa while the slave still alive ? Might have to try the last save but i dont know
Yes, see this post
The mod let you choose another slave to sacrifice. Just buy anybody from the market slave before starting the final battle: as long as they are obedient, they're fine.
Does the Melissa choice work mod in the final build found here? It says its installed in mod list but i have no clue how to bring up the menu or when it works.
As a1fox3 said, it is outdated and most likely incompatible with the current release.
I am not even sure it is a regular mod, actually: it looks like a generic archive. You had to extract the file and move it into the "scripts" folder.
The hack included in the script is still valid though (see above).
Anyone know why it's literally impossible to rape someone? You can "push down" to start a sex scene, and then subdue, but they resist with brute force 100% of the time. There's no way to actually do anything.
It isn't impossible: but if you and/or your companions are weaker than the slaves you try to rape, you fail to subdue them.
If you succeed, tie them with a rope (otherwise the assailants must hold the slaves still and they cannot do anything else).
Edit: iirc if you handcuff your slave before initiating sex, they will be automatically tied: no need to subdue them and tie them / hold them still.
Handcuffs are sold in Umbra (not sure if in Frostford too); they can also be found in coffers.
 
Last edited:
Jan 29, 2018
104
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For some reason I can no longer get the constants mod to work, it says active but I cannot access the constants to change stuff.


OpenGL ES 2.0 Renderer: GeForce GTX 970M/PCIe/SSE2
SCRIPT ERROR: GDScript::reload: Parse Error: Too few arguments for 'str' intrinsic function.
At: user://mods/Constants/constantsmod.gd:22
ERROR: reload: Method/Function Failed, returning: ERR_PARSE_ERROR
At: modules/gdscript/gdscript.cpp:580
SCRIPT ERROR: _ready: Invalid call. Nonexistent function 'new' in base 'GDScript'.
At: res://files/scripts/mainmenu.gd:125

Is the error I get in the log when launching the game instead of having the constants show up in the main menu.

Trying to remember which file to edit to change the constants manually with no luck it has been so long.
 
Last edited:

a1fox3

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For some reason I can no longer get the constants mod to work, it says active but I cannot access the constants to change stuff.


OpenGL ES 2.0 Renderer: GeForce GTX 970M/PCIe/SSE2
SCRIPT ERROR: GDScript::reload: Parse Error: Too few arguments for 'str' intrinsic function.
At: user://mods/Constants/constantsmod.gd:22
ERROR: reload: Method/Function Failed, returning: ERR_PARSE_ERROR
At: modules/gdscript/gdscript.cpp:580
SCRIPT ERROR: _ready: Invalid call. Nonexistent function 'new' in base 'GDScript'.
At: res://files/scripts/mainmenu.gd:125

Is the error I get in the log when launching the game instead of having the constants show up in the main menu.
You will get a quicker answer on there discord site.
 

a1fox3

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The latest bug fixes.

Change log.
Ankmairdor Yesterday at 11:14 AM
Proper release of bugfix patch v5a, fixed some bugs from the early release. Change log included. Applied with manual file replacement. Here are the highlights:
- overhauled sexdescriptions.gd for significant spreed improvement
- fixed modding system bugs introduced in previous patch
- fixed mostly harmless RNG indexing bug
- changed reusable ropes to break a bit more consistently
- removed starting option for 'none' sized penis as it does not fit current mechanics
- loading saves now displays the folder name containing the selected save to help clarify new save folder mechanics
- fixed slave pricing inconsistency for negative reputation
- slightly extended early game enemies lacking armor so level 2 is not suddenly harder than level 1
- added handcuff debuff of physical resistance during sex
- fixed bug that caused slave lead sex to do nothing
- fixed indexing bug for sex action conflicts introduced by previous patch
- fixed laboratory bug introduced by previous patch

The 2nd rar is for a mod.
Here's the updated sexdescription file for use with Aric's mod until he makes a version for his mod.
 
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a1fox3

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You would not happen to have a discord link by any chance or know where to get one?
1st post then go to the patreon site and look at the "About" area, you will need to click the "Show More" options to see the discord link.
 

wjrjbnjd

Member
Aug 6, 2016
355
147
for those who want Melissa as a slave here's what i did
1. get any slave
2. train them to a high lvl (go to the underground caves in the amber road and kill monsters there)
3. before you confront Hades, strip your high lvl slave and imprison them
4. Melissa will ask you to make a choice
5. profit
 

a1fox3

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maverik09/14/2020
Strive For Power 1.0a Update release
Another patch version for the first game with a couple of small changes. Main fixes are done by Ankmairdor. Might break some mods and saves.



Executable updated to godot 3.1.2
Changing location during dates no longer affect turns
Drows are renamed to Dark Elves and Dark Elves to Tribal Elves
Increased time limit for easier quests
Removed double spaces in most quest texts

Ankmairdor fixes:
Changed Melissa's quest after requiring laboratory to require player to use it
Changed rope to be reusable with chance of wearing out
Umbra Exchange now works for more than 3 items at a time
Reworked consent and resistance during interactions
Slaves can now participate in 2 interactions per day
Reworked dynamic text system for sex to be significantly faster
Fixed gallery unlocks for Ayda and Zoe
Reworked mod system and updated in-game help for modding
Reworked the Constants mod
Polished a lot of GUI
Long list of bug fixes provided by Ankmairdor can be found in a text file


maverik Yesterday at 9:18 AM
Strive For Power 1.0a is out, should fix some rare issues. Link in the previous message


AnkmairdorYesterday at 11:38 PM

itch.io
Transition Mod for using v0.5.25 saves on v1.0a - Mods
This mod in intended to help with transitioning save files up to v1.0a. When saves files from v0.5.25 or v0.5.26 are loaded, the following changes are handled: - "Dark Elves" are renamed to "Tribal El
 
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simon437

New Member
May 26, 2020
12
12
The latest bug fixes.

Change log.
Ankmairdor Yesterday at 11:14 AM
Proper release of bugfix patch v5a, fixed some bugs from the early release. Change log included. Applied with manual file replacement. Here are the highlights:
- overhauled sexdescriptions.gd for significant spreed improvement
- fixed modding system bugs introduced in previous patch
- fixed mostly harmless RNG indexing bug
- changed reusable ropes to break a bit more consistently
- removed starting option for 'none' sized penis as it does not fit current mechanics
- loading saves now displays the folder name containing the selected save to help clarify new save folder mechanics
- fixed slave pricing inconsistency for negative reputation
- slightly extended early game enemies lacking armor so level 2 is not suddenly harder than level 1
- added handcuff debuff of physical resistance during sex
- fixed bug that caused slave lead sex to do nothing
- fixed indexing bug for sex action conflicts introduced by previous patch
- fixed laboratory bug introduced by previous patch

The 2nd rar is for a mod.
Here's the updated sexdescription file for use with Aric's mod until he makes a version for his mod.
Is th sexdescription.rar still relevant?
 

khumak

Engaged Member
Oct 2, 2017
3,461
3,501
I knew I must have been missing something blatantly obvious regarding how to return to town. When I tried to leave town initially I would encounter a bandit or two and if I managed to defeat that first group I was ready to return home basically but didn't see a way to do it. All I had to do was just continue on and pick "leave" every time I encounter more bandits til the end of the day, and THEN it lets me return home. Prior to that it seemed like I was jut facing an endless series of bandits that there's no way I could defeat all of them on day 1. Now I can actually progress.
 
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