Krongorka
Well-Known Member
- Sep 22, 2017
- 1,281
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I inserted a link to a NoR modding discord server in a post with 1.07 build download. Should still work.
As for mods, I worked on Combat mod before but was quite side-tracked by other stuff like
- Reworking uncensor. Several discord users helped quite a bit with decensoring still censored assets. Even diary and "D End" Aradia's CGs are uncensored now. Careful packing it back is in progress (not in .assets, but in .resS files instead - a bit time consuming).
- Optimizing .JSON animation data. This one is actually quite experimental and interesting topic for me. I recently cleaned Aradia's main skeleton file, removing 68 000 of animation keys on timeline which doesn't do anything useful. It's a bit technical, but the result is files size reduction from 9.2 mb of JSON data to 3.7 mb. So yeah, less data to parse/load - faster loading potential.
- Experimenting on upscaled Aradia assets. That one actually turned alright and it's implemented in other experimental mod which was posted on the server recently.
- Other discord user is working on Alpha Aradia (pre-first game build). Most of stuff is WiP, though.
Lots of side-tracking, yeah, but it's getting somewhere at least.
View attachment DashIsTrulyOverpoweredNowCRF20.mp4
As for mods, I worked on Combat mod before but was quite side-tracked by other stuff like
- Reworking uncensor. Several discord users helped quite a bit with decensoring still censored assets. Even diary and "D End" Aradia's CGs are uncensored now. Careful packing it back is in progress (not in .assets, but in .resS files instead - a bit time consuming).
- Optimizing .JSON animation data. This one is actually quite experimental and interesting topic for me. I recently cleaned Aradia's main skeleton file, removing 68 000 of animation keys on timeline which doesn't do anything useful. It's a bit technical, but the result is files size reduction from 9.2 mb of JSON data to 3.7 mb. So yeah, less data to parse/load - faster loading potential.
- Experimenting on upscaled Aradia assets. That one actually turned alright and it's implemented in other experimental mod which was posted on the server recently.
- Other discord user is working on Alpha Aradia (pre-first game build). Most of stuff is WiP, though.
Lots of side-tracking, yeah, but it's getting somewhere at least.
View attachment DashIsTrulyOverpoweredNowCRF20.mp4
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