May 18, 2021
67
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changelog v5.0?
Here's the translation of the latest update:

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TL;DR - 2 new game-over cg animations





UPDATE:

The new ending CGs don't include new dialogue. I double-checked, but the change notes were pretty much spot on. Looks like there's no need for me to update the translations!

Also, I think I mistook the girl next to Aradia in one of the ending CGs. She doesn't have the same hair and eye colors as Candore, so she might actually be Vendetta instead.
 

Vfan12

Newbie
Mar 6, 2020
63
17
I don't know what specific files you're switching out- do you mean the data files or the executable/application?
I think I found the problem anyway, its not the executable itself, its something specifically in the NightofRevenge_Data folder - and while I COULD go out and find the specific file thats breaking the menu, that seems like something that is going to break something else very specific if changed. You fix one bug, and you get two more. I'll try it anyway to see if I can find whats specifically wrong, because until then I'm stuck playing v0.29 instead of 0.42.

Going over the problem, lets see.
By process of elimination, It's something in the NightofRevenge_Data folder, and a problem from as early as Version 0.34. I've made a 'changelog' of all the obvious things that have changed between 0.29 and 0.42. Might be incomplete, but this is everything I can see in the NightofRevenge_Data folder. Otherwise, in 0.29, the OtherConfigData folder doesn't exist either, which changes in 0.34.

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If its not a problem with specifically one of those folders, then I'm lost and this was a waste of time.
EDIT: I put all those folders in the v0.29 folder in their proper places. Except globalgamemanager, because when I replaced 29's gammanag with 42's, 29 crashed after launch. Didn't get the menu issue otherwise. What the hell? I bet I'm going to get hardcore bugs come whatever the game considers level 43 to be though.
EDIT2: Alright yeah, thats working pretty effectively. If anyone else is having that issue with the main menu where you can't select anything, try the above.
So, i don't have any previous copies of the game, what should i do to get it to work?
 
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Nov 24, 2017
153
440
To the right of Ragdum, but to the left of the Slums.

Stay on the ground, you'll see the red event icon to the left of the bar doors.

View attachment 1222514
Wait, bad end? Like, actually using the gallery game over CG? How do you get that? I actually went through the alley bar event before, but Aradia was left standing outside the bar after the whole event. I didn't even get to see the CG either. Do you have to do something specific to trigger the bad end?
 
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pacolel

Newbie
Aug 12, 2020
26
13
Wait, bad end? Like, actually using the gallery game over CG? How do you get that? I actually went through the alley bar event before, but Aradia was left standing outside the bar after the whole event. I didn't even get to see the CG either. Do you have to do something specific to trigger the bad end?
No, it´s a bad end but without CG. If you read the dialogues (even with the poor english translation), you will understand... (Discover it yourself ;))
 
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Mand21

Member
Nov 25, 2020
172
61
She's not as chatty as other game protagonists. She's curt and really likes to use informal (not rude) speech. But she does offer her help to Suzune because they're both seeking vengeance (Suzune turns down the offer)

She's prone to reminiscing about the past, and feels inadequate for not being able to save her family.

She has a strong sense of duty, but as a result you can easily strongarm her into doing something she doesn't want. This becomes her downfall in the Alley Bar Bad End.

She's a bit cheeky with how she doesn't turn down Suzune's items once offered, but she doesn't go out of her way to ask for repayment.

She also immediately jumps in to save Illusive (if you decide to). She has her somber moments too when she prays for the souls of the men that abused Illusive (just before executing them, of course).

Her willpower is incredibly strong, even in some of the bad ends where she still tries her hardest to struggle. It takes literally hours of physical torture and sexual abuse to break her mind, and even then she still comes out physically unharmed. There is that one game-over CG where they literally drown her in cum, but there's nothing you can do about drowning to death.

All in all, she's a pretty standard protagonist. You could probably swap her with Miriam from Bloodstained and the only difference that would make would be the positions of the magic tattoos and the cup size.
That's... an interesting analysis! I didn't notice her being informal very well, maybe because of how translations end up making things sound a little more formal.
I wonder if witches in general are incredibly hard to break with sexual abuse in this game. Like, is it me or Illusive said that she was kinda used to getting raped by this point?
And I don't know Bloodstained. How is Miriam? And what is that other game like? If it's similar to Night of Revenge (good graphics&animation, in-game battle rape, lightweight and runs on 32 bits PC) I'd love to play it.
 

heckinT

Newbie
Jan 2, 2019
89
55
※If you can't get back to the equip screen or the level-up screen when playing with a keyboard and mouse, please re-select some options and then press the cancel button.
We plan to improve this problem in the future, but please understand that it is a limitation of UNITY's production tool.

...

And the early access for UE5 is here....
I'm using an older version of Unity, so I'll have to upgrade to the latest version after I finish the Witch's Night and get used to it, but if UE5 is also 3D, I'd rather use that...? I'm sure it's going to be great.
This right here explains so much about why the game's menus are so fucked and why development takes so long. UE5 (Unity Engine version 5, I assume?) is like 5 years old, and the dev wants to UPDATE to this and thinks it's the latest version (what?). Unity has been using yearly notation (2017.1, 2017.2, etc) for their versions since 2017 I think. As someone who has developed on Unity since version 4, this is hilarious. Unity is WAY better now than it was on version 5, and lightyears ahead of 4. It's too bad this project most likely won't even import to the better versions of Unity anymore because of how outdated it is.

Or are we really seeing 5 year old notes here?
 
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f9account

Engaged Member
Mar 20, 2020
2,035
1,824
Night Of Revenge 0.50 uncensored, translated with BepInEx (thanks to secretlydiscarded ^-^)

added my cheats as a bonus
F1 to show/hide
F2 for infinite HP/MP/SP
F3 for +50k exp

Thanks for this, you're a genius.

I assume it's not technologically feasible to uncensor the CGs yet, right?
 

OriginalSin

Newbie
Sep 26, 2017
30
40
And I don't know Bloodstained. How is Miriam? And what is that other game like? If it's similar to Night of Revenge (good graphics&animation, in-game battle rape, lightweight and runs on 32 bits PC) I'd love to play it.
Bloodstained is a castlevania style game, and it's not a porn game in any way. It's just that there's a few visual similarities between the protagonist character of Bloodstained and this game.
 

SkellyBones

New Member
Aug 29, 2018
6
6
This right here explains so much about why the game's menus are so fucked and why development takes so long. UE5 (Unity Engine version 5, I assume?) is like 5 years old, and the dev wants to UPDATE to this and thinks it's the latest version (what?). Unity has been using yearly notation (2017.1, 2017.2, etc) for their versions since 2017 I think. As someone who has developed on Unity since version 4, this is hilarious. Unity is WAY better now than it was on version 5, and lightyears ahead of 4. It's too bad this project most likely won't even import to the better versions of Unity anymore because of how outdated it is.

Or are we really seeing 5 year old notes here?
Dev's looking into Unreal Engine 5, probably for another project. Besides, the game is already running on Unity version 5 (5.6.3 to be exact). It does explain why the menus are kinda janky, so thanks for the explanation.
 
May 18, 2021
67
157
Naughty bits for some of the h-scenes have mosaics over them. It's probably drawn into the art itself, not much anyone can do about that.
Which ones? I could take a look at the animations.

If it's the in-game animations that play when you're knocked down, maybe the censors can be removed in the Spine animation data. But if it was actually baked in to the Spine sprites, then that's a dead end.
 

f9account

Engaged Member
Mar 20, 2020
2,035
1,824
Which ones? I could take a look at the animations.

If it's the in-game animations that play when you're knocked down, maybe the censors can be removed in the Spine animation data. But if it was actually baked in to the Spine sprites, then that's a dead end.
It's the Gameover CGs that are still censored. For example, the black slime one is pixelated.
 
May 18, 2021
67
157
It's the Gameover CGs that are still censored. For example, the black slime one is pixelated.
Well, it's definitely possible. The uncensored version of the sprite is already there.

Now, you'd either need to modify the Spine animation files themselves, or just modify the spritesheet. I'm not sure how you're supposed to modify game assets, but if you swapped the sprite atlas you could definitely uncensor this.

It's like D-Lis knew people were going to uncensor the game. :LUL:

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Last edited:

JonesI

Newbie
Game Developer
Nov 12, 2017
84
271
This game is getting less and less contents on every updates...oh well
He has mentioned that he has some eye issues, so that might be making it a bit harder for him lately and just needing to rest more.

Besides, you do realize he took a pay cut a couple months ago by removing some of the higher valued backing options for the project? The reason being that he felt he wasn't delivering enough anymore.

So in this case he's not trying to scam or anything, he's just a bit burned out.
 
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