Aug 27, 2017
26
4
does someone know how to make lvl 8 weapon? I assume you'll need estranged spirit (?) to get it to appear first. but somehow that item never appear in my material despite me finishing with S+ rank. Is there some bug or am I just messed up my save by using too much cheat engine to multiply my items? thanks in advance
 
Mar 19, 2018
177
202
does someone know how to make lvl 8 weapon? I assume you'll need estranged spirit (?) to get it to appear first. but somehow that item never appear in my material despite me finishing with S+ rank. Is there some bug or am I just messed up my save by using too much cheat engine to multiply my items? thanks in advance
Based on my observations you need to have enough espirit metal to make one and they will appear. I think you need 4/5 espirit metal.
 

ShinV

Member
Aug 10, 2017
392
577
PSA: Karvia and Celias' title event and True Chaos are mutually exclusive, which is mildly infuriating. Better make extra sure you pick your titles right if you don't want to waste another playthrough for that specific branch.

PSA2: Fallen Angel Luseli is considered a form change, but you cannot select Luseli's form on NG+. Unlike other form changes, she loses her title as if she were a separate unit and doesn't seem to get one via War Council for clearing Chaos. I don't know how to change this back yet, but I assume recruiting her again in Law will work.

On other news, it looks like it takes a minimum of five runs to unlock all units and titles on one save file, not including units unlocked by difficulty, Berserk, or Deus clears.
  • Law for Eternal Promise Anora and titles for Leon, Noel, Sylvia, Judecca, Elea, Tetra, Tsubaki, Ayame, Julia, and Liese
  • True Law for White Maiden Anora and titles for Anora
  • Law for Dragon Bride Julia
  • Chaos for all Awakened and Altered Dark Lords
  • Chaos for Tsubame and titles for Karvia and Celias
I'm currently speeding through Law for Dragon Bride Julia and new titles now that I've seen all the skills for Awakened and Altered forms. Has someone already made a spreadsheet for titles and skills?
 
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HHLONG

Active Member
Feb 14, 2021
605
397
I playing hard mode and focus on chaos, some how I got two sylvia, the awake sylvia and the sylvia with kimono cosplay (this sylvia got better skill than awake sylvia)
 

Night

Member
Nov 7, 2016
431
842
I playing hard mode and focus on chaos, some how I got two sylvia, the awake sylvia and the sylvia with kimono cosplay (this sylvia got better skill than awake sylvia)
it's a bonus character, if you meet certain conditions you get alt versions of various characters. On the first post there is a link to a package of guides one of them is called "VBHI Unlock Guide" it lists the unlockable units and the conditions. FYI you will probably never get them all without using it.
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,053
13,986
PSA: Karvia and Celias' title event and True Chaos are mutually exclusive, which is mildly infuriating. Better make extra sure you pick your titles right if you don't want to waste another playthrough for that specific branch.

PSA2: Fallen Angel Luseli is considered a form change, but you cannot select Luseli's form on NG+. Unlike other form changes, she loses her title as if she were a separate unit and doesn't seem to get one via War Council for clearing Chaos. I don't know how to change this back yet, but I assume recruiting her again in Law will work.

On other news, it looks like it takes a minimum of five runs to unlock all units and titles on one save file, not including units unlocked by difficulty, Berserk, or Deus clears.
  • Law for Eternal Promise Anora and titles for Leon, Noel, Sylvia, Judecca, Elea, Tetra, Tsubaki, Ayame, Julia, and Liese
  • True Law for White Maiden Anora and titles for Anora
  • Law for Dragon Bride Julia
  • True Chaos for all Awakened and Altered Dark Lords
  • Chaos for Tsubame and titles for Karvia and Celias
I'm currently speeding through Law for Dragon Bride Julia and new titles now that I've seen all the skills for Awakened and Altered forms. Has someone already made a spreadsheet for titles and skills?
Spreadsheet for all the forms and titles would be amazing.... sounds like something methodical that you might do..... :whistle:
 

Jay1908

New Member
Dec 10, 2021
3
0
New to the series here, hope to have some help with some questions :

1. Does dimension slash work at night?
2. Does ranged attack work at night for night units without night attuned? If it doesn't do I need day attuned?
 

ShinV

Member
Aug 10, 2017
392
577
It occurred to me that there's been a lot of talk about the "perfect" defense, but not much at all about offense. So, how do we go about building a division that can kill everything? The way I see it, enemy divisions present two kinds of units that are obstacles to victory:
  • Units that negate or waste attacks. This can be via Evade, Parry, Recovery, or damage reduction.
  • Units that weaken or stop damage. This includes all the Barrier skills and Nulls.
If your main obstacle to victory is the enemy division killing you, see previous posts about how to build a better defense. Also, don't forget to bring Self-D Barrier to Necrograd.

The general rule of thumb is to identify our most effective damage dealer, either through direct attacks or indirect damage, and maximize the impact of that unit. Repeat at the start of every turn. Actually, repeat every time you edit teams. To maximize the return on this rule, we want a division of mixed damage dealers so that no matter what, we will always have at least one damage dealer that is effective.

My current thoughts:
  • We could go for either a max burn team (clear Spell Barrier -> overwhelm with Fields) or clean sweep team (clear Nulls -> sweep).
    • Burn team stacks Amplification and targets Spell Barrier units, followed by healers. Failing that, target whatever deals the least amount of counter damage.
    • Sweep team keeps sweeper healthy and targets Null units.
  • One slot for a support unit. Even with a "perfect" Vanguard's Honor division, at least one slot needs to be dedicated to Nulls. It's worth noting that Altered Liese has every Null.
  • One slot for tankbuster, aka Defense reduction, the unit. Stack Helmet Split and Dimension Slash to infinity, or Lethal Critical with either. Flank Attack preferred. This unit clears the way for the assassin.
  • One slot for assassin, aka critical flanker. Flank Attack without Range Attack for Evade. Critical Boost for Parry. This unit's job is to pierce Evade and Parry to kill anything the tankbusters can't.
  • One slot for the main damage dealer. This is either a unit with Light/Dark/Poison Field (Light/Dark preferred, but Poison ignores Spell Barrier so assassin can target healers instead), or a Dimension Slash user with an area attack (the sweeper).
  • Two slots for more burn (burn team) or more tankbusters (sweep team).

...

And this is where I realize I've spent way too much time on this. I'll get back to this later. Maybe.
 

ShinV

Member
Aug 10, 2017
392
577
Spreadsheet for all the forms and titles would be amazing.... sounds like something methodical that you might do..... :whistle:
WIP spreadsheet I made. Contains skill info for all commanders with alternate forms (except base Luseli, I didn't record her skills before the form change), about half the titles since I didn't start the sheet until mid-playthrough, and all Tactica skills up to R7, except for Destiny+ since I don't have them unlocked yet. Also includes a primitive damage mod calculator. Someone else can throw it onto Google Docs if they want.

I'll edit this post with updates once I fill everything in, but I'm not planning on adding anything beyond what's there.

UPDATE 2021.12.11: Fixed damage mod calculator and made an actual damage calculator (untested). Not guaranteed to be accurate, but the mods it calculates should be. It's also helpful for understanding how different skills (and Walls) affect final damage.
UPDATE 2021.12.15: Removed Luseli since she's not considered a form change. She and Tsubaki are lost when their backer units are obtained (Fallen Angel Luseli and Tsubame, respectively). They can then be re-recruited via story. Added Treasure Hunt-related sheets to help with building a dedicated division. Tactica skills now include Destiny.
UPDATE 2021.12.18: All current sheets mostly complete. Missing info for last two Tactica (locked behind VH+ difficulty). I may or may not add more later, but it has everything I initially intended for it to have and then some.
UPDATE 2021.12.19: Fixed minor spelling errors, cleaned up naming, and added skills for Festival and Garden Tactica. One more column was added to the damage comparison sheet. Treasure Hunt units will be updated later. Festival and Garden are listed as "Z" growth to differentiate them since they can only be unlocked via Very Hard+.
UPDATE 2021.12.30: Cleaned up all sheets. Added Tactica Quick-Ref, Division Tracker, and Utility sheets. FYI: Utility units may never be finished, since it's such a pain. Refer in the meantime.
 
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Zethster

Newbie
Jul 3, 2018
53
35
does someone know how to make lvl 8 weapon? I assume you'll need estranged spirit (?) to get it to appear first. but somehow that item never appear in my material despite me finishing with S+ rank. Is there some bug or am I just messed up my save by using too much cheat engine to multiply my items? thanks in advance
I think material drops are either tied to difficulty or number of clear times (difficulty seems more likely).
But you can get Espirit Metal (Rank 8) using units with Bounty Hunter 8, I know of 2 of them, Dorothy with her Personal Title and Issa Kabeer a Destroyer generic Unit on the Hero tab. If you don't have access to him, you could use 20x Keys of Destiny or 10x I don't remember, and try to draw him, I think it's worth to have him just because of bounty hunter 8
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,053
13,986
Btw, do we know how exactly Godly and Hardy Physique stacks? Godly physique max is 98... which is pretty much impossible to get afaik. So then, we have to wonder. Does godly just add on to whatever hardy physique you have? Lets say you have 90 hardy physique... and you add 3 godly physique. Does it bring it past the cap? That might finally make some sense as to why we have extremely small values of godly physique as tactica skills, since each point closer and closer to 98% damage cut will be increasingly powerful.

If it's multiplicative instead of additive, it would be a huge piece of crap skill because there just isn't a lot of ways to increase godly physique.
 
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ShinV

Member
Aug 10, 2017
392
577
In my never-ending quest to understand the mechanics of this game, I dug through more game files and found more stuff in battleMain.ks, including what looks to be where end of round damage and recovery is applied. No sign of the earlier functions from PluginBattleCalc.ks actually being called, but I'm not a coder, so excuse my ignorance.

In PluginBattleFunc.ks, I found all the checks for targeting and Nulls. It's... a mess, and I'm not going to post all of it, but as far as I can tell, everything works as expected. The Nulls cause the overall targeting function to skip the portions that use the skills they null, if that makes sense.

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ShinV

Member
Aug 10, 2017
392
577
Btw, do we know how exactly Godly and Hardy Physique stacks? Godly physique max is 98... which is pretty much impossible to get afaik. So then, we have to wonder. Does godly just add on to whatever hardy physique you have? Lets say you have 90 hardy physique... and you add 3 godly physique. Does it bring it past the cap? That might finally make some sense as to why we have extremely small values of godly physique as tactica skills, since each point closer and closer to 98% damage cut will be increasingly powerful.

If it's multiplicative instead of additive, it would be a huge piece of crap skill because there just isn't a lot of ways to increase godly physique.
Funny you would ask. Take a look at the formula I just posted.

矮小 = Tiny Physique
巨大 = Hardy Physique
巨神 = Godly Physique

Now, disclaimer: I'm not a coder, I don't know exactly what other functions are called or whatever, I'm not familiar with the engine, yadayada. However, according to that formula, all the Physiques don't stack at all. In fact, they override each other. Only the skill with the highest value applies its effects.

EDIT: I misread the top if statement. Tiny and Hardy Physique stack additively, but the result stacks differently with Godly depending on which is greater.

If Hardy > Tiny, then use the greater between Hardy and Godly.
If Tiny > Hardy, then apply both Tiny and Godly multiplicatively.

tl;dr: Don't mix Hardy Physique and Godly Physique.

I'm searching for any other mentions in the formulas.
 
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Zethster

Newbie
Jul 3, 2018
53
35
Btw, do we know how exactly Godly and Hardy Physique stacks? Godly physique max is 98... which is pretty much impossible to get afaik. So then, we have to wonder. Does godly just add on to whatever hardy physique you have? Lets say you have 90 hardy physique... and you add 3 godly physique. Does it bring it past the cap? That might finally make some sense as to why we have extremely small values of godly physique as tactica skills, since each point closer and closer to 98% damage cut will be increasingly powerful.

If it's multiplicative instead of additive, it would be a huge piece of crap skill because there just isn't a lot of ways to increase godly physique.
I just want to add that White Anora starts with 95 Godly Physique, so you can get to the cap
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,053
13,986
Funny you would ask. Take a look at the formula I just posted.

矮小 = Tiny Physique
巨大 = Hardy Physique
巨神 = Godly Physique

Now, disclaimer: I'm not a coder, I don't know exactly what other functions are called or whatever, I'm not familiar with the engine, yadayada. However, according to that formula, all the Physiques don't stack at all. In fact, they override each other. Only the skill with the highest value applies its effects.

EDIT: I misread the top if statement. Tiny and Hardy Physique stack additively, but the result stacks differently with Godly depending on which is greater.

If Hardy > Tiny, then use the greater between Hardy and Godly.
If Tiny > Hardy, then apply both Tiny and Godly multiplicatively.

tl;dr: Don't mix Hardy Physique and Godly Physique.

I'm searching for any other mentions in the formulas.
God damn, I didn't look at the code, but I just tested in game. Yea, godly physique is a trap skill. What a joke. I figured it would at least stack multiplicatively, which would still be really bad, but this is even worse. Getting hardy physique titles on godly physique based tanks would be worthless and there aren't ways to increase godly physique except for 1 claw that adds 15 godly (up to rank 8 items at least). Not sure if we get huge godly physique boosts from 9-12 rank items.

Edit: Actually there are some others up to rank 8 like 1 hand sword, whip, staff that add 15 godly physiques. None on various armor slots though.

I suppose it helps out on DPS units to protect against counters and self-D damage.

All those tanks that come with middling amount of godly physique... They are pretty worthless I suppose. Fuck... I wasted so many tactica on messed up units with some mix of godly and hardy physique.
 
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ShinV

Member
Aug 10, 2017
392
577
Found them. In fact, I found what looks to be every damage formula in the game directly related to a skill.

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矮小体躯 is Tiny Physique
堅守体躯 is Hardy Physique
神魔体躯 is Godly Physique
ad = attack damage
cd = counter damage

They work the exact same as they do for end of round damage.
  • The top function is the Tiny and Hardy check. The lesser is subtracted from the greater if both exist.
  • The middle function is the Hardy and Godly check. If Hardy < Tiny, then Hardy was previously set to zero. Otherwise, the greater one applies. Tiny and Godly stack.
  • The bottom function is the evasion check for Tiny Physique.
tl;dr
If Tiny > Hardy, Tiny and Godly stack multiplicatively.
If Hardy > Tiny, the greater of Hardy and Godly is used.
 
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