BiggestDickest

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Apr 14, 2021
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Thank you for making this game. I just want to give my opinions, which I understand should have no bearing on your choices because this is your game. I like the teenage characters with small boobs but not the old women with their huge boobs. Will the future characters have more focus on teenage or old characters? Will there be lactation as mentioned in Nahir's dialogues? Will there be child birth and growth?
 
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Doorknob22

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Nov 3, 2017
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Thank you for making this game. I just want to give my opinions, which I understand should have no bearing on your choices because this is your game. I like the teenage characters but not the old women with their huge boobs. Will the future characters have more focus on teenage or old characters? Will there be lactation as mentioned in Nahir's dialogues? Will there be child birth and growth?
If you played the game you might have noticed my perversions are all over the place: It has rape, romance, gay dominance, cuckholding, drugged sex, impregnation, deflowering and that's after two updates only.

I'm just warming up.

There will definitely not be any gore, mutilation (or other physical torture), futa or undead of any kind but other than that, everything is on the table and there will be girls of any body types and ages. As for child birth and growth: this is currently not in the plans because father-daughter sex isn't my thing (most other forms of incest are) but if I find a cool angle to introduce it with, I might add it.
 

BiggestDickest

Active Member
Game Developer
Apr 14, 2021
728
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If you played the game you might have noticed my perversions are all over the place: It has rape, romance, gay dominance, cuckholding, drugged sex, impregnation, deflowering and that's after two updates only.

I'm just warming up.

There will definitely not be any gore, mutilation (or other physical torture), futa or undead of any kind but other than that, everything is on the table and there will be girls of any body types and ages. As for child birth and growth: this is currently not in the plans because father-daughter sex isn't my thing (most other forms of incest are) but if I find a cool angle to introduce it with, I might add it.
No problem. We all have our fetishes :p. I'm here because I share some of yours, but I'm only aroused by beautiful girls, but of course beauty is subjective. I wasn't thinking about father-daughter sex but rather how the girls will react after giving birth from a rape, so more from a story point of view. Well, since I asked about lactation, please consider letting Karder milk the girls. It is what little more they can pay back for resisting his rule :).
 
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Kellermann

Engaged Member
Oct 20, 2020
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Surprised there was zero action with Fahda's tits when it came time to ravish her, hopefully those mammaries will be put to use in the future.
Yeah, I also found that odd. Everyone in the game goes on and on about Fahda's jubblies and yet you never see them unleashed. Even during the drugged sex scene, great pains are taken to purposefully cover them up. I can only assume it was intentional and, like you, believe there will be additional scenes in the future.
That said, I got a full scene with my best girl Alam, so I'm pretty happy regardless.
 
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Umariel

Member
Jan 21, 2019
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I quess, we could see Alam within a palace in next update or so? - when artifacts
from conquered lands and seamstress charm (for returning her husband) will be
implemented? - and that pic with girl guard lying down on floor - is it if/when you
have been caught while burning down a temple? - like when kidnapping acolyte? :unsure:
 
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Doorknob22

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Nov 3, 2017
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I quess, we could see Alam within a palace in next update or so? - when artifacts
from conquered lands and seamstress charm (for returning her husband) will be
implemented? - and that pic with girl guard lying down on floor - is it if/when you
have been caught while burning down a temple? - like when kidnapping acolyte? :unsure:
1. Alam yes, people here would burn me alive if she wasn't available.
2. Seamstress charm - yes, it's a debt I have to pay you'll, especially the rare, noble ones who followed this path ;)
3. That paladin girl lying on the floor is a concept art. I may or may not use her in the future.
 

SecretSal

Active Member
Aug 25, 2016
797
1,865
Had somehow missed this all this while. It's obvious straightaway that the writing in the game is of a high calibre, and the setup is intriguing. The infiltration quests are quite ingenious, and tie well into the overarcing story. I like that despite being a comeback story, it doesn't spend several episodes rubbing your face in the dirt before letting you pick yourself back up. Some other games could learn a trick there. It's one thing doing it in a fully completed game where the player can at least power through those parts. But with this episodic format, we usually have to wait several months for protagonists to stop scraping the bottom of the barrel, and that's no fun.

But while the writing, the story and the setting all get high marks, I'm not really sold on the mechanics. Currently, my favourite system of the lot is probably the oldschool grid-based movement to map out an area and navigate the most optimal route through it. At least that requires that you use your spatial sense a bit and make a couple of crucial decisions.

Advanced Rock-Paper-Scissors for a combat system just means that everything is randomised. There's no incentive to get better at tactics because you're better off save-scumming and trying aggressive attacks each turn to speed up the encounter. And if you want to subdue your opponent, that just means doing the same thing at a quarter of the speed.

The conquest map has a little more flex and nuance, but still isn't as satisfying as it could be. As far as I can tell, the very first action you have to do when you get access to it is to spam the 'end turn' button several times just so you accumulate enough gold to build the spy school, which isn't optimal design. Basically, it leans more towards tedium than engaging strategic decisions.

It's a shame, because gameplay comprised of strategic expansion, tactical combat, adventure-based exploration, and choice-based relationships with the women in the game sounds like an ideal combination. It's just a little let down by some of the implementation at the moment. Will be trying the story mode when it comes out, but also hoping the mechanics get tweaked and refined down the road so that I can get into Conquest mode without reservations. All the best to the dev.
 

Doorknob22

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Nov 3, 2017
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Advanced Rock-Paper-Scissors for a combat system just means that everything is randomised. There's no incentive to get better at tactics because you're better off save-scumming and trying aggressive attacks each turn to speed up the encounter. And if you want to subdue your opponent, that just means doing the same thing at a quarter of the speed.
I'm probably doing a terrible job at communicating this during the game, but the RPS isn't purely randomized, i.e. there is no 33% for Riposte, Slash or Parry. For most critters and some characters it is randomized but with very strong bias towards one attack, usually 70% or 80% to choose one of the three. Once you figure it out (preferably by attacking in Defense mode), they should be pretty easy to take down.

Some characters use a predetermined string of attacks, for example: R R P P S S. Again, once you figure out the pattern they are easy to take down.

Yes, I'm well aware that the fact that I have to explain this in a forum means I've done bad job at explaining it in the game.

The conquest map has a little more flex and nuance, but still isn't as satisfying as it could be. As far as I can tell, the very first action you have to do when you get access to it is to spam the 'end turn' button several times just so you accumulate enough gold to build the spy school, which isn't optimal design. Basically, it leans more towards tedium than engaging strategic decisions.

It's a shame, because gameplay comprised of strategic expansion, tactical combat, adventure-based exploration, and choice-based relationships with the women in the game sounds like an ideal combination. It's just a little let down by some of the implementation at the moment. Will be trying the story mode when it comes out, but also hoping the mechanics get tweaked and refined down the road so that I can get into Conquest mode without reservations. All the best to the dev.
Thanks. As a 20+ years author, obviously storytelling comes more naturally for me but I'm also determined to make the map game fun and balanced and I tweak it with each release. I this post I discuss upcoming changes to the Morale mechanism and I intend to add additional changes, tweaks and improvements until the game kicks as much ass I envision it should.
 
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SecretSal

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Aug 25, 2016
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I'm probably doing a terrible job at communicating this during the game, but the RPS isn't purely randomized, i.e. there is no 33% for Riposte, Slash or Parry. For most critters and some characters it is randomized but with very strong bias towards one attack, usually 70% or 80% to choose one of the three. Once you figure it out (preferably by attacking in Defense mode), they should be pretty easy to take down.
Aha ok, that certainly should address some of the problems. I still worry that at the heart of it, it's not as engaging a system as it could be. I'm not a turn-based combat expert, but if you take something like the combat in Ataegina, it's quite simple, but each encounter is still fun, because you're figuring out the most efficient use of your mana pool, and which attack to use on who, and so forth. Obviously, the magic element allows for a much wider range of attacks than swordplay, but I wonder if it's possible to partially translate that system. Would be fun to learn different techniques and attacks from fighters in various parts of the land and add them to your repertoire for the next encounter.

Either way, I'd definitely recommend keeping battles in first-person like traditional dungeon crawlers, though. Would be much more dramatic with the enemies filling the screen and staring you down instead of the side-by-side JRPG style.

I this post I discuss upcoming changes to the Morale mechanism and I intend to add additional changes, tweaks and improvements until the game kicks as much ass I envision it should.
Good call. Having morale be a naturally deteriorating resource is too much like real life.
 

Manfegor

Active Member
May 20, 2017
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Mod updated as per request.


In 0.0.3:
  • Added colorisation and sometimes explanation for the new version's choices
    • Highlight to the "What to buy, where to buy, where to sell" test for Lady Fahda
  • Added a little bit more tips on the world map
  • Players can now choose their own alias in Ziruan
  • Added highlighted arrows for the Cave of Ziruan
  • Added exclamation marks on Ziruan map where you need to go
  • Nahir can be placed wherever you want (without irreversibility) just like Angilia
As there are multiple route to solve the problems in Ziruan, I tried to "guide" the players to the route with the most scenes, but also added explanations to the choices what you can expect if you go other way.
 

Grom

Member
Aug 5, 2017
123
71
I really dont get the temple thing. I did break the vials at the correct spots, now nothing happens and i cant finish the quest.
 

gregers

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Dec 9, 2018
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I really dont get the temple thing. I did break the vials at the correct spots, now nothing happens and i cant finish the quest.
If you're following the walkthrough the map is slightly misleading. When it shows you have to head due East three screens to get to the storage room you should actually go East and then North.
 

Grom

Member
Aug 5, 2017
123
71
my game is just plain broken, i can travel between the cave map on Ziruan and the forst in the other captial.
 

Doorknob22

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Nov 3, 2017
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i have just defeated angilia and send her to the palace but i cant find her
If you used any non-subdue attack on her, even once, you've killed her. This is probably what happened.

Note to self: I should probably add a big-ass image of the corpse if you kill the wench...
 
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