as for the money: yes you need to exchange it for gold or items so as not to lose it
the best place to do this is the bank because the coins value is better hope this helped you
Hello, I just started playing the game and I got some questions...
Is the "world danger" mechanic too punitive? Can I mod it to lessen the pressure?
And to confirm: Whenever I get "money" inside a map instance I need to barter and trade it for coins or items right? If I can't the "money" is lost?
Taken from text-file when you for the very first time receive money:
"Attention!
The actual Currency used in this game are Trade Points (TP). They're temporary and cannot be retained after leaving the map.
The Bartering system in this game uses Trade Points to determine monetary value of all things. They're temporary and only exist within the current map and cannot be taken with when leaving the map."
That means if you see some numbers down on the left (not baggage one, the other) you have TP left on that map. If you can't buy coins or items for it then it will be lost upon leaving the map.
A "map" is the area you currently populate, to which you have to leave or enter with a command.
...
as for the money: yes you need to exchange it for gold or items so as not to lose it
the best place to do this is the bank because the coins value is better hope this helped you
Mine either. That console is a bit tricky to operate. I guess I could do it with a virtual keyboard, but I actually enjoy a restart. Sure, I don't have 47 Gold Coins in the bank, and no gear, no skills, no Cocona, no anything really. But it's okay.
I got to try out the "new" combat system and it works alright : ) I'm having fun. And I appreciate the other bug fixes.
Oh, yeah. The barber won't have the hair dye option with saves older than 0.5.1.0.1 either. You can always fix that yourself outside the game, but still.
====PALETTE CHANGER====
Starting from 0.4.5.0 /ModScripts/ also contains 2_LonaBitmapChanger.rb that is bitmap palette changer and /ModScripts/PaletteChanger/ folder with its settings and .dll to optimize palette changer. For now it might still contain some bugs in it.
Its principle is:
1. Make two .act files (Adobe Color Table), first is what colors to change(recommended to use base palettes provided by cyan, located in /ModScripts/PaletteChanger/source/ and /source_mc/) second is what colors to change them into.
2. You make .json file in /ModScripts/PaletteChanger/ folder.
Sorry, I'm sort of tech illiterate, how do you work with adobe color table files? I found the website where you can make them, but it only lets you save them as jpegs, and doesn't have an option to load them to see what the originals were (in order to judge how to change them to what I want).
did u get the actually 2 scene of Lona asking where her babies disappear to and "am i the only one left", just making sure that its not that you drop your babies on some random street and left the scene that doesnt count as run away.
sry man but only deep one, moot, and human allow rebirth, the fishkind only use for sell to elise. If you see this 2 scenes after a day pass from the moment you gave birth then the game register your Lona for a rebirth https://f95zone.to/threads/lonarpg-v0-5-0-2-7-eccma417.49993/post-5280982
Sorry, I'm sort of tech illiterate, how do you work with adobe color table files? I found the website where you can make them, but it only lets you save them as jpegs, and doesn't have an option to load them to see what the originals were (in order to judge how to change them to what I want).
I don't know WHERE these moderators keep getting their version numbers.
That's twice now they've goofed on this - with "0.5.0.2.7".
There was never a 0.5.0.2.7.
I don't know WHERE these moderators keep getting their version numbers.
That's twice now they've goofed on this - with "0.5.0.2.7".
There was never a 0.5.0.2.7.
Hello, I had a bug upon finishing the artillery quest or cannon:
No cheats were used but it is a bit of frustrating not be allowed to continue in the mini game.
I'll add the save just in case